#include "wx/init.h" // we must declare wxEntry()
#include "wx/intl.h" // for wxLayoutDirection
-class WXDLLIMPEXP_BASE wxAppConsole;
-class WXDLLIMPEXP_BASE wxAppTraits;
-class WXDLLIMPEXP_BASE wxCmdLineParser;
-class WXDLLIMPEXP_BASE wxEventLoopBase;
-class WXDLLIMPEXP_BASE wxLog;
-class WXDLLIMPEXP_BASE wxMessageOutput;
+class WXDLLIMPEXP_FWD_BASE wxAppConsole;
+class WXDLLIMPEXP_FWD_BASE wxAppTraits;
+class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
+class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
+class WXDLLIMPEXP_FWD_BASE wxLog;
+class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
#if wxUSE_GUI
- struct WXDLLIMPEXP_CORE wxVideoMode;
+ struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
#endif
// ----------------------------------------------------------------------------
};
// ----------------------------------------------------------------------------
-// wxAppConsole: wxApp for non-GUI applications
+// wxAppConsoleBase: wxApp for non-GUI applications
// ----------------------------------------------------------------------------
-class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler
+class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler
{
public:
// ctor and dtor
- wxAppConsole();
- virtual ~wxAppConsole();
+ wxAppConsoleBase();
+ virtual ~wxAppConsoleBase();
// the virtual functions which may/must be overridden in the derived class
wxEvent& event) const;
// Called when an unhandled C++ exception occurs inside OnRun(): note that
- // the exception type is lost by now, so if you really want to handle the
- // exception you should override OnRun() and put a try/catch around
- // MainLoop() call there or use OnExceptionInMainLoop()
- virtual void OnUnhandledException() { }
+ // the main event loop has already terminated by now and the program will
+ // exit, if you need to really handle the exceptions you need to override
+ // OnExceptionInMainLoop()
+ virtual void OnUnhandledException();
#endif // wxUSE_EXCEPTIONS
// event processing functions
// return true if we're running event loop, i.e. if the events can
// (already) be dispatched
- static bool IsMainLoopRunning()
- {
- const wxAppConsole * const app = GetInstance();
- return app && app->m_mainLoop != NULL;
- }
+ static bool IsMainLoopRunning();
// process all events in the wxPendingEvents list -- it is necessary to
// call this function to process posted events. This happens during each
// the application object is a singleton anyhow, there is no sense in
// copying it
- DECLARE_NO_COPY_CLASS(wxAppConsole)
+ DECLARE_NO_COPY_CLASS(wxAppConsoleBase)
};
+#if defined(__UNIX__)
+ #include "wx/unix/app.h"
+#else
+ // this has to be a class and not a typedef as we forward declare it
+ class wxAppConsole : public wxAppConsoleBase { };
+#endif
+
// ----------------------------------------------------------------------------
// wxAppBase: the common part of wxApp implementations for all platforms
// ----------------------------------------------------------------------------
wxDEPRECATED( bool Initialized() );
#endif // WXWIN_COMPATIBILITY_2_6
- // perform standard OnIdle behaviour, ensure that this is always called
- void OnIdle(wxIdleEvent& event);
-
-
protected:
// delete all objects in wxPendingDelete list
void DeletePendingObjects();
inline bool wxAppBase::Initialized() { return true; }
#endif // WXWIN_COMPATIBILITY_2_6
-#endif // wxUSE_GUI
-
// ----------------------------------------------------------------------------
// now include the declaration of the real class
// ----------------------------------------------------------------------------
-#if wxUSE_GUI
- #if defined(__WXPALMOS__)
- #include "wx/palmos/app.h"
- #elif defined(__WXMSW__)
- #include "wx/msw/app.h"
- #elif defined(__WXMOTIF__)
- #include "wx/motif/app.h"
- #elif defined(__WXMGL__)
- #include "wx/mgl/app.h"
- #elif defined(__WXDFB__)
- #include "wx/dfb/app.h"
- #elif defined(__WXGTK20__)
- #include "wx/gtk/app.h"
- #elif defined(__WXGTK__)
- #include "wx/gtk1/app.h"
- #elif defined(__WXX11__)
- #include "wx/x11/app.h"
- #elif defined(__WXMAC__)
- #include "wx/mac/app.h"
- #elif defined(__WXCOCOA__)
- #include "wx/cocoa/app.h"
- #elif defined(__WXPM__)
- #include "wx/os2/app.h"
- #endif
+#if defined(__WXPALMOS__)
+ #include "wx/palmos/app.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/app.h"
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/app.h"
+#elif defined(__WXMGL__)
+ #include "wx/mgl/app.h"
+#elif defined(__WXDFB__)
+ #include "wx/dfb/app.h"
+#elif defined(__WXGTK20__)
+ #include "wx/gtk/app.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/app.h"
+#elif defined(__WXX11__)
+ #include "wx/x11/app.h"
+#elif defined(__WXMAC__)
+ #include "wx/mac/app.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/app.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/app.h"
+#endif
+
#else // !GUI
- // wxApp is defined in core and we cannot define another one in wxBase,
- // so we create a different class and typedef it to wxApp instead
- #if defined(__UNIX__)
- #include "wx/unix/app.h"
- class wxApp : public wxAppConsoleUnix { };
- #else
- // allow using just wxApp (instead of wxAppConsole) in console programs
- class wxApp : public wxAppConsole { };
- #endif
+
+// wxApp is defined in core and we cannot define another one in wxBase,
+// so use the preprocessor to allow using wxApp in console programs too
+#define wxApp wxAppConsole
+
#endif // GUI/!GUI
// ----------------------------------------------------------------------------