static ThreadID gs_idMainThread = kNoThreadID ;
static bool gs_waitingForThread = FALSE ;
+size_t g_numberOfThreads = 0;
// ============================================================================
// MacOS implementation of thread classes
do
{
YieldToAnyThread();
- } while( clock() - start < milliseconds / 1000.0 * CLOCKS_PER_SEC ) ;
+ } while( clock() - start < milliseconds * CLOCKS_PER_SEC / 1000.0 ) ;
}
int wxThread::GetCPUCount()
wxThread::wxThread(wxThreadKind kind)
{
+ g_numberOfThreads++;
m_internal = new wxThreadInternal();
m_isDetached = kind == wxTHREAD_DETACHED;
wxThread::~wxThread()
{
+ if (g_numberOfThreads>0)
+ {
+ g_numberOfThreads--;
+ }
+#ifdef __WXDEBUG__
+ else
+ {
+ wxFAIL_MSG(wxT("More threads deleted than created."));
+ }
+#endif
+
s_threads.Remove( (void*) this ) ;
if (m_internal != NULL) {
delete m_internal;