m_userRegion = (WXRegion) 0;
}
-void wxWindowDC::DoFloodFill( wxCoord x1, wxCoord y1,
- const wxColour& col, int style )
-{
- if (GetBrush().GetStyle() == wxTRANSPARENT)
- {
- wxLogDebug(wxT("In FloodFill, current brush is transparent, no filling done"));
- return ;
- }
- int height = 0;
- int width = 0;
- this->GetSize(&width, &height);
- //it would be nice to fail if we don't get a sensible size...
- if (width < 1 || height < 1)
- {
- wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
- return ;
- }
-
- //this is much faster than doing the individual pixels
- wxMemoryDC memdc;
- wxBitmap bitmap(width, height);
- memdc.SelectObject(bitmap);
- memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
- memdc.SelectObject(wxNullBitmap);
+extern bool wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y,
+ const wxColour & col, int style);
- wxImage image(bitmap);
- image.DoFloodFill (x1,y1, GetBrush(), col, style, GetLogicalFunction());
- bitmap = wxBitmap(image);
- memdc.SelectObject(bitmap);
- this->Blit(0, 0, width, height, &memdc, 0, 0);
- memdc.SelectObject(wxNullBitmap);
+bool wxWindowDC::DoFloodFill(wxCoord x, wxCoord y,
+ const wxColour& col, int style)
+{
+ return wxDoFloodFill(this, x, y, col, style);
}
bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const
// FreeGetPixelCache();
- // Be sure that foreground pixels (1) of the Icon will be painted with pen
- // colour. [m_pen.SetColour()] Background pixels (0) will be painted with
- // last selected background color. [::SetBackground]
- if (m_pen.Ok() && m_autoSetting)
- SetPen (m_pen);
+ // Be sure that foreground pixels (1) of the Icon will be painted with
+ // foreground colour. [m_textForegroundColour] Background pixels (0)
+ // will be painted with backgound colour (m_textBackgroundColour)
+ // Using ::SetPen is horribly slow, so avoid doing it
+ int oldBackgroundPixel = -1;
+ int oldForegroundPixel = -1;
+
+ if (m_textBackgroundColour.Ok())
+ {
+ oldBackgroundPixel = m_backgroundPixel;
+ int pixel = m_textBackgroundColour.AllocColour(m_display);
+
+ XSetBackground ((Display*) m_display, (GC) m_gc, pixel);
+ if (m_window && m_window->GetBackingPixmap())
+ XSetBackground ((Display*) m_display,(GC) m_gcBacking,
+ pixel);
+ }
+ if (m_textForegroundColour.Ok())
+ {
+ oldForegroundPixel = m_currentColour.GetPixel();
+
+ if( m_textForegroundColour.GetPixel() <= -1 )
+ CalculatePixel( m_textForegroundColour,
+ m_textForegroundColour, TRUE);
+
+ int pixel = m_textForegroundColour.GetPixel();
+ if (pixel > -1)
+ SetForegroundPixelWithLogicalFunction(pixel);
+ }
// Do bitmap scaling if necessary
Pixmap sourcePixmap = (Pixmap) NULL;
double scaleX, scaleY;
GetUserScale(& scaleX, & scaleY);
+ bool retVal = FALSE;
/* TODO: use the mask origin when drawing transparently */
if (xsrcMask == -1 && ysrcMask == -1)
}
} else
- {
+ { //XGCValues values;
+ //XGetGCValues((Display*)m_display, (GC)m_gc, GCForeground, &values);
+
if (m_window && m_window->GetBackingPixmap())
{
// +++ MARKUS (mho@comnets.rwth-aachen): error on blitting bitmaps with depth 1
SetLogicalFunction(orig);
- if (scaledBitmap) delete scaledBitmap;
-
- return TRUE;
+ retVal = TRUE;
}
if (scaledBitmap) delete scaledBitmap;
- return FALSE;
+ if (oldBackgroundPixel > -1)
+ {
+ XSetBackground ((Display*) m_display, (GC) m_gc, oldBackgroundPixel);
+ if (m_window && m_window->GetBackingPixmap())
+ XSetBackground ((Display*) m_display,(GC) m_gcBacking,
+ oldBackgroundPixel);
+ }
+ if (oldForegroundPixel > -1)
+ {
+ XSetForeground ((Display*) m_display, (GC) m_gc, oldForegroundPixel);
+ if (m_window && m_window->GetBackingPixmap())
+ XSetForeground ((Display*) m_display,(GC) m_gcBacking,
+ oldForegroundPixel);
+ }
+
+ return retVal;
}
void wxWindowDC::DoDrawText( const wxString &text, wxCoord x, wxCoord y )
if (!sameColour || !GetOptimization())
{
- int pixel = -1;
- if (!m_colour) // Mono display
- {
- // Unless foreground is really white, draw it in black
- unsigned char red = m_textForegroundColour.Red ();
- unsigned char blue = m_textForegroundColour.Blue ();
- unsigned char green = m_textForegroundColour.Green ();
- if (red == (unsigned char) 255 && blue == (unsigned char) 255
- && green == (unsigned char) 255)
- {
- m_currentColour = *wxWHITE;
- pixel = (int) WhitePixel ((Display*) m_display, DefaultScreen ((Display*) m_display));
- m_currentColour.SetPixel(pixel);
- m_textForegroundColour.SetPixel(pixel);
- }
- else
- {
- m_currentColour = *wxBLACK;
- pixel = (int) BlackPixel ((Display*) m_display, DefaultScreen ((Display*) m_display));
- m_currentColour.SetPixel(pixel);
- m_textForegroundColour.SetPixel(pixel);
- }
- }
- else
- {
- pixel = m_textForegroundColour.AllocColour((Display*) m_display);
- m_currentColour.SetPixel(pixel);
- }
+ int pixel = CalculatePixel(m_textForegroundColour,
+ m_currentColour, FALSE);
// Set the GC to the required colour
if (pixel > -1)
XSetFont ((Display*) m_display,(GC) m_gcBacking, fontId);
}
+void wxWindowDC::SetForegroundPixelWithLogicalFunction(int pixel)
+{
+ if (m_logicalFunction == wxXOR)
+ {
+ XGCValues values;
+ XGetGCValues ((Display*) m_display, (GC) m_gc, GCBackground, &values);
+ XSetForeground ((Display*) m_display, (GC) m_gc,
+ pixel ^ values.background);
+ if (m_window && m_window->GetBackingPixmap())
+ XSetForeground ((Display*) m_display,(GC) m_gcBacking,
+ pixel ^ values.background);
+ }
+ else
+ {
+ XSetForeground ((Display*) m_display, (GC) m_gc, pixel);
+ if (m_window && m_window->GetBackingPixmap())
+ XSetForeground ((Display*) m_display,(GC) m_gcBacking, pixel);
+ }
+}
+
+int wxWindowDC::CalculatePixel(wxColour& colour, wxColour& curCol,
+ bool roundToWhite) const
+{
+ const unsigned char wp = (unsigned char)255;
+
+ int pixel = -1;
+ if(!m_colour) // Mono display
+ {
+ unsigned char red = colour.Red ();
+ unsigned char blue = colour.Blue ();
+ unsigned char green = colour.Green ();
+ // white
+ if((red == wp && blue == wp && green == wp) ||
+ // not black and roundToWhite was specified
+ ((red != 0 || blue != 0 || green != 0) && roundToWhite))
+ {
+ curCol = *wxWHITE;
+ pixel = (int)WhitePixel((Display*) m_display,
+ DefaultScreen((Display*) m_display));
+ curCol.SetPixel(pixel);
+ colour.SetPixel(pixel);
+ }
+ else
+ {
+ curCol = *wxBLACK;
+ pixel = (int)BlackPixel((Display*) m_display,
+ DefaultScreen((Display*) m_display));
+ curCol.SetPixel(pixel);
+ colour.SetPixel(pixel);
+ }
+ }
+ else
+ {
+ curCol = colour;
+ pixel = colour.AllocColour((Display*) m_display);
+ curCol.SetPixel(pixel);
+ }
+
+ return pixel;
+}
+
void wxWindowDC::SetPen( const wxPen &pen )
{
wxCHECK_RET( Ok(), "invalid dc" );
int pixel = -1;
if (m_pen.GetStyle () == wxTRANSPARENT)
pixel = m_backgroundPixel;
- else if (!m_colour)
- {
- unsigned char red = m_pen.GetColour ().Red ();
- unsigned char blue = m_pen.GetColour ().Blue ();
- unsigned char green = m_pen.GetColour ().Green ();
- if (red == (unsigned char) 255 && blue == (unsigned char) 255
- && green == (unsigned char) 255)
- {
- pixel = (int) WhitePixel ((Display*) m_display, DefaultScreen ((Display*) m_display));
- m_currentColour = *wxWHITE;
- m_pen.GetColour().SetPixel(pixel);
- m_currentColour.SetPixel(pixel);
- }
- else
- {
- pixel = (int) BlackPixel ((Display*) m_display, DefaultScreen ((Display*) m_display));
- m_currentColour = *wxBLACK;
- m_pen.GetColour().SetPixel(pixel);
- }
- }
else
{
- pixel = m_pen.GetColour ().AllocColour(m_display);
- m_currentColour.SetPixel(pixel);
+ pixel = CalculatePixel(m_pen.GetColour(), m_currentColour, FALSE);
}
// Finally, set the GC to the required colour
if (pixel > -1)
- {
- if (m_logicalFunction == wxXOR)
- {
- XGCValues values;
- XGetGCValues ((Display*) m_display, (GC) m_gc, GCBackground, &values);
- XSetForeground ((Display*) m_display, (GC) m_gc, pixel ^ values.background);
- if (m_window && m_window->GetBackingPixmap())
- XSetForeground ((Display*) m_display,(GC) m_gcBacking, pixel ^ values.background);
- }
- else
- {
- XSetForeground ((Display*) m_display, (GC) m_gc, pixel);
- if (m_window && m_window->GetBackingPixmap())
- XSetForeground ((Display*) m_display,(GC) m_gcBacking, pixel);
- }
- }
+ SetForegroundPixelWithLogicalFunction(pixel);
}
else
m_pen.GetColour().SetPixel(oldPenColour.GetPixel());
// must test m_logicalFunction, because it involves background!
if (!sameColour || !GetOptimization() || m_logicalFunction == wxXOR)
{
- int pixel = -1;
- if (!m_colour)
- {
- // Policy - on a monochrome screen, all brushes are white,
- // except when they're REALLY black!!!
- unsigned char red = m_brush.GetColour ().Red ();
- unsigned char blue = m_brush.GetColour ().Blue ();
- unsigned char green = m_brush.GetColour ().Green ();
-
- if (red == (unsigned char) 0 && blue == (unsigned char) 0
- && green == (unsigned char) 0)
- {
- pixel = (int) BlackPixel ((Display*) m_display, DefaultScreen ((Display*) m_display));
- m_currentColour = *wxBLACK;
- m_brush.GetColour().SetPixel(pixel);
- m_currentColour.SetPixel(pixel);
- }
- else
- {
- pixel = (int) WhitePixel ((Display*) m_display, DefaultScreen ((Display*) m_display));
- m_currentColour = *wxWHITE;
- m_brush.GetColour().SetPixel(pixel);
- m_currentColour.SetPixel(pixel);
- }
-
- // N.B. comment out the above line and uncomment the following lines
- // if you want non-white colours to be black on a monochrome display.
- /*
- if (red == (unsigned char )255 && blue == (unsigned char)255
- && green == (unsigned char)255)
- pixel = (int)WhitePixel((Display*) m_display, DefaultScreen((Display*) m_display));
- else
- pixel = (int)BlackPixel((Display*) m_display, DefaultScreen((Display*) m_display));
- */
- }
- else if (m_brush.GetStyle () != wxTRANSPARENT)
- {
- pixel = m_brush.GetColour().AllocColour(m_display);
- m_currentColour.SetPixel(pixel);
- }
+ int pixel = CalculatePixel(m_brush.GetColour(), m_currentColour, TRUE);
+
if (pixel > -1)
- {
- // Finally, set the GC to the required colour
- if (m_logicalFunction == wxXOR)
- {
- XGCValues values;
- XGetGCValues ((Display*) m_display, (GC) m_gc, GCBackground, &values);
- XSetForeground ((Display*) m_display, (GC) m_gc, pixel ^ values.background);
- if (m_window && m_window->GetBackingPixmap())
- XSetForeground ((Display*) m_display,(GC) m_gcBacking, pixel ^ values.background);
- }
- else
- {
- XSetForeground ((Display*) m_display, (GC) m_gc, pixel);
- if (m_window && m_window->GetBackingPixmap())
- XSetForeground ((Display*) m_display,(GC) m_gcBacking, pixel);
- }
- }
+ SetForegroundPixelWithLogicalFunction(pixel);
}
else
m_brush.GetColour().SetPixel(oldBrushColour.GetPixel());
if (!m_backgroundBrush.Ok())
return;
- int pixel = m_backgroundBrush.GetColour().AllocColour(m_display);
+ m_backgroundPixel = m_backgroundBrush.GetColour().AllocColour(m_display);
// New behaviour, 10/2/99: setting the background brush of a DC
// doesn't affect the window background colour.
// Necessary for ::DrawIcon, which use fg/bg pixel or the GC.
// And Blit,... (Any fct that use XCopyPlane, in fact.)
- XSetBackground ((Display*) m_display, (GC) m_gc, pixel);
+ XSetBackground ((Display*) m_display, (GC) m_gc, m_backgroundPixel);
if (m_window && m_window->GetBackingPixmap())
- XSetBackground ((Display*) m_display,(GC) m_gcBacking, pixel);
+ XSetBackground ((Display*) m_display,(GC) m_gcBacking,
+ m_backgroundPixel);
}
void wxWindowDC::SetLogicalFunction( int function )