y = (int)event.GetY();
// reset the cursor
-#ifdef __WXMOTIF__
+#if defined( __WXMOTIF__ ) || defined( __WXMAC__ )
SetCursor(* wxSTANDARD_CURSOR);
#elif defined(__WXMSW__)
SetCursor(wxCursor());
}
else if (event.Dragging() && (m_dragMode == wxSPLIT_DRAG_DRAGGING))
{
-#ifdef __WXMSW__
+#if defined( __WXMSW__ ) || defined( __WXMAC__ )
// Otherwise, the cursor sometimes reverts to the normal cursor
// during dragging.
SetResizeCursor();