]> git.saurik.com Git - wxWidgets.git/blobdiff - src/gtk/renderer.cpp
moved some wxMimeTypeCommands methods into .cpp file from header, this generally...
[wxWidgets.git] / src / gtk / renderer.cpp
index 2802f9274ac7f6497294bbe14791742e8a89a556..e968ace5e13694db5613b17374603f3c856a3776 100644 (file)
@@ -510,22 +510,25 @@ wxRendererGTK::DrawItemSelectionRect(wxWindow *win,
     wxASSERT_MSG( gdk_window,
                   wxT("cannot use wxRendererNative on wxDC of this type") );
 
+    int x_diff = 0;
+    if (win->GetLayoutDirection() == wxLayout_RightToLeft)
+        x_diff = rect.width;
+
     GtkStateType state;
     if (flags & wxCONTROL_SELECTED)
     {
-        if (flags & wxCONTROL_FOCUSED)
-            state = GTK_STATE_SELECTED;
-        else
-            state = GTK_STATE_INSENSITIVE;
+        // the wxCONTROL_FOCUSED state is deduced
+        // directly from the m_wxwindow by GTK+
+        state = GTK_STATE_SELECTED;
 
-        gtk_paint_flat_box( win->m_wxwindow->style,
+        gtk_paint_flat_box( win->m_widget->style,
                         gdk_window,
                         state,
                         GTK_SHADOW_NONE,
                         NULL,
                         win->m_wxwindow,
-                        "treeview",
-                        dc.LogicalToDeviceX(rect.x),
+                        "cell_even",
+                        dc.LogicalToDeviceX(rect.x) - x_diff,
                         dc.LogicalToDeviceY(rect.y),
                         rect.width,
                         rect.height );
@@ -533,8 +536,15 @@ wxRendererGTK::DrawItemSelectionRect(wxWindow *win,
 
     if (flags & wxCONTROL_CURRENT)
     {
-        dc.SetPen( *wxBLACK_PEN );
-        dc.SetBrush( *wxTRANSPARENT_BRUSH );
-        dc.DrawRectangle( rect );
+        gtk_paint_focus( win->m_widget->style, 
+                         gdk_window,
+                         GTK_STATE_SELECTED,
+                         NULL,
+                         win->m_wxwindow,
+                         "treeview",
+                         dc.LogicalToDeviceX(rect.x),
+                         dc.LogicalToDeviceY(rect.y),
+                         rect.width,
+                         rect.height );
     }
 }