exit(0);
}
-//-----------------------------------------------------------------------------
-// wxYield
-//-----------------------------------------------------------------------------
-
-static bool gs_inYield = false;
-
-bool wxApp::Yield(bool onlyIfNeeded)
-{
- if ( gs_inYield )
- {
- if ( !onlyIfNeeded )
- {
- wxFAIL_MSG( wxT("wxYield called recursively" ) );
- }
-
- return false;
- }
-
-#if wxUSE_THREADS
- if ( !wxThread::IsMain() )
- {
- // can't process events from other threads, MGL is thread-unsafe
- return true;
- }
-#endif // wxUSE_THREADS
-
- gs_inYield = true;
-
- wxLog::Suspend();
-
- wxEventLoopBase * const eventLoop = wxEventLoop::GetActive();
- if ( eventLoop )
- {
- while (eventLoop->Pending())
- eventLoop->Dispatch();
- }
-
- /* it's necessary to call ProcessIdle() to update the frames sizes which
- might have been changed (it also will update other things set from
- OnUpdateUI() which is a nice (and desired) side effect) */
- while (wxTheApp->ProcessIdle()) { }
-
- wxLog::Resume();
-
- gs_inYield = false;
-
- return true;
-}
-
//-----------------------------------------------------------------------------
// wxWakeUpIdle
g_displayDC = new MGLDisplayDC(mode, 1, refresh);
if ( !g_displayDC->isValid() )
{
- delete g_displayDC;
- g_displayDC = NULL;
+ wxDELETE(g_displayDC);
return false;
}
MGL_wmDestroy(g_winMng);
g_winMng = NULL;
}
- if ( g_displayDC )
- {
- delete g_displayDC;
- g_displayDC = NULL;
- }
+ wxDELETE(g_displayDC);
}
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxApp,wxEvtHandler)
-BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
- EVT_IDLE(wxAppBase::OnIdle)
-END_EVENT_TABLE()
-
-
wxApp::wxApp()
{
}
unsigned w, h, bpp;
if ( !wxGetEnv(wxT("WXMODE"), &mode) ||
- (wxSscanf(mode.c_str(), _T("%ux%u-%u"), &w, &h, &bpp) != 3) )
+ (wxSscanf(mode.c_str(), wxT("%ux%u-%u"), &w, &h, &bpp) != 3) )
{
w = 640, h = 480, bpp = 16;
}
if ( !wxAppBase::OnInitGui() )
return false;
-#ifdef __WXDEBUG__
- // MGL redirects stdout and stderr to physical console, so lets redirect
- // it to file in debug build. Do it only when WXSTDERR environment variable is set
+ // MGL redirects stdout and stderr to physical console, so let's redirect
+ // it to file if WXSTDERR environment variable is set to be able to see
+ // wxLogDebug() output
wxString redirect;
if ( wxGetEnv(wxT("WXSTDERR"), &redirect) )
freopen(redirect.mb_str(), "wt", stderr);
-#endif // __WXDEBUG__
wxLog *oldLog = wxLog::SetActiveTarget(new wxLogGui);
if ( oldLog ) delete oldLog;