#include "wx/object.h" // the base class
+#include "wx/intl.h" // for wxLayoutDirection
#include "wx/cursor.h" // we have member variables of these classes
#include "wx/font.h" // so we can't do without them
#include "wx/colour.h"
if (h) *h = hh;
}
+ // RTL related functions
+ // ---------------------
+
+ // get or change the layout direction (LTR or RTL) for this dc,
+ // wxLayout_Default is returned if layout direction is not supported
+ virtual wxLayoutDirection GetLayoutDirection() const
+ { return wxLayout_Default; }
+ virtual void SetLayoutDirection(wxLayoutDirection WXUNUSED(dir))
+ { }
+
protected:
// the pure virtual functions which should be implemented by wxDC
virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
#include "wx/os2/dc.h"
#endif
+#if wxUSE_GRAPHICS_CONTEXT
+ #include "wx/dcgraph.h"
+#endif
+
// ----------------------------------------------------------------------------
// helper class: you can use it to temporarily change the DC text colour and
// restore it automatically when the object goes out of scope
DECLARE_NO_COPY_CLASS(wxDCClipper)
};
-#endif
- // _WX_DC_H_BASE_
+// ----------------------------------------------------------------------------
+// creates an overlay over an existing window, allowing for manipulations like
+// rubberbanding etc. this API is not stable yet, not to be used outside wx
+// internal code
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxOverlayImpl;
+class WXDLLEXPORT wxWindowDC;
+
+class WXDLLEXPORT wxOverlay
+{
+public:
+ wxOverlay();
+ ~wxOverlay();
+
+ // clears the overlay without restoring the former state
+ // to be done eg when the window content has been changed and repainted
+ void Reset();
+
+private:
+ friend class WXDLLEXPORT wxDCOverlay;
+
+ // returns true if it has been setup
+ bool IsOk();
+
+ void Init(wxWindowDC* dc, int x , int y , int width , int height);
+
+ void BeginDrawing(wxWindowDC* dc);
+
+ void EndDrawing(wxWindowDC* dc);
+
+ void Clear(wxWindowDC* dc);
+
+ wxOverlayImpl* m_impl;
+
+ bool m_inDrawing;
+
+
+ DECLARE_NO_COPY_CLASS(wxOverlay)
+};
+
+class WXDLLEXPORT wxDCOverlay
+{
+public:
+ // connects this overlay to the corresponding drawing dc, if the overlay is not initialized yet
+ // this call will do so
+ wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc, int x , int y , int width , int height);
+
+ // convenience wrapper that behaves the same using the entire area of the dc
+ wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc);
+
+ // removes the connection between the overlay and the dc
+ virtual ~wxDCOverlay();
+
+ // clears the layer, restoring the state at the last init
+ void Clear();
+
+private:
+ void Init(wxWindowDC *dc, int x , int y , int width , int height);
+
+ wxOverlay& m_overlay;
+
+ wxWindowDC* m_dc;
+
+
+ DECLARE_NO_COPY_CLASS(wxDCOverlay)
+};
+
+#endif // _WX_DC_H_BASE_