#include "wx/dcclient.h"
#include "wx/bitmap.h"
#include "wx/image.h"
+#include "wx/cshelp.h"
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(wxTopLevelWindow, wxTopLevelWindowNative)
+ WX_EVENT_TABLE_INPUT_CONSUMER(wxTopLevelWindow)
EVT_NC_PAINT(wxTopLevelWindow::OnNcPaint)
END_EVENT_TABLE()
+WX_FORWARD_TO_INPUT_CONSUMER(wxTopLevelWindow)
+
// ============================================================================
// implementation
void wxTopLevelWindow::Init()
{
m_isActive = FALSE;
+ m_windowStyle = 0;
+ m_pressedButton = 0;
}
bool wxTopLevelWindow::Create(wxWindow *parent,
if ( ms_drawDecorations )
{
+ CreateInputHandler(wxINP_HANDLER_TOPLEVEL);
+
styleOrig = style;
exstyleOrig = GetExtraStyle();
style &= ~(wxCAPTION | wxMINIMIZE_BOX | wxMAXIMIZE_BOX |
bool wxTopLevelWindow::ShowFullScreen(bool show, long style)
{
- // VZ: doesn't compile
-#if 0
if ( show == IsFullScreen() ) return FALSE;
- return wxTopLevelWindowNative::ShowFullScreen(show, style);
-
- // FIXME_MGL -- must handle caption hiding here if not in
- // native decorations mode
-#endif // 0
+ if ( ms_drawDecorations )
+ {
+ if ( show )
+ {
+ m_fsSavedStyle = m_windowStyle;
+ if ( style & wxFULLSCREEN_NOBORDER )
+ m_windowStyle |= wxSIMPLE_BORDER;
+ if ( style & wxFULLSCREEN_NOCAPTION )
+ m_windowStyle &= ~wxCAPTION;
+ }
+ else
+ {
+ m_windowStyle = m_fsSavedStyle;
+ }
+ }
- return FALSE;
+ return wxTopLevelWindowNative::ShowFullScreen(show, style);
}
long wxTopLevelWindow::GetDecorationsStyle() const
if ( m_windowStyle & wxCAPTION )
{
- style |= wxTOPLEVEL_TITLEBAR | wxTOPLEVEL_CLOSE_BUTTON;
+ style |= wxTOPLEVEL_TITLEBAR | wxTOPLEVEL_BUTTON_CLOSE;
if ( m_windowStyle & wxMINIMIZE_BOX )
- style |= wxTOPLEVEL_MINIMIZE_BUTTON;
+ style |= wxTOPLEVEL_BUTTON_ICONIZE;
if ( m_windowStyle & wxMAXIMIZE_BOX )
- style |= wxTOPLEVEL_MAXIMIZE_BUTTON;
+ style |= wxTOPLEVEL_BUTTON_MAXIMIZE;
+#if wxUSE_HELP
if ( m_exStyle & (wxFRAME_EX_CONTEXTHELP | wxDIALOG_EX_CONTEXTHELP))
- style |= wxTOPLEVEL_HELP_BUTTON;
+ style |= wxTOPLEVEL_BUTTON_HELP;
+#endif
}
if ( (m_windowStyle & (wxSIMPLE_BORDER | wxNO_BORDER)) == 0 )
style |= wxTOPLEVEL_BORDER;
style |= wxTOPLEVEL_MAXIMIZED;
if ( GetIcon().Ok() )
style |= wxTOPLEVEL_ICON;
- if ( /*m_isActive*/ 1 /* FIXME_MGL*/ )
+ if ( m_isActive )
style |= wxTOPLEVEL_ACTIVE;
return style;
}
+void wxTopLevelWindow::RefreshTitleBar()
+{
+ wxNcPaintEvent event(GetId());
+ event.SetEventObject(this);
+ GetEventHandler()->ProcessEvent(event);
+}
+
// ----------------------------------------------------------------------------
// client area handling
// ----------------------------------------------------------------------------
wxWindowDC dc(this);
m_renderer->DrawFrameTitleBar(dc, rect,
GetTitle(), m_titlebarIcon,
- GetDecorationsStyle());
+ GetDecorationsStyle(),
+ m_pressedButton,
+ wxCONTROL_PRESSED);
}
}
+long wxTopLevelWindow::HitTest(const wxPoint& pt) const
+{
+ int w, h;
+ wxTopLevelWindowNative::DoGetClientSize(&w, &h);
+ wxRect rect(wxTopLevelWindowNative::GetClientAreaOrigin(), wxSize(w, h));
+
+ return m_renderer->HitTestFrame(rect, pt, GetDecorationsStyle());
+}
+
// ----------------------------------------------------------------------------
// icons
// ----------------------------------------------------------------------------
{
wxImage img = bmp1.ConvertToImage();
img.Rescale(size.x, size.y);
- m_titlebarIcon.CopyFromBitmap(wxBitmap(img));
+ m_titlebarIcon.CopyFromBitmap(wxBitmap(img));
+ }
+ }
+}
+
+// ----------------------------------------------------------------------------
+// actions
+// ----------------------------------------------------------------------------
+
+void wxTopLevelWindow::ClickTitleBarButton(long button)
+{
+ switch ( button )
+ {
+ case wxTOPLEVEL_BUTTON_CLOSE:
+ Close();
+ break;
+
+ case wxTOPLEVEL_BUTTON_ICONIZE:
+ Iconize();
+ break;
+
+ case wxTOPLEVEL_BUTTON_MAXIMIZE:
+ Maximize();
+ break;
+
+ case wxTOPLEVEL_BUTTON_RESTORE:
+ Restore();
+ break;
+
+ case wxTOPLEVEL_BUTTON_HELP:
+#if wxUSE_HELP
+ {
+ wxContextHelp contextHelp(this);
+ }
+#endif
+ break;
+
+ default:
+ wxFAIL_MSG(wxT("incorrect button specification"));
+ }
+}
+
+bool wxTopLevelWindow::PerformAction(const wxControlAction& action,
+ long numArg,
+ const wxString& strArg)
+{
+ if ( action == wxACTION_TOPLEVEL_ACTIVATE )
+ {
+ if ( m_isActive != (bool)numArg )
+ {
+ Refresh();
+ m_isActive = (bool)numArg;
+ wxNcPaintEvent event(GetId());
+ event.SetEventObject(this);
+ GetEventHandler()->ProcessEvent(event);
}
+ return TRUE;
+ }
+
+ else if ( action == wxACTION_TOPLEVEL_BUTTON_PRESS )
+ {
+ m_pressedButton = numArg;
+ RefreshTitleBar();
+ return TRUE;
}
+
+ else if ( action == wxACTION_TOPLEVEL_BUTTON_RELEASE )
+ {
+ m_pressedButton = 0;
+ RefreshTitleBar();
+ return TRUE;
+ }
+
+ else if ( action == wxACTION_TOPLEVEL_BUTTON_CLICK )
+ {
+ m_pressedButton = 0;
+ RefreshTitleBar();
+ ClickTitleBarButton(numArg);
+ return TRUE;
+ }
+
+ else
+ return FALSE;
+}
+
+
+// ============================================================================
+// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
+// ============================================================================
+
+wxStdFrameInputHandler::wxStdFrameInputHandler(wxInputHandler *inphand)
+ : wxStdInputHandler(inphand)
+{
+ m_winCapture = NULL;
+ m_winHitTest = 0;
+ m_winPressed = 0;
+}
+
+bool wxStdFrameInputHandler::HandleMouse(wxInputConsumer *consumer,
+ const wxMouseEvent& event)
+{
+ // the button has 2 states: pressed and normal with the following
+ // transitions between them:
+ //
+ // normal -> left down -> capture mouse and go to pressed state
+ // pressed -> left up inside -> generate click -> go to normal
+ // outside ------------------>
+ //
+ // the other mouse buttons are ignored
+ if ( event.Button(1) )
+ {
+ if ( event.ButtonDown(1) )
+ {
+ wxTopLevelWindow *w = wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow);
+ long hit = w->HitTest(event.GetPosition());
+
+ if ( hit & wxHT_TOPLEVEL_ANY_BUTTON )
+ {
+ m_winCapture = w;
+ m_winCapture->CaptureMouse();
+ m_winHitTest = hit;
+ m_winPressed = hit;
+ consumer->PerformAction(wxACTION_TOPLEVEL_BUTTON_PRESS, m_winPressed);
+ return TRUE;
+ }
+ }
+
+ else // up
+ {
+ if ( m_winCapture )
+ {
+ m_winCapture->ReleaseMouse();
+ m_winCapture = NULL;
+
+ if ( m_winHitTest == m_winPressed )
+ {
+ consumer->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK, m_winPressed);
+ return TRUE;
+ }
+ }
+ //else: the mouse was released outside the window, this doesn't
+ // count as a click
+ }
+ }
+
+ return wxStdInputHandler::HandleMouse(consumer, event);
+}
+
+bool wxStdFrameInputHandler::HandleMouseMove(wxInputConsumer *consumer,
+ const wxMouseEvent& event)
+{
+ // we only have to do something when the mouse leaves/enters the pressed
+ // button and don't care about the other ones
+ if ( event.GetEventObject() == m_winCapture )
+ {
+ long hit = m_winCapture->HitTest(event.GetPosition());
+
+ if ( hit != m_winHitTest )
+ {
+ if ( hit != m_winPressed )
+ consumer->PerformAction(wxACTION_TOPLEVEL_BUTTON_RELEASE, m_winPressed);
+ else
+ consumer->PerformAction(wxACTION_TOPLEVEL_BUTTON_PRESS, m_winPressed);
+
+ m_winHitTest = hit;
+ return TRUE;
+ }
+ }
+
+ return wxStdInputHandler::HandleMouseMove(consumer, event);
+}
+
+bool wxStdFrameInputHandler::HandleActivation(wxInputConsumer *consumer,
+ bool activated)
+{
+ consumer->PerformAction(wxACTION_TOPLEVEL_ACTIVATE, activated);
+ return FALSE;
}