#endif // wxUSE_FONTMAP
class WXDLLEXPORT wxLog;
class WXDLLEXPORT wxMessageOutput;
+class WXDLLEXPORT wxRendererNative;
class WXDLLEXPORT wxString;
// ----------------------------------------------------------------------------
virtual wxFontMapper *CreateFontMapper() = 0;
#endif // wxUSE_FONTMAP
+ // get the renderer to use for drawing the generic controls (return value
+ // may be NULL in which case the default renderer for the current platform
+ // is used); this is used in GUI only and always returns NULL in console
+ //
+ // NB: returned pointer will be deleted by the caller
+ virtual wxRendererNative *CreateRenderer() = 0;
+
// functions abstracting differences between GUI and console modes
// ------------------------------------------------------------------------
// include the platform-specific version of the class
// ----------------------------------------------------------------------------
+// NB: test for __UNIX__ before __WXMAC__ as under Darwin we want to use the
+// Unix code (and otherwise __UNIX__ wouldn't be defined)
#if defined(__WXMSW__)
#include "wx/msw/apptbase.h"
-#elif defined(__WXMAC__)
- #include "wx/mac/apptbase.h"
#elif defined(__UNIX__)
#include "wx/unix/apptbase.h"
+#elif defined(__WXMAC__)
+ #include "wx/mac/apptbase.h"
#else // no platform-specific methods to add to wxAppTraits
// wxAppTraits must be a class because it was forward declared as class
class WXDLLIMPEXP_BASE wxAppTraits : public wxAppTraitsBase
#if wxUSE_FONTMAP
virtual wxFontMapper *CreateFontMapper();
#endif // wxUSE_FONTMAP
+ virtual wxRendererNative *CreateRenderer();
#ifdef __WXDEBUG__
virtual bool ShowAssertDialog(const wxString& msg);
#if wxUSE_FONTMAP
virtual wxFontMapper *CreateFontMapper();
#endif // wxUSE_FONTMAP
+ virtual wxRendererNative *CreateRenderer();
#ifdef __WXDEBUG__
virtual bool ShowAssertDialog(const wxString& msg);
#if defined(__WXMSW__)
#include "wx/msw/apptrait.h"
-#elif defined(__WXMAC__)
- #include "wx/mac/apptrait.h"
#elif defined(__UNIX__)
#include "wx/unix/apptrait.h"
+#elif defined(__WXMAC__)
+ #include "wx/mac/apptrait.h"
#else // no platform-specific methods to add to wxAppTraits
#if wxUSE_GUI
typedef wxGUIAppTraitsBase wxGUIAppTraits;