// check for memory leaks
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
- if (wxDebugContext::CountObjectsLeft() > 0)
+ if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
{
wxLogDebug(wxT("There were memory leaks.\n"));
wxDebugContext::Dump();