// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
#ifdef __GNUG__
#pragma implementation "process.h"
#endif
#pragma hdrstop
#endif
-#ifndef WX_PRECOMP
- #include "wx/defs.h"
-#endif
-
#include "wx/process.h"
+// ----------------------------------------------------------------------------
+// event tables and such
+// ----------------------------------------------------------------------------
+
DEFINE_EVENT_TYPE(wxEVT_END_PROCESS)
IMPLEMENT_DYNAMIC_CLASS(wxProcess, wxEvtHandler)
IMPLEMENT_DYNAMIC_CLASS(wxProcessEvent, wxEvent)
-void wxProcess::Init(wxEvtHandler *parent, int id, bool redirect)
+// ============================================================================
+// wxProcess implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// wxProcess creation
+// ----------------------------------------------------------------------------
+
+void wxProcess::Init(wxEvtHandler *parent, int id, int flags)
{
if ( parent )
SetNextHandler(parent);
m_id = id;
- m_redirect = redirect;
+ m_redirect = (flags & wxPROCESS_REDIRECT) != 0;
#if wxUSE_STREAMS
m_inputStream = NULL;
#endif // wxUSE_STREAMS
}
+/* static */
+wxProcess *wxProcess::Open(const wxString& cmd, int flags)
+{
+ wxASSERT_MSG( !(flags & wxEXEC_SYNC), wxT("wxEXEC_SYNC should not be used." ));
+ wxProcess *process = new wxProcess(wxPROCESS_REDIRECT);
+ if ( !wxExecute(cmd, flags, process) )
+ {
+ // couldn't launch the process
+ delete process;
+ return NULL;
+ }
+
+ return process;
+}
+
+// ----------------------------------------------------------------------------
+// wxProcess termination
+// ----------------------------------------------------------------------------
+
wxProcess::~wxProcess()
{
#if wxUSE_STREAMS
SetNextHandler(NULL);
}
+// ----------------------------------------------------------------------------
+// process IO redirection
+// ----------------------------------------------------------------------------
+
#if wxUSE_STREAMS
void wxProcess::SetPipeStreams(wxInputStream *inputSstream,
m_outputStream = outputStream;
}
+// these are implemented in platform-dependent (and correct!) way under MSW and
+// Unix but we still have to provide these dummy versions for the other
+// platforms here
+#if !defined(__WIN32__) && !defined(__UNIX_LIKE__)
+
+bool wxProcess::IsInputOpened() const
+{
+ return m_inputStream != NULL;
+}
+
+bool wxProcess::IsInputAvailable() const
+{
+ return m_inputStream && !m_inputStream->Eof();
+}
+
+bool wxProcess::IsErrorAvailable() const
+{
+ return m_errorStream && !m_errorStream->Eof();
+}
+
+#endif // !Win32 && !Unix
+
#endif // wxUSE_STREAMS
+
+// ----------------------------------------------------------------------------
+// process killing
+// ----------------------------------------------------------------------------
+
+/* static */
+wxKillError wxProcess::Kill(int pid, wxSignal sig)
+{
+ wxKillError rc;
+ (void)wxKill(pid, sig, &rc);
+
+ return rc;
+}
+
+/* static */
+bool wxProcess::Exists(int pid)
+{
+ switch ( Kill(pid, wxSIGNONE) )
+ {
+ case wxKILL_OK:
+ case wxKILL_ACCESS_DENIED:
+ return TRUE;
+
+ default:
+ case wxKILL_ERROR:
+ case wxKILL_BAD_SIGNAL:
+ wxFAIL_MSG( _T("unexpected wxProcess::Kill() return code") );
+ // fall through
+
+ case wxKILL_NO_PROCESS:
+ return FALSE;
+ }
+}
+