/////////////////////////////////////////////////////////////////////////////
-// Name: src/osx/carbon/utils.mm
+// Name: src/osx/carbon/utilscocoa.mm
// Purpose: various cocoa mixin utility functions
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
-// RCS-ID: $Id: utilscocoa.mm 48805 2007-09-19 14:52:25Z SC $
+// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+#include "wx/object.h"
+#endif
+
#if wxOSX_USE_COCOA_OR_CARBON
#include <Cocoa/Cocoa.h>
#else
return( newImage );
}
+wxBitmap wxOSXCreateSystemBitmap(const wxString& name, const wxString &client, const wxSize& size)
+{
+#if 1
+ // unfortunately this only accesses images in the app bundle, not the system wide globals
+ wxCFStringRef cfname(name);
+ return wxBitmap( [[UIImage imageNamed:cfname.AsNSString()] CGImage] );
+#else
+ return wxBitmap();
+#endif
+}
+
#endif
#if wxOSX_USE_COCOA
+wxBitmap wxOSXCreateSystemBitmap(const wxString& name, const wxString &WXUNUSED(client), const wxSize& WXUNUSED(size))
+{
+ wxCFStringRef cfname(name);
+ wxCFRef<CGImageRef> image( wxOSXCreateCGImageFromNSImage([NSImage imageNamed:cfname.AsNSString()]) );
+ return wxBitmap( image );
+}
+
// From "Cocoa Drawing Guide:Working with Images"
WX_NSImage wxOSXGetNSImageFromCGImage( CGImageRef image )
{
CGImageRef wxOSXCreateCGImageFromNSImage( WX_NSImage nsimage )
{
// based on http://www.mail-archive.com/cocoa-dev@lists.apple.com/msg18065.html
-
- NSSize imageSize = [nsimage size];
- CGColorSpaceRef genericRGB = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
- CGContextRef context = CGBitmapContextCreate(NULL, imageSize.width, imageSize.height, 8, 0, genericRGB, kCGImageAlphaPremultipliedFirst);
- NSGraphicsContext *nsGraphicsContext = [NSGraphicsContext graphicsContextWithGraphicsPort:context flipped:NO];
- [NSGraphicsContext saveGraphicsState];
- [NSGraphicsContext setCurrentContext:nsGraphicsContext];
- [[NSColor whiteColor] setFill];
- NSRectFill(NSMakeRect(0.0, 0.0, imageSize.width, imageSize.height));
- [nsimage drawAtPoint:NSZeroPoint fromRect:NSZeroRect operation:NSCompositeCopy fraction:1.0];
- [NSGraphicsContext setCurrentContext:nsGraphicsContext];
- CGImageRef image = CGBitmapContextCreateImage(context);
- CFRelease(context);
+
+ CGImageRef image = NULL;
+ if (nsimage != nil)
+ {
+ NSSize imageSize = [nsimage size];
+ CGContextRef context = CGBitmapContextCreate(NULL, imageSize.width, imageSize.height, 8, 0, wxMacGetGenericRGBColorSpace(), kCGImageAlphaPremultipliedFirst);
+ NSGraphicsContext *nsGraphicsContext = [NSGraphicsContext graphicsContextWithGraphicsPort:context flipped:NO];
+ [NSGraphicsContext saveGraphicsState];
+ [NSGraphicsContext setCurrentContext:nsGraphicsContext];
+ [[NSColor whiteColor] setFill];
+ NSRectFill(NSMakeRect(0.0, 0.0, imageSize.width, imageSize.height));
+ [nsimage drawAtPoint:NSZeroPoint fromRect:NSZeroRect operation:NSCompositeCopy fraction:1.0];
+ [NSGraphicsContext setCurrentContext:nsGraphicsContext];
+ image = CGBitmapContextCreateImage(context);
+ CFRelease(context);
+ }
return image;
}
case wxCURSOR_WATCH:
case wxCURSOR_WAIT:
- // should be displayed by the system when things are running
- cursor = [[NSCursor arrowCursor] retain];
+ // an arrow should be displayed by the system when things are running
+ // according to the HIG
+ // cursor = [[NSCursor arrowCursor] retain];
+ // but for crossplatform compatibility we display a watch cursor
+ cursor = wxGetStockCursor(kwxCursorWatch);
break;
case wxCURSOR_IBEAM: