+++ /dev/null
-/////////////////////////////////////////////////////////////////////////////
-// Name: doc.h
-// Purpose: Document classes
-// Author: Julian Smart
-// Modified by:
-// Created: 12/07/98
-// RCS-ID: $Id$
-// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
-/////////////////////////////////////////////////////////////////////////////
-
-#ifndef _STUDIO_DOC_H_
-#define _STUDIO_DOC_H_
-
-#ifdef __GNUG__
-// #pragma interface
-#endif
-
-#include <wx/docview.h>
-#include <wx/string.h>
-#include <wx/wxexpr.h>
-
-#include "ogl.h"
-#include "shapes.h"
-
-/*
- * A diagram document, which contains a diagram.
- */
-
-class csDiagramDocument: public wxDocument
-{
- DECLARE_DYNAMIC_CLASS(csDiagramDocument)
-public:
- csDiagramDocument();
- ~csDiagramDocument();
-
- bool OnSaveDocument(const wxString& file);
- bool OnOpenDocument(const wxString& file);
-
- inline wxDiagram *GetDiagram() { return &m_diagram; }
-
- bool OnCloseDocument();
-
-protected:
- csDiagram m_diagram;
-};
-
-/*
- Do/Undo 30/7/98
-
- 1) We have a csCommandState, and in csDiagramCommand you have a list of
- these. This allows undo to work with several shapes at once.
-
- 2) Instead of storing info about each operation, e.g. separate pens, colours,
- etc., we simply use a copy of the shape.
- In csCommandState, we have a pointer to the actual shape in the canvas, m_currentShape.
- We also have wxShape* m_shapeState which stores the requested or previous state
- (depending on whether it's before the Do or after the Do.
-
- - In Do: save a temp copy of the old m_currentShape (i.e. the state just before it's changed).
- Change the data pointed to by m_currentShape to the new attributes stored in m_shapeState.
- Now assign the temp copy to m_shapeState, for use in Undo.
-
- wxShape* temp = m_currentShape->Copy(); // Take a copy of the current state
- m_currentShape->Set(m_shapeState); // Apply the new state (e.g. moving, changing colour etc.)
- delete m_shapeState; // Delete the previous 'old state'.
- m_shapeState = temp; // Remember the new 'old state'.
-
- */
-
-
-class csCommandState;
-class csDiagramCommand: public wxCommand
-{
- friend class csCommandState;
- public:
- // Multi-purpose constructor for creating, deleting shapes
- csDiagramCommand(const wxString& name, csDiagramDocument *doc,
- csCommandState* onlyState = NULL); // Allow for the common case of just one state to change
-
- ~csDiagramCommand();
-
- bool Do();
- bool Undo();
-
- // Add a state to the end of the list
- void AddState(csCommandState* state);
-
- // Insert a state at the beginning of the list
- void InsertState(csCommandState* state);
-
- // Schedule all lines connected to the states to be cut.
- void RemoveLines();
-
- // Find the state that refers to this shape
- csCommandState* FindStateByShape(wxShape* shape);
-
- wxList& GetStates() const { return (wxList&) m_states; }
-
- protected:
- csDiagramDocument* m_doc;
- wxList m_states;
-};
-
-class csCommandState: public wxObject
-{
- friend class csDiagramCommand;
-public:
- csCommandState(int cmd, wxShape* savedState, wxShape* shapeOnCanvas);
- ~csCommandState();
-
- bool Do();
- bool Undo();
-
- inline void SetSavedState(wxShape *s) { m_savedState = s; }
- inline wxShape *GetSavedState() const { return m_savedState; }
-
- inline void SetShapeOnCanvas(wxShape *s) { m_shapeOnCanvas = s; }
- inline wxShape *GetShapeOnCanvas() const { return m_shapeOnCanvas; }
-protected:
- wxShape* m_savedState; // Previous state, for restoring on Undo
- wxShape* m_shapeOnCanvas; // The actual shape on the canvas
- csDiagramDocument* m_doc;
- int m_cmd;
-
- // These store the line ordering for the shapes at either end,
- // so an un-cut line can restore the ordering properly. Otherwise
- // it just adds the line at an arbitrary position.
- int m_linePositionFrom;
- int m_linePositionTo;
-};
-
-#endif
- // _STUDIO_DOC_H_