class WXDLLEXPORT wxDataObject;
class WXDLLEXPORT wxWindow;
+// ----------------------------------------------------------------------------
+// macros
+// ----------------------------------------------------------------------------
+
+// this macro may be used instead for wxDropSource ctor arguments: it will use
+// the cursor 'name' from the resources under MSW, but will expand to
+// something else under GTK. If you don't use it, you will have to use #ifdef
+// in the application code.
+#define wxDROP_ICON(name) wxCursor(_T(#name))
+
// ----------------------------------------------------------------------------
// wxDropSource is used to start the drag-&-drop operation on associated
// wxDataObject object. It's responsible for giving UI feedback while dragging.
// do it (call this in response to a mouse button press, for example)
// params: if bAllowMove is false, data can be only copied
- virtual wxDragResult DoDragDrop(bool bAllowMove = FALSE);
+ virtual wxDragResult DoDragDrop(int flags = wxDrag_CopyOnly);
// overridable: you may give some custom UI feedback during d&d operation
// in this function (it's called on each mouse move, so it shouldn't be