// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "evtloop.h"
#endif
}
~wxSocketTable()
{
- DeleteContents(TRUE);
+ WX_CLEAR_HASH_TABLE(*this)
}
wxSocketTableEntry* FindEntry(int fd);
void wxSocketTable::FillSets(fd_set* readset, fd_set* writeset, int* highest)
{
BeginFind();
- wxNode* node = Next();
+ wxHashTable::compatibility_iterator node = Next();
while (node)
{
- wxSocketTableEntry* entry = (wxSocketTableEntry*) node->Data();
-
+ wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
+
if (entry->m_fdInput != -1)
{
FD_SET(entry->m_fdInput, readset);
void wxSocketTable::ProcessEvents(fd_set* readset, fd_set* writeset)
{
BeginFind();
- wxNode* node = Next();
+ wxHashTable::compatibility_iterator node = Next();
while (node)
{
- wxSocketTableEntry* entry = (wxSocketTableEntry*) node->Data();
-
+ wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
+
if (entry->m_fdInput != -1 && FD_ISSET(entry->m_fdInput, readset))
{
(entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput);
bool wxEventLoopImpl::SendIdleEvent()
{
- wxIdleEvent event;
- event.SetEventObject(wxTheApp);
-
- return wxTheApp->ProcessEvent(event) && event.MoreRequested();
+ return wxTheApp->ProcessIdle();
}
// ============================================================================
while ( m_impl->m_keepGoing )
{
#if 0 // wxUSE_THREADS
- wxMutexGuiLeaveOrEnter();
+ wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
// generate and process idle events for as long as we don't have
#endif
if (!m_impl->SendIdleEvent())
{
-#if wxUSE_THREADS
+#if 0 // wxUSE_THREADS
// leave the main loop to give other threads a chance to
// perform their GUI work
wxMutexGuiLeave();
bool wxEventLoop::Pending() const
{
- XFlush((Display*) wxGetDisplay());
- return (XPending((Display*) wxGetDisplay()) > 0);
+ XFlush( wxGlobalDisplay() );
+ return (XPending( wxGlobalDisplay() ) > 0);
}
bool wxEventLoop::Dispatch()
// often, so we should probably limit idle processing to
// not be repeated more than every N milliseconds.
- if (XPending((Display*) wxGetDisplay()) == 0)
+ if (XPending( wxGlobalDisplay() ) == 0)
{
#if wxUSE_NANOX
GR_TIMEOUT timeout = 10; // Milliseconds
struct timeval tv;
tv.tv_sec=0;
tv.tv_usec=10000; // TODO make this configurable
- int fd = ConnectionNumber((Display*) wxGetDisplay());
+ int fd = ConnectionNumber( wxGlobalDisplay() );
+
fd_set readset;
fd_set writeset;
int highest = fd;
#if wxUSE_SOCKETS
if (wxTheSocketTable)
- wxTheSocketTable->FillSets(& readset, & writeset, & highest);
+ wxTheSocketTable->FillSets( &readset, &writeset, &highest );
#endif
- if (select(highest+1, &readset, &writeset, NULL, & tv) == 0)
+ if (select( highest+1, &readset, &writeset, NULL, &tv ) == 0)
{
// Timed out, so no event to process
return TRUE;
else
{
// An X11 event was pending, so get it
- if (FD_ISSET(fd, & readset))
- XNextEvent((Display*) wxGetDisplay(), & event);
+ if (FD_ISSET( fd, &readset ))
+ XNextEvent( wxGlobalDisplay(), &event );
#if wxUSE_SOCKETS
// Check if any socket events were pending,
// and if so, call their callbacks
if (wxTheSocketTable)
- wxTheSocketTable->ProcessEvents(& readset, & writeset);
+ wxTheSocketTable->ProcessEvents( &readset, &writeset );
#endif
}
#endif
- } else
+ }
+ else
{
- XNextEvent((Display*) wxGetDisplay(), & event);
+ XNextEvent( wxGlobalDisplay(), &event );
}
- (void) m_impl->ProcessEvent(& event);
+
+ (void) m_impl->ProcessEvent( &event );
return TRUE;
}