]> git.saurik.com Git - wxWidgets.git/blobdiff - src/common/dcbase.cpp
[ 1509599 ] 'Split pickers page in widgets sample' with more icons and rebaking.
[wxWidgets.git] / src / common / dcbase.cpp
index 3f2efc403cad85922e95b80839379444f661c5ae..ef8918bbb5e514879a1777bb9118da893497f3b3 100644 (file)
@@ -1,43 +1,91 @@
 /////////////////////////////////////////////////////////////////////////////
-// Name:        dc.cpp
-// Purpose:     wxDC Class
-// Author:      Brian Macy
+// Name:        src/common/dcbase.cpp
+// Purpose:     generic methods of the wxDC Class
+// Author:      Vadim Zeitlin
 // Modified by:
 // Created:     05/25/99
 // RCS-ID:      $Id$
-// Copyright:   (c) Julian Smart and Markus Holzem
-// Licence:    wxWindows license
+// Copyright:   (c) wxWidgets team
+// Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
-#ifdef __GNUG__
-#pragma implementation "dcbase.h"
-#endif
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
 
 // For compilers that support precompilation, includes "wx.h".
 #include "wx/wxprec.h"
 
 #ifdef __BORLANDC__
-  #pragma hdrstop
+    #pragma hdrstop
 #endif
 
+#include "wx/dc.h"
+
 #ifndef WX_PRECOMP
-   #include "wx/window.h"
-#ifdef __WXMSW__
-   #include "wx/msw/private.h"
-#endif
+    #include "wx/math.h"
 #endif
 
-#include "wx/dc.h"
+// bool wxDCBase::sm_cacheing = false;
+
+IMPLEMENT_ABSTRACT_CLASS(wxDCBase, wxObject)
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+#if WXWIN_COMPATIBILITY_2_6
+void wxDCBase::BeginDrawing()
+{
+}
+
+void wxDCBase::EndDrawing()
+{
+}
+#endif // WXWIN_COMPATIBILITY_2_6
+
+// ----------------------------------------------------------------------------
+// special symbols
+// ----------------------------------------------------------------------------
+
+void wxDCBase::DoDrawCheckMark(wxCoord x1, wxCoord y1,
+                               wxCoord width, wxCoord height)
+{
+    wxCHECK_RET( Ok(), wxT("invalid window dc") );
+
+    wxCoord x2 = x1 + width,
+            y2 = y1 + height;
+
+    // this is to yield width of 3 for width == height == 10
+    SetPen(wxPen(GetTextForeground(), (width + height + 1) / 7, wxSOLID));
+
+    // we're drawing a scaled version of wx/generic/tick.xpm here
+    wxCoord x3 = x1 + (4*width) / 10,   // x of the tick bottom
+            y3 = y1 + height / 2;       // y of the left tick branch
+    DoDrawLine(x1, y3, x3, y2);
+    DoDrawLine(x3, y2, x2, y1);
 
-void wxDCBase::DrawLines(const wxList *list, long xoffset, long yoffset)
+    CalcBoundingBox(x1, y1);
+    CalcBoundingBox(x2, y2);
+}
+
+// ----------------------------------------------------------------------------
+// line/polygons
+// ----------------------------------------------------------------------------
+
+void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset)
 {
-    int n = list->Number();
+    int n = list->GetCount();
     wxPoint *points = new wxPoint[n];
 
     int i = 0;
-    for ( wxNode *node = list->First(); node; node = node->Next(), i++ )
+    for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
     {
-        wxPoint *point = (wxPoint *)node->Data();
+        wxPoint *point = (wxPoint *)node->GetData();
         points[i].x = point->x;
         points[i].y = point->y;
     }
@@ -49,16 +97,16 @@ void wxDCBase::DrawLines(const wxList *list, long xoffset, long yoffset)
 
 
 void wxDCBase::DrawPolygon(const wxList *list,
-                           long xoffset, long yoffset,
+                           wxCoord xoffset, wxCoord yoffset,
                            int fillStyle)
 {
-    int n = list->Number();
+    int n = list->GetCount();
     wxPoint *points = new wxPoint[n];
 
     int i = 0;
-    for ( wxNode *node = list->First(); node; node = node->Next(), i++ )
+    for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
     {
-        wxPoint *point = (wxPoint *)node->Data();
+        wxPoint *point = (wxPoint *)node->GetData();
         points[i].x = point->x;
         points[i].y = point->y;
     }
@@ -68,11 +116,57 @@ void wxDCBase::DrawPolygon(const wxList *list,
     delete [] points;
 }
 
+void
+wxDCBase::DoDrawPolyPolygon(int n,
+                            int count[],
+                            wxPoint points[],
+                            wxCoord xoffset, wxCoord yoffset,
+                            int fillStyle)
+{
+    if ( n == 1 )
+    {
+        DoDrawPolygon(count[0], points, xoffset, yoffset, fillStyle);
+        return;
+    }
+
+    int      i, j, lastOfs;
+    wxPoint* pts;
+    wxPen    pen;
+
+    for (i = j = lastOfs = 0; i < n; i++)
+    {
+        lastOfs = j;
+        j      += count[i];
+    }
+    pts = new wxPoint[j+n-1];
+    for (i = 0; i < j; i++)
+        pts[i] = points[i];
+    for (i = 2; i <= n; i++)
+    {
+        lastOfs -= count[n-i];
+        pts[j++] = pts[lastOfs];
+    }
+
+    pen = GetPen();
+    SetPen(wxPen(*wxBLACK, 0, wxTRANSPARENT));
+    DoDrawPolygon(j, pts, xoffset, yoffset, fillStyle);
+    SetPen(pen);
+    for (i = j = 0; i < n; i++)
+    {
+        DoDrawLines(count[i], pts+j, xoffset, yoffset);
+        j += count[i];
+    }
+    delete[] pts;
+}
+
+// ----------------------------------------------------------------------------
+// splines
+// ----------------------------------------------------------------------------
 
 #if wxUSE_SPLINES
 
 // TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?)
-void wxDCBase::DrawSpline(long x1, long y1, long x2, long y2, long x3, long y3)
+void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3)
 {
     wxList point_list;
 
@@ -90,9 +184,9 @@ void wxDCBase::DrawSpline(long x1, long y1, long x2, long y2, long x3, long y3)
 
     DrawSpline(&point_list);
 
-    for( wxNode *node = point_list.First(); node; node = node->Next() )
+    for( wxList::compatibility_iterator node = point_list.GetFirst(); node; node = node->GetNext() )
     {
-        wxPoint *p = (wxPoint *)node->Data();
+        wxPoint *p = (wxPoint *)node->GetData();
         delete p;
     }
 }
@@ -108,4 +202,947 @@ void wxDCBase::DrawSpline(int n, wxPoint points[])
     DrawSpline(&list);
 }
 
+// ----------------------------------- spline code ----------------------------------------
+
+void wx_quadratic_spline(double a1, double b1, double a2, double b2,
+                         double a3, double b3, double a4, double b4);
+void wx_clear_stack();
+int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3,
+        double *y3, double *x4, double *y4);
+void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3,
+          double x4, double y4);
+static bool wx_spline_add_point(double x, double y);
+static void wx_spline_draw_point_array(wxDCBase *dc);
+
+wxList wx_spline_point_list;
+
+#define                half(z1, z2)        ((z1+z2)/2.0)
+#define                THRESHOLD        5
+
+/* iterative version */
+
+void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4,
+                 double b4)
+{
+    register double  xmid, ymid;
+    double           x1, y1, x2, y2, x3, y3, x4, y4;
+
+    wx_clear_stack();
+    wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4);
+
+    while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) {
+        xmid = (double)half(x2, x3);
+        ymid = (double)half(y2, y3);
+        if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD &&
+            fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) {
+            wx_spline_add_point( x1, y1 );
+            wx_spline_add_point( xmid, ymid );
+        } else {
+            wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3),
+                 (double)half(x3, x4), (double)half(y3, y4), x4, y4);
+            wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2),
+                 (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid);
+        }
+    }
+}
+
+/* utilities used by spline drawing routines */
+
+typedef struct wx_spline_stack_struct {
+    double           x1, y1, x2, y2, x3, y3, x4, y4;
+} Stack;
+
+#define         SPLINE_STACK_DEPTH             20
+static Stack    wx_spline_stack[SPLINE_STACK_DEPTH];
+static Stack   *wx_stack_top;
+static int      wx_stack_count;
+
+void wx_clear_stack()
+{
+    wx_stack_top = wx_spline_stack;
+    wx_stack_count = 0;
+}
+
+void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
+{
+    wx_stack_top->x1 = x1;
+    wx_stack_top->y1 = y1;
+    wx_stack_top->x2 = x2;
+    wx_stack_top->y2 = y2;
+    wx_stack_top->x3 = x3;
+    wx_stack_top->y3 = y3;
+    wx_stack_top->x4 = x4;
+    wx_stack_top->y4 = y4;
+    wx_stack_top++;
+    wx_stack_count++;
+}
+
+int wx_spline_pop(double *x1, double *y1, double *x2, double *y2,
+                  double *x3, double *y3, double *x4, double *y4)
+{
+    if (wx_stack_count == 0)
+        return (0);
+    wx_stack_top--;
+    wx_stack_count--;
+    *x1 = wx_stack_top->x1;
+    *y1 = wx_stack_top->y1;
+    *x2 = wx_stack_top->x2;
+    *y2 = wx_stack_top->y2;
+    *x3 = wx_stack_top->x3;
+    *y3 = wx_stack_top->y3;
+    *x4 = wx_stack_top->x4;
+    *y4 = wx_stack_top->y4;
+    return (1);
+}
+
+static bool wx_spline_add_point(double x, double y)
+{
+  wxPoint *point = new wxPoint ;
+  point->x = (int) x;
+  point->y = (int) y;
+  wx_spline_point_list.Append((wxObject*)point);
+  return true;
+}
+
+static void wx_spline_draw_point_array(wxDCBase *dc)
+{
+  dc->DrawLines(&wx_spline_point_list, 0, 0 );
+  wxList::compatibility_iterator node = wx_spline_point_list.GetFirst();
+  while (node)
+  {
+    wxPoint *point = (wxPoint *)node->GetData();
+    delete point;
+    wx_spline_point_list.Erase(node);
+    node = wx_spline_point_list.GetFirst();
+  }
+}
+
+void wxDCBase::DoDrawSpline( wxList *points )
+{
+    wxCHECK_RET( Ok(), wxT("invalid window dc") );
+
+    wxPoint *p;
+    double           cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4;
+    double           x1, y1, x2, y2;
+
+    wxList::compatibility_iterator node = points->GetFirst();
+    if (node == wxList::compatibility_iterator())
+        // empty list
+        return;
+
+    p = (wxPoint *)node->GetData();
+
+    x1 = p->x;
+    y1 = p->y;
+
+    node = node->GetNext();
+    p = (wxPoint *)node->GetData();
+
+    x2 = p->x;
+    y2 = p->y;
+    cx1 = (double)((x1 + x2) / 2);
+    cy1 = (double)((y1 + y2) / 2);
+    cx2 = (double)((cx1 + x2) / 2);
+    cy2 = (double)((cy1 + y2) / 2);
+
+    wx_spline_add_point(x1, y1);
+
+    while ((node = node->GetNext())
+#if !wxUSE_STL
+           != NULL
+#endif // !wxUSE_STL
+          )
+    {
+        p = (wxPoint *)node->GetData();
+        x1 = x2;
+        y1 = y2;
+        x2 = p->x;
+        y2 = p->y;
+        cx4 = (double)(x1 + x2) / 2;
+        cy4 = (double)(y1 + y2) / 2;
+        cx3 = (double)(x1 + cx4) / 2;
+        cy3 = (double)(y1 + cy4) / 2;
+
+        wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4);
+
+        cx1 = cx4;
+        cy1 = cy4;
+        cx2 = (double)(cx1 + x2) / 2;
+        cy2 = (double)(cy1 + y2) / 2;
+    }
+
+    wx_spline_add_point( cx1, cy1 );
+    wx_spline_add_point( x2, y2 );
+
+    wx_spline_draw_point_array( this );
+}
+
 #endif // wxUSE_SPLINES
+
+// ----------------------------------------------------------------------------
+// Partial Text Extents
+// ----------------------------------------------------------------------------
+
+
+// Each element of the widths array will be the width of the string up to and
+// including the corresponding character in text.  This is the generic
+// implementation, the port-specific classes should do this with native APIs
+// if available and if faster.  Note: pango_layout_index_to_pos is much slower
+// than calling GetTextExtent!!
+
+#define FWC_SIZE 256
+
+class FontWidthCache
+{
+public:
+    FontWidthCache() : m_scaleX(1), m_widths(NULL) { }
+    ~FontWidthCache() { delete []m_widths; }
+
+    void Reset()
+    {
+        if (!m_widths)
+            m_widths = new int[FWC_SIZE];
+
+        memset(m_widths, 0, sizeof(int)*FWC_SIZE);
+    }
+
+    wxFont m_font;
+    double m_scaleX;
+    int *m_widths;
+};
+
+static FontWidthCache s_fontWidthCache;
+
+bool wxDCBase::DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths) const
+{
+    int totalWidth = 0;
+
+    const size_t len = text.length();
+    widths.Empty();
+    widths.Add(0, len);
+
+    // reset the cache if font or horizontal scale have changed
+    if ( !s_fontWidthCache.m_widths ||
+         !wxIsSameDouble(s_fontWidthCache.m_scaleX, m_scaleX) ||
+         (s_fontWidthCache.m_font != GetFont()) )
+    {
+        s_fontWidthCache.Reset();
+        s_fontWidthCache.m_font = GetFont();
+        s_fontWidthCache.m_scaleX = m_scaleX;
+    }
+
+    // Calculate the position of each character based on the widths of
+    // the previous characters
+    int w, h;
+    for ( size_t i = 0; i < len; i++ )
+    {
+        const wxChar c = text[i];
+        unsigned int c_int = (unsigned int)c;
+
+        if ((c_int < FWC_SIZE) && (s_fontWidthCache.m_widths[c_int] != 0))
+        {
+            w = s_fontWidthCache.m_widths[c_int];
+        }
+        else
+        {
+            GetTextExtent(c, &w, &h);
+            if (c_int < FWC_SIZE)
+                s_fontWidthCache.m_widths[c_int] = w;
+        }
+
+        totalWidth += w;
+        widths[i] = totalWidth;
+    }
+
+    return true;
+}
+
+
+// ----------------------------------------------------------------------------
+// enhanced text drawing
+// ----------------------------------------------------------------------------
+
+void wxDCBase::GetMultiLineTextExtent(const wxString& text,
+                                      wxCoord *x,
+                                      wxCoord *y,
+                                      wxCoord *h,
+                                      wxFont *font)
+{
+    wxCoord widthTextMax = 0, widthLine,
+            heightTextTotal = 0, heightLineDefault = 0, heightLine = 0;
+
+    wxString curLine;
+    for ( const wxChar *pc = text; ; pc++ )
+    {
+        if ( *pc == _T('\n') || *pc == _T('\0') )
+        {
+            if ( curLine.empty() )
+            {
+                // we can't use GetTextExtent - it will return 0 for both width
+                // and height and an empty line should count in height
+                // calculation
+
+                // assume that this line has the same height as the previous
+                // one
+                if ( !heightLineDefault )
+                    heightLineDefault = heightLine;
+
+                if ( !heightLineDefault )
+                {
+                    // but we don't know it yet - choose something reasonable
+                    GetTextExtent(_T("W"), NULL, &heightLineDefault,
+                                  NULL, NULL, font);
+                }
+
+                heightTextTotal += heightLineDefault;
+            }
+            else
+            {
+                GetTextExtent(curLine, &widthLine, &heightLine,
+                              NULL, NULL, font);
+                if ( widthLine > widthTextMax )
+                    widthTextMax = widthLine;
+                heightTextTotal += heightLine;
+            }
+
+            if ( *pc == _T('\n') )
+            {
+               curLine.clear();
+            }
+            else
+            {
+               // the end of string
+               break;
+            }
+        }
+        else
+        {
+            curLine += *pc;
+        }
+    }
+
+    if ( x )
+        *x = widthTextMax;
+    if ( y )
+        *y = heightTextTotal;
+    if ( h )
+        *h = heightLine;
+}
+
+void wxDCBase::DrawLabel(const wxString& text,
+                         const wxBitmap& bitmap,
+                         const wxRect& rect,
+                         int alignment,
+                         int indexAccel,
+                         wxRect *rectBounding)
+{
+    // find the text position
+    wxCoord widthText, heightText, heightLine;
+    GetMultiLineTextExtent(text, &widthText, &heightText, &heightLine);
+
+    wxCoord width, height;
+    if ( bitmap.Ok() )
+    {
+        width = widthText + bitmap.GetWidth();
+        height = bitmap.GetHeight();
+    }
+    else // no bitmap
+    {
+        width = widthText;
+        height = heightText;
+    }
+
+    wxCoord x, y;
+    if ( alignment & wxALIGN_RIGHT )
+    {
+        x = rect.GetRight() - width;
+    }
+    else if ( alignment & wxALIGN_CENTRE_HORIZONTAL )
+    {
+        x = (rect.GetLeft() + rect.GetRight() + 1 - width) / 2;
+    }
+    else // alignment & wxALIGN_LEFT
+    {
+        x = rect.GetLeft();
+    }
+
+    if ( alignment & wxALIGN_BOTTOM )
+    {
+        y = rect.GetBottom() - height;
+    }
+    else if ( alignment & wxALIGN_CENTRE_VERTICAL )
+    {
+        y = (rect.GetTop() + rect.GetBottom() + 1 - height) / 2;
+    }
+    else // alignment & wxALIGN_TOP
+    {
+        y = rect.GetTop();
+    }
+
+    // draw the bitmap first
+    wxCoord x0 = x,
+            y0 = y,
+            width0 = width;
+    if ( bitmap.Ok() )
+    {
+        DrawBitmap(bitmap, x, y, true /* use mask */);
+
+        wxCoord offset = bitmap.GetWidth() + 4;
+        x += offset;
+        width -= offset;
+
+        y += (height - heightText) / 2;
+    }
+
+    // we will draw the underscore under the accel char later
+    wxCoord startUnderscore = 0,
+            endUnderscore = 0,
+            yUnderscore = 0;
+
+    // split the string into lines and draw each of them separately
+    wxString curLine;
+    for ( const wxChar *pc = text; ; pc++ )
+    {
+        if ( *pc == _T('\n') || *pc == _T('\0') )
+        {
+            int xRealStart = x; // init it here to avoid compielr warnings
+
+            if ( !curLine.empty() )
+            {
+                // NB: can't test for !(alignment & wxALIGN_LEFT) because
+                //     wxALIGN_LEFT is 0
+                if ( alignment & (wxALIGN_RIGHT | wxALIGN_CENTRE_HORIZONTAL) )
+                {
+                    wxCoord widthLine;
+                    GetTextExtent(curLine, &widthLine, NULL);
+
+                    if ( alignment & wxALIGN_RIGHT )
+                    {
+                        xRealStart += width - widthLine;
+                    }
+                    else // if ( alignment & wxALIGN_CENTRE_HORIZONTAL )
+                    {
+                        xRealStart += (width - widthLine) / 2;
+                    }
+                }
+                //else: left aligned, nothing to do
+
+                DrawText(curLine, xRealStart, y);
+            }
+
+            y += heightLine;
+
+            // do we have underscore in this line? we can check yUnderscore
+            // because it is set below to just y + heightLine if we do
+            if ( y == yUnderscore )
+            {
+                // adjust the horz positions to account for the shift
+                startUnderscore += xRealStart;
+                endUnderscore += xRealStart;
+            }
+
+            if ( *pc == _T('\0') )
+                break;
+
+            curLine.clear();
+        }
+        else // not end of line
+        {
+            if ( pc - text.c_str() == indexAccel )
+            {
+                // remeber to draw underscore here
+                GetTextExtent(curLine, &startUnderscore, NULL);
+                curLine += *pc;
+                GetTextExtent(curLine, &endUnderscore, NULL);
+
+                yUnderscore = y + heightLine;
+            }
+            else
+            {
+                curLine += *pc;
+            }
+        }
+    }
+
+    // draw the underscore if found
+    if ( startUnderscore != endUnderscore )
+    {
+        // it should be of the same colour as text
+        SetPen(wxPen(GetTextForeground(), 0, wxSOLID));
+
+        yUnderscore--;
+
+        DrawLine(startUnderscore, yUnderscore, endUnderscore, yUnderscore);
+    }
+
+    // return bounding rect if requested
+    if ( rectBounding )
+    {
+        *rectBounding = wxRect(x, y - heightText, widthText, heightText);
+    }
+
+    CalcBoundingBox(x0, y0);
+    CalcBoundingBox(x0 + width0, y0 + height);
+}
+
+
+void wxDCBase::DoGradientFillLinear(const wxRect& rect,
+                                    const wxColour& initialColour,
+                                    const wxColour& destColour,
+                                    wxDirection nDirection)
+{
+    // save old pen
+    wxPen oldPen = m_pen;
+
+    wxUint8 nR1 = destColour.Red();
+    wxUint8 nG1 = destColour.Green();
+    wxUint8 nB1 = destColour.Blue();
+    wxUint8 nR2 = initialColour.Red();
+    wxUint8 nG2 = initialColour.Green();
+    wxUint8 nB2 = initialColour.Blue();
+    wxUint8 nR, nG, nB;
+
+    if ( nDirection == wxEAST || nDirection == wxWEST )
+    {
+        wxInt32 x = rect.GetWidth();
+        wxInt32 w = x;              // width of area to shade
+        wxInt32 xDelta = w/256;     // height of one shade bend
+        if (xDelta < 1)
+            xDelta = 1;
+
+        while (x >= xDelta)
+        {
+            x -= xDelta;
+            if (nR1 > nR2)
+                nR = nR1 - (nR1-nR2)*(w-x)/w;
+            else
+                nR = nR1 + (nR2-nR1)*(w-x)/w;
+
+            if (nG1 > nG2)
+                nG = nG1 - (nG1-nG2)*(w-x)/w;
+            else
+                nG = nG1 + (nG2-nG1)*(w-x)/w;
+
+            if (nB1 > nB2)
+                nB = nB1 - (nB1-nB2)*(w-x)/w;
+            else
+                nB = nB1 + (nB2-nB1)*(w-x)/w;
+
+            SetPen(wxPen(wxColour(nR, nG, nB), 1, wxSOLID));
+            if(nDirection == wxEAST)
+                DrawRectangle(rect.GetLeft()+x, rect.GetTop(),
+                        xDelta, rect.GetHeight());
+            else //nDirection == wxWEST
+                DrawRectangle(rect.GetRight()-x-xDelta, rect.GetTop(),
+                        xDelta, rect.GetHeight());
+        }
+    }
+    else  // nDirection == wxNORTH || nDirection == wxSOUTH
+    {
+        wxInt32 y = rect.GetHeight();
+        wxInt32 w = y;              // height of area to shade
+        wxInt32 yDelta = w/255;     // height of one shade bend
+        if (yDelta < 1)
+            yDelta = 1;
+
+        while (y > 0)
+        {
+            y -= yDelta;
+            if (nR1 > nR2)
+                nR = nR1 - (nR1-nR2)*(w-y)/w;
+            else
+                nR = nR1 + (nR2-nR1)*(w-y)/w;
+
+            if (nG1 > nG2)
+                nG = nG1 - (nG1-nG2)*(w-y)/w;
+            else
+                nG = nG1 + (nG2-nG1)*(w-y)/w;
+
+            if (nB1 > nB2)
+                nB = nB1 - (nB1-nB2)*(w-y)/w;
+            else
+                nB = nB1 + (nB2-nB1)*(w-y)/w;
+
+            SetPen(wxPen(wxColour(nR, nG, nB), 1, wxSOLID));
+            if(nDirection == wxNORTH)
+                DrawRectangle(rect.GetLeft(), rect.GetTop()+y,
+                        rect.GetWidth(), yDelta);
+            else //nDirection == wxSOUTH
+                DrawRectangle(rect.GetLeft(), rect.GetBottom()-y-yDelta,
+                        rect.GetWidth(), yDelta);
+        }
+    }
+
+    SetPen(oldPen);
+}
+
+void wxDCBase::GradientFillConcentric(const wxRect& rect,
+                                      const wxColour& initialColour,
+                                      const wxColour& destColour,
+                                      const wxPoint& circleCenter)
+{
+    //save the old pen color
+    wxColour oldPenColour = m_pen.GetColour();
+
+    wxUint8 nR1 = destColour.Red();
+    wxUint8 nG1 = destColour.Green();
+    wxUint8 nB1 = destColour.Blue();
+    wxUint8 nR2 = initialColour.Red();
+    wxUint8 nG2 = initialColour.Green();
+    wxUint8 nB2 = initialColour.Blue();
+    wxUint8 nR, nG, nB;
+
+
+    //Radius
+    wxInt32 cx = rect.GetWidth() / 2;
+    wxInt32 cy = rect.GetHeight() / 2;
+    wxInt32 nRadius;
+    if (cx < cy)
+        nRadius = cx;
+    else
+        nRadius = cy;
+
+    //Offset of circle
+    wxInt32 nCircleOffX = circleCenter.x - (rect.GetWidth() / 2);
+    wxInt32 nCircleOffY = circleCenter.y - (rect.GetHeight() / 2);
+
+    for ( wxInt32 x = 0; x < rect.GetWidth(); x++ )
+    {
+        for ( wxInt32 y = 0; y < rect.GetHeight(); y++ )
+        {
+            //get color difference
+            wxInt32 nGradient = ((nRadius -
+                                  (wxInt32)sqrt(
+                                    pow((double)(x - cx - nCircleOffX), 2) +
+                                    pow((double)(y - cy - nCircleOffY), 2)
+                                  )) * 100) / nRadius;
+
+            //normalize Gradient
+            if (nGradient < 0 )
+                nGradient = 0;
+
+            //get dest colors
+            nR = (wxUint8)(nR1 + ((nR2 - nR1) * nGradient / 100));
+            nG = (wxUint8)(nG1 + ((nG2 - nG1) * nGradient / 100));
+            nB = (wxUint8)(nB1 + ((nB2 - nB1) * nGradient / 100));
+
+            //set the pixel
+            m_pen.SetColour(wxColour(nR,nG,nB));
+            DrawPoint(wxPoint(x + rect.GetLeft(), y + rect.GetTop()));
+        }
+    }
+    //return old pen color
+    m_pen.SetColour(oldPenColour);
+}
+
+/*
+Notes for wxWidgets DrawEllipticArcRot(...)
+
+wxDCBase::DrawEllipticArcRot(...) draws a rotated elliptic arc or an ellipse.
+It uses wxDCBase::CalculateEllipticPoints(...) and wxDCBase::Rotate(...),
+which are also new.
+
+All methods are generic, so they can be implemented in wxDCBase.
+DoDrawEllipticArcRot(...) is virtual, so it can be called from deeper
+methods like (WinCE) wxDC::DoDrawArc(...).
+
+CalculateEllipticPoints(...) fills a given list of wxPoints with some points
+of an elliptic arc. The algorithm is pixel-based: In every row (in flat
+parts) or every column (in steep parts) only one pixel is calculated.
+Trigonometric calculation (sin, cos, tan, atan) is only done if the
+starting angle is not equal to the ending angle. The calculation of the
+pixels is done using simple arithmetic only and should perform not too
+bad even on devices without floating point processor. I didn't test this yet.
+
+Rotate(...) rotates a list of point pixel-based, you will see rounding errors.
+For instance: an ellipse rotated 180 degrees is drawn
+slightly different from the original.
+
+The points are then moved to an array and used to draw a polyline and/or polygon
+(with center added, the pie).
+The result looks quite similar to the native ellipse, only e few pixels differ.
+
+The performance on a desktop system (Athlon 1800, WinXP) is about 7 times
+slower as DrawEllipse(...), which calls the native API.
+An rotated ellipse outside the clipping region takes nearly the same time,
+while an native ellipse outside takes nearly no time to draw.
+
+If you draw an arc with this new method, you will see the starting and ending angles
+are calculated properly.
+If you use DrawEllipticArc(...), you will see they are only correct for circles
+and not properly calculated for ellipses.
+
+Peter Lenhard
+p.lenhard@t-online.de
+*/
+
+#ifdef __WXWINCE__
+void wxDCBase::DoDrawEllipticArcRot( wxCoord x, wxCoord y,
+                                     wxCoord w, wxCoord h,
+                                     double sa, double ea, double angle )
+{
+    wxList list;
+
+    CalculateEllipticPoints( &list, x, y, w, h, sa, ea );
+    Rotate( &list, angle, wxPoint( x+w/2, y+h/2 ) );
+
+    // Add center (for polygon/pie)
+    list.Append( (wxObject*) new wxPoint( x+w/2, y+h/2 ) );
+
+    // copy list into array and delete list elements
+    int n = list.GetCount();
+    wxPoint *points = new wxPoint[n];
+    int i = 0;
+    wxNode* node = 0;
+    for ( node = list.GetFirst(); node; node = node->GetNext(), i++ )
+    {
+        wxPoint *point = (wxPoint *)node->GetData();
+        points[i].x = point->x;
+        points[i].y = point->y;
+        delete point;
+    }
+
+    // first draw the pie without pen, if necessary
+    if( GetBrush() != *wxTRANSPARENT_BRUSH )
+    {
+        wxPen tempPen( GetPen() );
+        SetPen( *wxTRANSPARENT_PEN );
+        DoDrawPolygon( n, points, 0, 0 );
+        SetPen( tempPen );
+    }
+
+    // then draw the arc without brush, if necessary
+    if( GetPen() != *wxTRANSPARENT_PEN )
+    {
+        // without center
+        DoDrawLines( n-1, points, 0, 0 );
+    }
+
+    delete [] points;
+
+} // DrawEllipticArcRot
+
+void wxDCBase::Rotate( wxList* points, double angle, wxPoint center )
+{
+    if( angle != 0.0 )
+    {
+        double pi(M_PI);
+        double dSinA = -sin(angle*2.0*pi/360.0);
+        double dCosA = cos(angle*2.0*pi/360.0);
+        for ( wxNode* node = points->GetFirst(); node; node = node->GetNext() )
+        {
+            wxPoint* point = (wxPoint*)node->GetData();
+
+            // transform coordinates, if necessary
+            if( center.x ) point->x -= center.x;
+            if( center.y ) point->y -= center.y;
+
+            // calculate rotation, rounding simply by implicit cast to integer
+            int xTemp = point->x * dCosA - point->y * dSinA;
+            point->y = point->x * dSinA + point->y * dCosA;
+            point->x = xTemp;
+
+            // back transform coordinates, if necessary
+            if( center.x ) point->x += center.x;
+            if( center.y ) point->y += center.y;
+        }
+    }
+}
+
+void wxDCBase::CalculateEllipticPoints( wxList* points,
+                                        wxCoord xStart, wxCoord yStart,
+                                        wxCoord w, wxCoord h,
+                                        double sa, double ea )
+{
+    double pi = M_PI;
+    double sar = 0;
+    double ear = 0;
+    int xsa = 0;
+    int ysa = 0;
+    int xea = 0;
+    int yea = 0;
+    int sq = 0;
+    int eq = 0;
+    bool bUseAngles = false;
+    if( w<0 ) w = -w;
+    if( h<0 ) h = -h;
+    // half-axes
+    wxCoord a = w/2;
+    wxCoord b = h/2;
+    // decrement 1 pixel if ellipse is smaller than 2*a, 2*b
+    int decrX = 0;
+    if( 2*a == w ) decrX = 1;
+    int decrY = 0;
+    if( 2*b == h ) decrY = 1;
+    // center
+    wxCoord xCenter = xStart + a;
+    wxCoord yCenter = yStart + b;
+    // calculate data for start and end, if necessary
+    if( sa != ea )
+    {
+        bUseAngles = true;
+        // normalisation of angles
+        while( sa<0 ) sa += 360;
+        while( ea<0 ) ea += 360;
+        while( sa>=360 ) sa -= 360;
+        while( ea>=360 ) ea -= 360;
+        // calculate quadrant numbers
+        if( sa > 270 ) sq = 3;
+        else if( sa > 180 ) sq = 2;
+        else if( sa > 90 ) sq = 1;
+        if( ea > 270 ) eq = 3;
+        else if( ea > 180 ) eq = 2;
+        else if( ea > 90 ) eq = 1;
+        sar = sa * pi / 180.0;
+        ear = ea * pi / 180.0;
+        // correct angle circle -> ellipse
+        sar = atan( -a/(double)b * tan( sar ) );
+        if ( sq == 1 || sq == 2 ) sar += pi;
+        ear = atan( -a/(double)b * tan( ear ) );
+        if ( eq == 1 || eq == 2 ) ear += pi;
+        // coordinates of points
+        xsa = xCenter + a * cos( sar );
+        if( sq == 0 || sq == 3 ) xsa -= decrX;
+        ysa = yCenter + b * sin( sar );
+        if( sq == 2 || sq == 3 ) ysa -= decrY;
+        xea = xCenter + a * cos( ear );
+        if( eq == 0 || eq == 3 ) xea -= decrX;
+        yea = yCenter + b * sin( ear );
+        if( eq == 2 || eq == 3 ) yea -= decrY;
+    } // if iUseAngles
+    // calculate c1 = b^2, c2 = b^2/a^2 with a = w/2, b = h/2
+    double c1 = b * b;
+    double c2 = 2.0 / w;
+    c2 *= c2;
+    c2 *= c1;
+    wxCoord x = 0;
+    wxCoord y = b;
+    long x2 = 1;
+    long y2 = y*y;
+    long y2_old = 0;
+    long y_old = 0;
+    // Lists for quadrant 1 to 4
+    wxList pointsarray[4];
+    // Calculate points for first quadrant and set in all quadrants
+    for( x = 0; x <= a; ++x )
+    {
+        x2 = x2+x+x-1;
+        y2_old = y2;
+        y_old = y;
+        bool bNewPoint = false;
+        while( y2 > c1 - c2 * x2 && y > 0 )
+        {
+            bNewPoint = true;
+            y2 = y2-y-y+1;
+            --y;
+        }
+        // old y now to big: set point with old y, old x
+        if( bNewPoint && x>1)
+        {
+            int x1 = x - 1;
+            // remove points on the same line
+            pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter - y_old ) );
+            pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - x1, yCenter - y_old ) );
+            pointsarray[2].Insert( (wxObject*) new wxPoint( xCenter - x1, yCenter + y_old - decrY ) );
+            pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter + y_old - decrY ) );
+        } // set point
+    } // calculate point
+
+    // Starting and/or ending points for the quadrants, first quadrant gets both.
+    pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) );
+    pointsarray[0].Append( (wxObject*) new wxPoint( xCenter, yCenter - b ) );
+    pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - a, yCenter ) );
+    pointsarray[2].Append( (wxObject*) new wxPoint( xCenter, yCenter + b - decrY ) );
+    pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) );
+
+    // copy quadrants in original list
+    if( bUseAngles )
+    {
+        // Copy the right part of the points in the lists
+        // and delete the wxPoints, because they do not leave this method.
+        points->Append( (wxObject*) new wxPoint( xsa, ysa ) );
+        int q = sq;
+        bool bStarted = false;
+        bool bReady = false;
+        bool bForceTurn = ( sq == eq && sa > ea );
+        while( !bReady )
+        {
+            for( wxNode *node = pointsarray[q].GetFirst(); node; node = node->GetNext() )
+            {
+                // once: go to starting point in start quadrant
+                if( !bStarted &&
+                    (
+                      ( (wxPoint*) node->GetData() )->x < xsa+1 && q <= 1
+                      ||
+                      ( (wxPoint*) node->GetData() )->x > xsa-1 && q >= 2
+                    )
+                  )
+                {
+                    bStarted = true;
+                }
+
+                // copy point, if not at ending point
+                if( bStarted )
+                {
+                    if( q != eq || bForceTurn
+                        ||
+                        ( (wxPoint*) node->GetData() )->x > xea+1 && q <= 1
+                        ||
+                        ( (wxPoint*) node->GetData() )->x < xea-1 && q >= 2
+                      )
+                    {
+                        // copy point
+                        wxPoint* pPoint = new wxPoint( *((wxPoint*) node->GetData() ) );
+                        points->Append( (wxObject*) pPoint );
+                    }
+                    else if( q == eq && !bForceTurn || ( (wxPoint*) node->GetData() )->x == xea)
+                    {
+                        bReady = true;
+                    }
+                }
+            } // for node
+            ++q;
+            if( q > 3 ) q = 0;
+            bForceTurn = false;
+            bStarted = true;
+        } // while not bReady
+        points->Append( (wxObject*) new wxPoint( xea, yea ) );
+
+        // delete points
+        for( q = 0; q < 4; ++q )
+        {
+            for( wxNode *node = pointsarray[q].GetFirst(); node; node = node->GetNext() )
+            {
+                wxPoint *p = (wxPoint *)node->GetData();
+                delete p;
+            }
+        }
+    }
+    else
+    {
+        wxNode* node;
+        // copy whole ellipse, wxPoints will be deleted outside
+        for( node = pointsarray[0].GetFirst(); node; node = node->GetNext() )
+        {
+            wxObject *p = node->GetData();
+            points->Append( p );
+        }
+        for( node = pointsarray[1].GetFirst(); node; node = node->GetNext() )
+        {
+            wxObject *p = node->GetData();
+            points->Append( p );
+        }
+        for( node = pointsarray[2].GetFirst(); node; node = node->GetNext() )
+        {
+            wxObject *p = node->GetData();
+            points->Append( p );
+        }
+        for( node = pointsarray[3].GetFirst(); node; node = node->GetNext() )
+        {
+            wxObject *p = node->GetData();
+            points->Append( p );
+        }
+    } // not iUseAngles
+} // CalculateEllipticPoints
+
+#endif