+ (void)GetEventHandler()->ProcessEvent(event);
+}
+
+void wxControlBase::InitCommandEvent(wxCommandEvent& event) const
+{
+ event.SetEventObject((wxControlBase *)this); // const_cast
+
+ // event.SetId(GetId()); -- this is usuall done in the event ctor
+
+ switch ( m_clientDataType )
+ {
+ case wxClientData_Void:
+ event.SetClientData(GetClientData());
+ break;
+
+ case wxClientData_Object:
+ event.SetClientObject(GetClientObject());
+ break;
+
+ case wxClientData_None:
+ // nothing to do
+ ;
+ }
+}
+
+
+void wxControlBase::SetLabel( const wxString &label )
+{
+ InvalidateBestSize();
+ wxWindow::SetLabel(label);
+}
+
+bool wxControlBase::SetFont(const wxFont& font)
+{
+ InvalidateBestSize();
+ return wxWindow::SetFont(font);
+}
+
+// wxControl-specific processing after processing the update event
+void wxControlBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
+{
+ // call inherited
+ wxWindowBase::DoUpdateWindowUI(event);
+
+ // update label
+ if ( event.GetSetText() )
+ {
+ if ( event.GetText() != GetLabel() )
+ SetLabel(event.GetText());
+ }
+
+ // Unfortunately we don't yet have common base class for
+ // wxRadioButton, so we handle updates of radiobuttons here.
+ // TODO: If once wxRadioButtonBase will exist, move this code there.
+#if wxUSE_RADIOBTN
+ if ( event.GetSetChecked() )
+ {
+ wxRadioButton *radiobtn = wxDynamicCastThis(wxRadioButton);
+ if ( radiobtn )
+ radiobtn->SetValue(event.GetChecked());
+ }
+#endif // wxUSE_RADIOBTN
+}
+
+// ----------------------------------------------------------------------------
+// wxStaticBitmap
+// ----------------------------------------------------------------------------
+
+#if wxUSE_STATBMP
+
+wxStaticBitmapBase::~wxStaticBitmapBase()
+{
+ // this destructor is required for Darwin