// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/*
* in Create(). The cells are freed on the next call to Create()
* or when the destructor is called.
*/
-
+
/* Wolfram Gloger <u7y22ab@sunmail.lrz-muenchen.de>
I have implemented basic colormap support for the X11 versions of
wxWindows, notably wxPalette::Create(). The way I did it is to
#include "wx/app.h"
#include "wx/utils.h"
+#ifdef __VMS__
+#pragma message disable nosimpint
+#endif
#include <Xm/Xm.h>
+#ifdef __VMS__
+#pragma message enable nosimpint
+#endif
#include "wx/motif/private.h"
-#if !USE_SHARED_LIBRARIES
IMPLEMENT_DYNAMIC_CLASS(wxPalette, wxGDIObject)
IMPLEMENT_DYNAMIC_CLASS(wxXPalette, wxObject)
-#endif
/*
* Palette
wxPaletteRefData::~wxPaletteRefData()
{
- XColor xcol;
Display *display = (Display*) NULL;
-
+
wxNode *node, *next;
-
+
for (node = m_palettes.First(); node; node = next) {
wxXPalette *c = (wxXPalette *)node->Data();
unsigned long *pix_array = c->m_pix_array;
bool destroyable = c->m_destroyable;
int pix_array_n = c->m_pix_array_n;
display = (Display*) c->m_display;
-
+
if (pix_array_n > 0)
{
// XFreeColors(display, cmap, pix_array, pix_array_n, 0);
}
delete [] pix_array;
}
-
+
if (destroyable)
XFreeColormap(display, cmap);
-
+
next = node->Next();
m_palettes.DeleteNode(node);
delete c;
bool wxPalette::Create(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue)
{
UnRef();
-
+
if (!n) {
return FALSE;
}
-
+
m_refData = new wxPaletteRefData;
-
+
XColor xcol;
Display* display = (Display*) wxGetDisplay();
-
+
unsigned long *pix_array;
Colormap cmap;
int pix_array_n;
-
+
cmap = (Colormap) wxTheApp->GetMainColormap(display);
-
+
pix_array = new unsigned long[n];
if (!pix_array)
return FALSE;
-
+
pix_array_n = n;
xcol.flags = DoRed | DoGreen | DoBlue;
for(int i = 0; i < n; i++) {
xcol.blue = (unsigned short)blue[i] << 8;
pix_array[i] = (XAllocColor(display, cmap, &xcol) == 0) ? 0 : xcol.pixel;
}
-
+
wxXPalette *c = new wxXPalette;
-
+
c->m_pix_array_n = pix_array_n;
c->m_pix_array = pix_array;
c->m_cmap = (WXColormap) cmap;
c->m_display = (WXDisplay*) display;
c->m_destroyable = FALSE;
M_PALETTEDATA->m_palettes.Append(c);
-
+
return TRUE;
}
{
if ( !m_refData )
return FALSE;
-
+
// TODO
return FALSE;
}
-bool wxPalette::GetRGB(int index, unsigned char *red, unsigned char *green, unsigned char *blue) const
+bool wxPalette::GetRGB(int index, unsigned char *WXUNUSED(red), unsigned char *WXUNUSED(green), unsigned char *WXUNUSED(blue)) const
{
if ( !m_refData )
return FALSE;
-
+
if (index < 0 || index > 255)
return FALSE;
-
+
// TODO
return FALSE;
}
{
if (!M_PALETTEDATA || (M_PALETTEDATA->m_palettes.Number() == 0))
return wxTheApp->GetMainColormap(display);
-
+
wxNode* node = M_PALETTEDATA->m_palettes.First();
if (!display && node)
{
wxXPalette* p = (wxXPalette*) node->Data();
if (p->m_display == display)
return p->m_cmap;
-
+
node = node->Next();
}
-
+
/* Make a new one: */
wxXPalette *c = new wxXPalette;
wxXPalette *first = (wxXPalette *)M_PALETTEDATA->m_palettes.First()->Data();
XColor xcol;
int pix_array_n = first->m_pix_array_n;
-
+
c->m_pix_array_n = pix_array_n;
c->m_pix_array = new unsigned long[pix_array_n];
c->m_display = display;
c->m_cmap = wxTheApp->GetMainColormap(display);
c->m_destroyable = FALSE;
-
+
xcol.flags = DoRed | DoGreen | DoBlue;
int i;
for (i = 0; i < pix_array_n; i++)
c->m_pix_array[i] =
(XAllocColor((Display*) display, (Colormap) c->m_cmap, &xcol) == 0) ? 0 : xcol.pixel;
}
-
+
// wxPalette* nonConstThis = (wxPalette*) this;
-
+
M_PALETTEDATA->m_palettes.Append(c);
-
+
return c->m_cmap;
}
*uptr = (unsigned char)pix_array[*uptr];
uptr++;
}
-
+
return TRUE;
}
default:
if (!M_PALETTEDATA)
return (unsigned long*) 0;
wxNode *node;
-
+
for (node = M_PALETTEDATA->m_palettes.First(); node; node = node->Next())
{
wxXPalette *c = (wxXPalette *)node->Data();
return c->m_pix_array;
}
}
-
+
/* Not found; call GetXColormap, which will create it, then this again */
if (GetXColormap(display))
return GetXPixArray(display, n);
void wxPalette::PutXColormap(WXDisplay* display, WXColormap cm, bool dp)
{
UnRef();
-
+
m_refData = new wxPaletteRefData;
-
+
wxXPalette *c = new wxXPalette;
-
+
c->m_pix_array_n = 0;
c->m_pix_array = (unsigned long*) NULL;
c->m_display = display;
c->m_cmap = cm;
c->m_destroyable = dp;
-
+
M_PALETTEDATA->m_palettes.Append(c);
}