wxBitmap( const wxImage& image, int depth = wxBITMAP_SCREEN_DEPTH )
{ (void)CreateFromImage(image, depth); }
#endif // wxUSE_IMAGE
+ wxBitmap(GdkPixbuf* pixbuf);
virtual ~wxBitmap();
bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
void SetHeight( int height );
void SetWidth( int width );
void SetDepth( int depth );
- void SetPixbuf(GdkPixbuf* pixbuf);
GdkPixmap *GetPixmap() const;
bool HasPixmap() const;