#ifndef _WX_LISTCTRL_H_
#define _WX_LISTCTRL_H_
-#ifdef __GNUG__
-#pragma interface "listctrl.h"
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+ #pragma interface "listctrl.h"
#endif
+#if wxUSE_LISTCTRL
+
#include "wx/control.h"
#include "wx/event.h"
#include "wx/hash.h"
+#include "wx/textctrl.h"
+
-class WXDLLEXPORT wxTextCtrl;
class WXDLLEXPORT wxImageList;
/*
which item. Each image in an image list can contain a mask, and can be made out
of either a bitmap, two bitmaps or an icon. See ImagList.h for more details.
- Notifications are passed via the wxWindows 2.0 event system, or using virtual
- functions in wxWindows 1.66.
+ Notifications are passed via the wxWidgets 2.0 event system, or using virtual
+ functions in wxWidgets 1.66.
See the sample wxListCtrl app for API usage.
// or small icon view)
int GetCountPerPage() const;
+ // return the total area occupied by all the items (icon/small icon only)
+ wxRect GetViewRect() const;
+
// Gets the edit control for editing labels.
wxTextCtrl* GetEditControl() const;
// Gets the number of columns in the list control
int GetColumnCount() const { return m_colCount; }
- // Retrieves the spacing between icons in pixels.
- // If small is TRUE, gets the spacing for the small icon
- // view, otherwise the large icon view.
- int GetItemSpacing(bool isSmall) const;
+ // get the horizontal and vertical components of the item spacing
+ wxSize GetItemSpacing() const;
+
+ // Foreground colour of an item.
+ void SetItemTextColour( long item, const wxColour& col);
+ wxColour GetItemTextColour( long item ) const;
+
+ // Background colour of an item.
+ void SetItemBackgroundColour( long item, const wxColour &col);
+ wxColour GetItemBackgroundColour( long item ) const;
// Gets the number of selected items in the list control
int GetSelectedItemCount() const;
// Returns the item or -1 if unsuccessful.
long GetNextItem(long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE) const ;
- // Implementation: converts wxWindows style to MSW style.
- // Can be a single style flag or a bit list.
- // oldStyle is 'normalised' so that it doesn't contain
- // conflicting styles.
- long ConvertToMSWStyle(long& oldStyle, long style) const;
-
// Gets one of the three image lists
wxImageList *GetImageList(int which) const ;
void SetImageList(wxImageList *imageList, int which) ;
void AssignImageList(wxImageList *imageList, int which) ;
+ // are we in report mode?
+ bool InReportView() const { return HasFlag(wxLC_REPORT); }
+
+ // are we in virtual report mode?
+ bool IsVirtual() const { return HasFlag(wxLC_VIRTUAL); }
+
+ // refresh items selectively (only useful for virtual list controls)
+ void RefreshItem(long item);
+ void RefreshItems(long itemFrom, long itemTo);
+
// Operations
////////////////////////////////////////////////////////////////////////////
int format = wxLIST_FORMAT_LEFT,
int width = -1);
+ // set the number of items in a virtual list control
+ void SetItemCount(long count);
+
// Scrolls the list control. If in icon, small icon or report view mode,
// x specifies the number of pixels to scroll. If in list view mode, x
// specifies the number of columns to scroll.
// bring the control in sync with current m_windowStyle value
void UpdateStyle();
- // Add to pool: necessary because Windows needs to have a string
- // still exist across 3 callbacks.
- wxChar *AddPool(const wxString& str);
-
// Event handlers
////////////////////////////////////////////////////////////////////////////
// Necessary for drawing hrules and vrules, if specified
void OnPaint(wxPaintEvent& event);
+
+ virtual bool ShouldInheritColours() const { return false; }
+
+ virtual wxVisualAttributes GetDefaultAttributes() const
+ {
+ return GetClassDefaultAttributes(GetWindowVariant());
+ }
+
+ static wxVisualAttributes
+ GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
+
+
+ // obsolete stuff, for compatibility only -- don't use
+ wxDEPRECATED( int GetItemSpacing(bool isSmall) const);
+
protected:
// common part of all ctors
void Init();
- // free memory taken by all attributes and recreate the hash table
- void FreeAllAttrs(bool dontRecreate = FALSE);
+ // free memory taken by all internal data
+ void FreeAllInternalData();
+
+ // convert our styles to Windows
+ virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
+
wxTextCtrl* m_textCtrl; // The control used for editing a label
wxImageList * m_imageListNormal; // The image list for normal icons
m_ownsImageListSmall,
m_ownsImageListState;
- long m_baseStyle; // Basic Windows style flags, for recreation purposes
- wxStringList m_stringPool; // Pool of 3 strings to satisfy Windows callback requirements
int m_colCount; // Windows doesn't have GetColumnCount so must
// keep track of inserted/deleted columns
+ long m_count; // Keep track of item count to save calls to
+ // ListView_GetItemCount
+ bool m_ignoreChangeMessages;
- // the hash table we use for storing pointers to the items attributes
- wxHashTable m_attrs;
+ // TRUE if we have any internal data (user data & attributes)
+ bool m_AnyInternalData;
// TRUE if we have any items with custom attributes
bool m_hasAnyAttr;
+ // these functions are only used for virtual list view controls, i.e. the
+ // ones with wxLC_VIRTUAL style
+
+ // return the text for the given column of the given item
+ virtual wxString OnGetItemText(long item, long column) const;
+
+ // return the icon for the given item
+ virtual int OnGetItemImage(long item) const;
+
+ // return the attribute for the item (may return NULL if none)
+ virtual wxListItemAttr *OnGetItemAttr(long item) const;
+
private:
- bool DoCreateControl(int x, int y, int w, int h);
+ // process NM_CUSTOMDRAW notification message
+ WXLPARAM OnCustomDraw(WXLPARAM lParam);
DECLARE_DYNAMIC_CLASS(wxListCtrl)
DECLARE_EVENT_TABLE()
+ DECLARE_NO_COPY_CLASS(wxListCtrl)
};
-#endif
- // _WX_LISTCTRL_H_
+#endif // wxUSE_LISTCTRL
+
+#endif // _WX_LISTCTRL_H_
+