if (!win->HasVMT()) return;
if (g_blockEventsOnDrag) return;
float diff = win->m_adjust->value - win->m_oldPos;
if (fabs(diff) < 0.2) return;
if (!win->HasVMT()) return;
if (g_blockEventsOnDrag) return;
float diff = win->m_adjust->value - win->m_oldPos;
if (fabs(diff) < 0.2) return;