// the memory leaks when using it, however this breaks re-initializing the
// library (i.e. repeated calls to wxInitialize/wxUninitialize) because the
// event tables won't be rebuilt the next time, so disable this by default
-#if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING
+#if wxUSE_MEMORY_TRACING
class wxEventTableEntryModule: public wxModule
{
IMPLEMENT_DYNAMIC_CLASS(wxEventTableEntryModule, wxModule)
-#endif // __WXDEBUG__ && wxUSE_MEMORY_TRACING
+#endif // wxUSE_MEMORY_TRACING
// ----------------------------------------------------------------------------
// global variables
wxDEFINE_EVENT( wxEVT_COMMAND_SPINCTRL_UPDATED, wxCommandEvent );
wxDEFINE_EVENT( wxEVT_COMMAND_SPINCTRLDOUBLE_UPDATED, wxCommandEvent );
wxDEFINE_EVENT( wxEVT_COMMAND_TOOL_DROPDOWN_CLICKED, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_COMBOBOX_DROPDOWN, wxCommandEvent);
+wxDEFINE_EVENT( wxEVT_COMMAND_COMBOBOX_CLOSEUP, wxCommandEvent);
// Mouse event types
wxDEFINE_EVENT( wxEVT_LEFT_DOWN, wxMouseEvent );
#if wxUSE_GUI
-/*
- * Command events
- *
- */
+// ----------------------------------------------------------------------------
+// wxCommandEvent
+// ----------------------------------------------------------------------------
#ifdef __VISUALC__
// 'this' : used in base member initializer list (for m_commandString)
}
}
-/*
- * UI update events
- */
+// ----------------------------------------------------------------------------
+// wxUpdateUIEvent
+// ----------------------------------------------------------------------------
#if wxUSE_LONGLONG
wxLongLong wxUpdateUIEvent::sm_lastUpdate = 0;
#endif
}
-/*
- * Scroll events
- */
+// ----------------------------------------------------------------------------
+// wxScrollEvent
+// ----------------------------------------------------------------------------
wxScrollEvent::wxScrollEvent(wxEventType commandType,
int id,
m_commandInt = pos;
}
-/*
- * ScrollWin events
- */
+// ----------------------------------------------------------------------------
+// wxScrollWinEvent
+// ----------------------------------------------------------------------------
wxScrollWinEvent::wxScrollWinEvent(wxEventType commandType,
int pos,
m_commandInt = pos;
}
-/*
- * Mouse events
- *
- */
+// ----------------------------------------------------------------------------
+// wxMouseEvent
+// ----------------------------------------------------------------------------
wxMouseEvent::wxMouseEvent(wxEventType commandType)
{
return pt;
}
-
-/*
- * Keyboard event
- *
- */
+// ----------------------------------------------------------------------------
+// wxKeyEvent
+// ----------------------------------------------------------------------------
wxKeyEvent::wxKeyEvent(wxEventType type)
{
#endif
}
+// ----------------------------------------------------------------------------
+// wxWindowCreateEvent
+// ----------------------------------------------------------------------------
+
wxWindowCreateEvent::wxWindowCreateEvent(wxWindow *win)
{
SetEventType(wxEVT_CREATE);
SetEventObject(win);
}
+// ----------------------------------------------------------------------------
+// wxWindowDestroyEvent
+// ----------------------------------------------------------------------------
+
wxWindowDestroyEvent::wxWindowDestroyEvent(wxWindow *win)
{
SetEventType(wxEVT_DESTROY);
SetEventObject(win);
}
+// ----------------------------------------------------------------------------
+// wxChildFocusEvent
+// ----------------------------------------------------------------------------
+
wxChildFocusEvent::wxChildFocusEvent(wxWindow *win)
: wxCommandEvent(wxEVT_CHILD_FOCUS)
{
m_size = 0;
}
-#if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING
+#if wxUSE_MEMORY_TRACING
// Clear all tables
void wxEventHashTable::ClearAll()
}
}
-#endif // __WXDEBUG__ && wxUSE_MEMORY_TRACING
+#endif // wxUSE_MEMORY_TRACING
bool wxEventHashTable::HandleEvent(wxEvent &event, wxEvtHandler *self)
{
delete m_dynamicEvents;
}
- if (m_pendingEvents)
- m_pendingEvents->DeleteContents(true);
- delete m_pendingEvents;
-
// Remove us from the list of the pending events if necessary.
- wxEventLoopBase *loop = wxEventLoopBase::GetActive();
- if (loop)
- loop->RemovePendingEventHandler(this);
+ if (wxTheApp)
+ wxTheApp->RemovePendingEventHandler(this);
+
+ DeletePendingEvents();
// we only delete object data, not untyped
if ( m_clientDataType == wxClientData_Object )
{
wxCHECK_RET( event, "NULL event can't be posted" );
- wxEventLoopBase* loop = wxEventLoopBase::GetActive();
- if (!loop)
+ if (!wxTheApp)
{
// we need an event loop which manages the list of event handlers with
// pending events... cannot proceed without it!
- wxLogDebug("No event loop is running! Cannot queue this event!");
+ wxLogDebug("No application object! Cannot queue this event!");
// anyway delete the given event to avoid memory leaks
delete event;
wxENTER_CRIT_SECT( m_pendingEventsLock );
if ( !m_pendingEvents )
- m_pendingEvents = new wxList;
+ m_pendingEvents = new wxList;
m_pendingEvents->Append(event);
// 2) Add this event handler to list of event handlers that
// have pending events.
- loop->AppendPendingEventHandler(this);
+ wxTheApp->AppendPendingEventHandler(this);
// only release m_pendingEventsLock now because otherwise there is a race
// condition as described in the ticket #9093: we could process the event
wxWakeUpIdle();
}
+void wxEvtHandler::DeletePendingEvents()
+{
+ if (m_pendingEvents)
+ m_pendingEvents->DeleteContents(true);
+ wxDELETE(m_pendingEvents);
+}
+
void wxEvtHandler::ProcessPendingEvents()
{
- wxEventLoopBase* loop = wxEventLoopBase::GetActive();
- if (!loop)
+ if (!wxTheApp)
{
// we need an event loop which manages the list of event handlers with
// pending events... cannot proceed without it!
- wxLogDebug("No event loop is running! Cannot process pending events!");
+ wxLogDebug("No application object! Cannot process pending events!");
return;
}
if (!node)
{
// all our events are NOT processable now... signal this:
- loop->DelayPendingEventHandler(this);
+ wxTheApp->DelayPendingEventHandler(this);
// see the comment at the beginning of evtloop.h header for the
// logic behind YieldFor() and behind DelayPendingEventHandler()
{
// if there are no more pending events left, we don't need to
// stay in this list
- loop->RemovePendingEventHandler(this);
+ wxTheApp->RemovePendingEventHandler(this);
}
wxLEAVE_CRIT_SECT( m_pendingEventsLock );
// of this object any more
}
-/*
- * Event table stuff
- */
-/* static */ bool
-wxEvtHandler::ProcessEventIfMatchesId(const wxEventTableEntryBase& entry,
- wxEvtHandler *handler,
- wxEvent& event)
+/* static */
+bool wxEvtHandler::ProcessEventIfMatchesId(const wxEventTableEntryBase& entry,
+ wxEvtHandler *handler,
+ wxEvent& event)
{
int tableId1 = entry.m_id,
tableId2 = entry.m_lastId;
bool wxEvtHandler::TryBefore(wxEvent& event)
{
-#ifdef WXWIN_COMPATIBILITY_2_8
+#if WXWIN_COMPATIBILITY_2_8
// call the old virtual function to keep the code overriding it working
return TryValidator(event);
#else
bool wxEvtHandler::TryAfter(wxEvent& event)
{
-#ifdef WXWIN_COMPATIBILITY_2_8
+#if WXWIN_COMPATIBILITY_2_8
// as above, call the old virtual function for compatibility
return TryParent(event);
#else
}
catch ( ... )
{
- wxEventLoopBase *loop = wxEventLoopBase::GetActive();
+ // notice that we do it in 2 steps to avoid warnings about possibly
+ // uninitialized loop variable from some versions of g++ which are not
+ // smart enough to figure out that GetActive() doesn't throw and so
+ // that loop will always be initialized
+ wxEventLoopBase *loop = NULL;
try
{
+ loop = wxEventLoopBase::GetActive();
+
if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
{
if ( loop )
#endif // wxUSE_EXCEPTIONS
}
-
bool wxEvtHandler::SearchEventTable(wxEventTable& table, wxEvent& event)
{
const wxEventType eventType = event.GetEventType();