+wxMutexError wxMutex::LockTimeout(unsigned long ms)
+{
+ wxCHECK_MSG( m_internal, wxMUTEX_INVALID,
+ _T("wxMutex::Lock(): not initialized") );
+
+ return m_internal->Lock(ms);
+}
+
wxMutexError wxMutex::TryLock()
{
wxCHECK_MSG( m_internal, wxMUTEX_INVALID,
wxMutexError wxMutex::TryLock()
{
wxCHECK_MSG( m_internal, wxMUTEX_INVALID,
- // after a thread increments nwaiters, and unlocks the mutex and before the
- // semaphore.Wait() is called, if another thread can cause a signal to be
- // generated
+ // after a thread increments m_numWaiters, and unlocks the mutex and before
+ // the semaphore.Wait() is called, if another thread can cause a signal to
+ // be generated
// can 'remember' signals the race condition will not occur
// wait ( if necessary ) and decrement semaphore
// can 'remember' signals the race condition will not occur
// wait ( if necessary ) and decrement semaphore
- // 'waiting' thread timesout, and returns from WaitForSingleObject, but
- // has not yet decremented 'nwaiters'.
+ // 'waiting' thread times out, and returns from WaitForSingleObject,
+ // but has not yet decremented m_numWaiters
//
// at this point if another thread calls signal() then the semaphore
// will be incremented, but the waiting thread will miss it.
//
// to handle this particular case, the waiting thread calls
// WaitForSingleObject again with a timeout of 0, after locking
//
// at this point if another thread calls signal() then the semaphore
// will be incremented, but the waiting thread will miss it.
//
// to handle this particular case, the waiting thread calls
// WaitForSingleObject again with a timeout of 0, after locking
// timeout, but will allow the waiting thread to catch the missed
// signals.
wxCriticalSectionLocker lock(m_csWaiters);
// timeout, but will allow the waiting thread to catch the missed
// signals.
wxCriticalSectionLocker lock(m_csWaiters);
+// ----------------------------------------------------------------------------
+// wxThread
+// ----------------------------------------------------------------------------
+
+#include "wx/utils.h"
+
+void wxThread::Sleep(unsigned long milliseconds)
+{
+ wxMilliSleep(milliseconds);
+}