#include "wx/defs.h"
#include "wx/object.h"
-#include "wx/generic/imaglist.h"
+#include "wx/imaglist.h"
#include "wx/control.h"
#include "wx/timer.h"
#include "wx/textctrl.h"
Create(parent, id, pos, size, style, validator, name);
}
~wxListCtrl();
-
+
bool Create( wxWindow *parent,
wxWindowID id = -1,
const wxPoint &pos = wxDefaultPosition,
bool DeleteAllColumns();
bool DeleteColumn( int col );
+ void SetItemCount(long count);
+
void EditLabel( long item ) { Edit(item); }
void Edit( long item );
bool ScrollList( int dx, int dy );
bool SortItems( wxListCtrlCompare fn, long data );
bool Update( long item );
-
+
+ // returns true if it is a virtual list control
+ bool IsVirtual() const { return (GetWindowStyle() & wxLC_VIRTUAL) != 0; }
+
+ // refresh items selectively (only useful for virtual list controls)
+ void RefreshItem(long item);
+ void RefreshItems(long itemFrom, long itemTo);
+
+ // implementation only from now on
+ // -------------------------------
+
void OnIdle( wxIdleEvent &event );
void OnSize( wxSizeEvent &event );
wxImageList *m_imageListNormal;
wxImageList *m_imageListSmall;
wxImageList *m_imageListState; // what's that ?
- bool m_ownsImageListNormal,
+ bool m_ownsImageListNormal,
m_ownsImageListSmall,
m_ownsImageListState;
wxListHeaderWindow *m_headerWin;
wxListMainWindow *m_mainWin;
+protected:
+ // return the text for the given column of the given item
+ virtual wxString OnGetItemText(long item, long column) const;
+
+ // return the icon for the given item
+ virtual int OnGetItemImage(long item) const;
+
+ // return the attribute for the item (may return NULL if none)
+ virtual wxListItemAttr *OnGetItemAttr(long item) const;
+
+ // it calls our OnGetXXX() functions
+ friend class WXDLLEXPORT wxListMainWindow;
+
private:
+ // Virtual function hiding supression
+ virtual void Update() { wxWindowBase::Update(); }
+
+ // create the header window
+ void CreateHeaderWindow();
+
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxListCtrl);
};