+ wxBitmap bmp1;
+ bmp1.CopyFromIcon(icon);
+ if ( !bmp1.Ok() )
+ m_titlebarIcon = wxNullIcon;
+ else if ( bmp1.GetWidth() == size.x && bmp1.GetHeight() == size.y )
+ m_titlebarIcon = icon;
+ else
+ {
+ wxImage img = bmp1.ConvertToImage();
+ img.Rescale(size.x, size.y);
+ m_titlebarIcon.CopyFromBitmap(wxBitmap(img));
+ }
+ }
+ }
+}
+
+// ----------------------------------------------------------------------------
+// actions
+// ----------------------------------------------------------------------------
+
+void wxTopLevelWindow::ClickTitleBarButton(long button)
+{
+ switch ( button )
+ {
+ case wxTOPLEVEL_BUTTON_CLOSE:
+ Close();
+ break;
+
+ case wxTOPLEVEL_BUTTON_ICONIZE:
+ Iconize();
+ break;
+
+ case wxTOPLEVEL_BUTTON_MAXIMIZE:
+ Maximize();
+ break;
+
+ case wxTOPLEVEL_BUTTON_RESTORE:
+ Restore();
+ break;
+
+ case wxTOPLEVEL_BUTTON_HELP:
+#if wxUSE_HELP
+ {
+ wxContextHelp contextHelp(this);
+ }
+#endif
+ break;
+
+ default:
+ wxFAIL_MSG(wxT("incorrect button specification"));
+ }
+}
+
+bool wxTopLevelWindow::PerformAction(const wxControlAction& action,
+ long numArg,
+ const wxString& strArg)
+{
+ bool isActive = numArg != 0;
+
+ if ( action == wxACTION_TOPLEVEL_ACTIVATE )
+ {
+ if ( m_isActive != isActive )
+ {
+ m_isActive = isActive;
+ RefreshTitleBar();
+ }
+ return TRUE;
+ }
+
+ else if ( action == wxACTION_TOPLEVEL_BUTTON_PRESS )
+ {
+ m_pressedButton = numArg;
+ RefreshTitleBar();
+ return TRUE;
+ }
+
+ else if ( action == wxACTION_TOPLEVEL_BUTTON_RELEASE )
+ {
+ m_pressedButton = 0;
+ RefreshTitleBar();
+ return TRUE;
+ }
+
+ else if ( action == wxACTION_TOPLEVEL_BUTTON_CLICK )
+ {
+ m_pressedButton = 0;
+ RefreshTitleBar();
+ ClickTitleBarButton(numArg);
+ return TRUE;
+ }
+
+ else if ( action == wxACTION_TOPLEVEL_MOVE )
+ {
+ InteractiveMove(wxINTERACTIVE_MOVE);
+ return TRUE;
+ }
+
+ else if ( action == wxACTION_TOPLEVEL_RESIZE )
+ {
+ int flags = wxINTERACTIVE_RESIZE;
+ if ( numArg & wxHT_TOPLEVEL_BORDER_N )
+ flags |= wxINTERACTIVE_RESIZE_N;
+ if ( numArg & wxHT_TOPLEVEL_BORDER_S )
+ flags |= wxINTERACTIVE_RESIZE_S;
+ if ( numArg & wxHT_TOPLEVEL_BORDER_W )
+ flags |= wxINTERACTIVE_RESIZE_W;
+ if ( numArg & wxHT_TOPLEVEL_BORDER_E )
+ flags |= wxINTERACTIVE_RESIZE_E;
+ InteractiveMove(flags);
+ return TRUE;
+ }
+
+ else
+ return FALSE;
+}
+
+
+// ============================================================================
+// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
+// ============================================================================
+
+wxStdFrameInputHandler::wxStdFrameInputHandler(wxInputHandler *inphand)
+ : wxStdInputHandler(inphand)
+{
+ m_winCapture = NULL;
+ m_winHitTest = 0;
+ m_winPressed = 0;
+ m_borderCursorOn = FALSE;
+}
+
+bool wxStdFrameInputHandler::HandleMouse(wxInputConsumer *consumer,
+ const wxMouseEvent& event)
+{
+ // the button has 2 states: pressed and normal with the following
+ // transitions between them:
+ //
+ // normal -> left down -> capture mouse and go to pressed state
+ // pressed -> left up inside -> generate click -> go to normal
+ // outside ------------------>
+ //
+ // the other mouse buttons are ignored
+ if ( event.Button(1) )
+ {
+ if ( event.ButtonDown(1) )
+ {
+ wxTopLevelWindow *w = wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow);
+ long hit = w->HitTest(event.GetPosition());
+
+ if ( hit & wxHT_TOPLEVEL_ANY_BUTTON )
+ {
+ m_winCapture = w;
+ m_winCapture->CaptureMouse();
+ m_winHitTest = hit;
+ m_winPressed = hit;
+ consumer->PerformAction(wxACTION_TOPLEVEL_BUTTON_PRESS, m_winPressed);
+ return TRUE;
+ }
+ else if ( hit & wxHT_TOPLEVEL_TITLEBAR )
+ {
+ consumer->PerformAction(wxACTION_TOPLEVEL_MOVE);
+ return TRUE;
+ }
+ else if ( (consumer->GetInputWindow()->GetWindowStyle() & wxRESIZE_BORDER)
+ && (hit & wxHT_TOPLEVEL_ANY_BORDER) )
+ {
+ consumer->PerformAction(wxACTION_TOPLEVEL_RESIZE, hit);
+ return TRUE;
+ }
+ }
+
+ else // up
+ {
+ if ( m_winCapture )
+ {
+ m_winCapture->ReleaseMouse();
+ m_winCapture = NULL;
+
+ if ( m_winHitTest == m_winPressed )
+ {
+ consumer->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK, m_winPressed);
+ return TRUE;
+ }
+ }
+ //else: the mouse was released outside the window, this doesn't
+ // count as a click