#include "wx/glcanvas.h"
-extern "C" {
+extern "C"
+{
#include "lw.h"
#include "trackball.h"
}
/* information needed to display lightwave mesh */
-typedef struct
+typedef struct
{
// gint do_init; /* true if initgl not yet called */
- int do_init;
+ bool do_init;
lwObject *lwobject; /* lightwave object mesh */
float beginx,beginy; /* position of mouse */
float quat[4]; /* orientation of object */
class MyApp: public wxApp
{
public:
- bool OnInit(void);
+ bool OnInit();
};
/* Define a new frame type */
class MyFrame: public wxFrame
{
public:
- MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size,
- long style = wxDEFAULT_FRAME_STYLE);
+ MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
+ const wxSize& size, long style = wxDEFAULT_FRAME_STYLE);
void OnExit(wxCommandEvent& event);
-
+
#if wxUSE_GLCANVAS
- void SetCanvas( TestGLCanvas *canvas ) { m_canvas = canvas; }
- TestGLCanvas *GetCanvas() { return m_canvas; }
-
+ void SetCanvas( TestGLCanvas *canvas ) { m_canvas = canvas; }
+ TestGLCanvas *GetCanvas() { return m_canvas; }
+
private:
- TestGLCanvas* m_canvas;
+ TestGLCanvas *m_canvas;
#endif
DECLARE_EVENT_TABLE()
class TestGLCanvas: public wxGLCanvas
{
public:
- TestGLCanvas(wxWindow *parent, const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxT("TestGLCanvas"));
- ~TestGLCanvas(void);
+ TestGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0,
+ const wxString& name = wxT("TestGLCanvas"));
+
+ ~TestGLCanvas();
void OnPaint(wxPaintEvent& event);
void OnSize(wxSizeEvent& event);
void OnEraseBackground(wxEraseEvent& event);
void LoadLWO( const wxString &filename);
void OnMouse( wxMouseEvent& event );
- void InitGL(void);
-
+ void InitGL();
+
mesh_info info;
bool block;
DECLARE_EVENT_TABLE()
};
-#endif
+#endif // #if wxUSE_GLCANVAS
-#endif
+#endif // #ifndef _WX_PENGUIN_H_