+ else {
+ wxEnableTopLevelWindows(TRUE);
+ }
+}
+
+
+// ===========================================================================
+// message processing
+// ===========================================================================
+
+// ---------------------------------------------------------------------------
+// preprocessing
+// ---------------------------------------------------------------------------
+
+bool wxFrame::MSWTranslateMessage(WXMSG* pMsg)
+{
+ if ( wxWindow::MSWTranslateMessage(pMsg) )
+ return TRUE;
+
+ // try the menu bar accels
+ wxMenuBar *menuBar = GetMenuBar();
+ if ( !menuBar )
+ return FALSE;
+
+ const wxAcceleratorTable& acceleratorTable = menuBar->GetAccelTable();
+ return acceleratorTable.Translate(this, pMsg);
+}
+
+// ---------------------------------------------------------------------------
+// our private (non virtual) message handlers
+// ---------------------------------------------------------------------------
+
+bool wxFrame::HandlePaint()
+{
+ RECT rect;
+ if ( GetUpdateRect(GetHwnd(), &rect, FALSE) )
+ {
+ if ( m_iconized )
+ {
+ HICON hIcon = m_icon.Ok() ? GetHiconOf(m_icon)
+ : (HICON)m_defaultIcon;
+
+ // Hold a pointer to the dc so long as the OnPaint() message
+ // is being processed
+ PAINTSTRUCT ps;
+ HDC hdc = ::BeginPaint(GetHwnd(), &ps);
+
+ // Erase background before painting or we get white background
+ MSWDefWindowProc(WM_ICONERASEBKGND, (WORD)(LONG)ps.hdc, 0L);
+
+ if ( hIcon )
+ {
+ RECT rect;
+ ::GetClientRect(GetHwnd(), &rect);
+
+ // FIXME: why hardcoded?
+ static const int icon_width = 32;
+ static const int icon_height = 32;
+
+ int icon_x = (int)((rect.right - icon_width)/2);
+ int icon_y = (int)((rect.bottom - icon_height)/2);
+
+ ::DrawIcon(hdc, icon_x, icon_y, hIcon);
+ }
+
+ ::EndPaint(GetHwnd(), &ps);
+
+ return TRUE;
+ }
+ else
+ {
+ return wxWindow::HandlePaint();
+ }
+ }
+ else
+ {
+ // nothing to paint - processed
+ return TRUE;
+ }
+}
+
+bool wxFrame::HandleSize(int x, int y, WXUINT id)
+{
+ bool processed = FALSE;
+
+ switch ( id )
+ {
+ case SIZENORMAL:
+ // only do it it if we were iconized before, otherwise resizing the
+ // parent frame has a curious side effect of bringing it under it's
+ // children
+ if ( !m_iconized )
+ break;
+
+ // restore all child frames too
+ IconizeChildFrames(FALSE);
+
+ // fall through
+
+ case SIZEFULLSCREEN:
+ m_iconized = FALSE;
+ break;
+
+ case SIZEICONIC:
+ // iconize all child frames too
+ IconizeChildFrames(TRUE);
+
+ m_iconized = TRUE;
+ break;
+ }
+
+ if ( !m_iconized )
+ {
+ // forward WM_SIZE to status bar control
+#if wxUSE_NATIVE_STATUSBAR
+ if (m_frameStatusBar && m_frameStatusBar->IsKindOf(CLASSINFO(wxStatusBar95)))
+ {
+ wxSizeEvent event(wxSize(x, y), m_frameStatusBar->GetId());
+ event.SetEventObject( m_frameStatusBar );
+
+ ((wxStatusBar95 *)m_frameStatusBar)->OnSize(event);
+ }
+#endif // wxUSE_NATIVE_STATUSBAR
+
+ PositionStatusBar();
+ PositionToolBar();
+
+ wxSizeEvent event(wxSize(x, y), m_windowId);
+ event.SetEventObject( this );
+ processed = GetEventHandler()->ProcessEvent(event);
+ }
+
+ return processed;