}
#endif
+wxGCDC::wxGCDC(wxGraphicsContext* context) :
+ wxDC( new wxGCDCImpl( this ) )
+{
+ SetGraphicsContext(context);
+}
+
wxGCDC::wxGCDC() :
wxDC( new wxGCDCImpl( this ) )
{
return false;
}
+ wxRect subrect(source->LogicalToDeviceX(xsrc),
+ source->LogicalToDeviceY(ysrc),
+ source->LogicalToDeviceXRel(srcWidth),
+ source->LogicalToDeviceYRel(srcHeight));
+ // clip the subrect down to the size of the source DC
+ wxRect clip;
+ source->GetSize(&clip.width, &clip.height);
+ subrect.Intersect(clip);
+ if (subrect.width == 0)
+ return true;
+
bool retval = true;
wxCompositionMode formerMode = m_graphicContext->GetCompositionMode();
ysrcMask = ysrc;
}
- wxRect subrect(source->LogicalToDeviceX(xsrc),
- source->LogicalToDeviceY(ysrc),
- source->LogicalToDeviceXRel(srcWidth),
- source->LogicalToDeviceYRel(srcHeight));
-
- // if needed clip the subrect down to the size of the source DC
- wxCoord sw, sh;
- source->GetSize(&sw, &sh);
- sw = source->LogicalToDeviceXRel(sw);
- sh = source->LogicalToDeviceYRel(sh);
- if (subrect.x + subrect.width > sw)
- subrect.width = sw - subrect.x;
- if (subrect.y + subrect.height > sh)
- subrect.height = sh - subrect.y;
-
wxBitmap blit = source->GetAsBitmap( &subrect );
if ( blit.IsOk() )