// Return true if we have a colour display
bool wxColourDisplay()
{
+ // always the case on OS X
return true;
}
return new wxEventLoop;
}
-wxNonOwnedWindow *wxFindWindowFromWXWindow(WXWindow inWindowRef);
wxWindow* wxFindWindowAtPoint(wxWindow* win, const wxPoint& pt);
wxWindow* wxFindWindowAtPoint(const wxPoint& pt)
if ( FindWindow( screenPoint , &windowRef ) )
{
- wxNonOwnedWindow *nonOwned = wxFindWindowFromWXWindow( windowRef );
+ wxNonOwnedWindow *nonOwned = wxNonOwnedWindow::GetFromWXWindow( windowRef );
if ( nonOwned )
return wxFindWindowAtPoint( nonOwned , pt );