#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
-#ifdef __GNUG__
- #pragma interface "bitmap.h"
-#endif
-
#include "wx/msw/gdiimage.h"
-#include "wx/gdicmn.h"
#include "wx/palette.h"
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxBitmapHandler;
class WXDLLEXPORT wxBitmapRefData;
-class WXDLLEXPORT wxIcon;
-class WXDLLEXPORT wxMask;
-class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxControl;
+class WXDLLEXPORT wxCursor;
+class WXDLLEXPORT wxDC;
+#if wxUSE_WXDIB
+class WXDLLEXPORT wxDIB;
+#endif
+class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxImage;
+class WXDLLEXPORT wxMask;
class WXDLLEXPORT wxPalette;
-class WXDLLEXPORT wxRawBitmapData;
+class WXDLLEXPORT wxPixelDataBase;
// ----------------------------------------------------------------------------
// wxBitmap: a mono or colour bitmap
{
public:
// default ctor creates an invalid bitmap, you must Create() it later
- wxBitmap() { Init(); }
-
- // Copy constructors
- wxBitmap(const wxBitmap& bitmap) { Init(); Ref(bitmap); }
+ wxBitmap() { }
// Initialize with raw data
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
- wxBitmap(const char **data) { CreateFromXpm(data); }
- wxBitmap(char **data) { CreateFromXpm((const char **)data); }
+ wxBitmap(const char* const* data);
// Load a file or resource
wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
// New constructor for generalised creation from data
- wxBitmap(void *data, long type, int width, int height, int depth = 1);
+ wxBitmap(const void* data, long type, int width, int height, int depth = 1);
// Create a new, uninitialized bitmap of the given size and depth (if it
// is omitted, will create a bitmap compatible with the display)
// we must have this, otherwise icons are silently copied into bitmaps using
// the copy ctor but the resulting bitmap is invalid!
- wxBitmap(const wxIcon& icon) { Init(); CopyFromIcon(icon); }
-
- wxBitmap& operator=(const wxBitmap& bitmap)
- {
- if ( m_refData != bitmap.m_refData )
- Ref(bitmap);
- return *this;
- }
+ wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
wxBitmap& operator=(const wxIcon& icon)
{
// copies the contents and mask of the given cursor to the bitmap
bool CopyFromCursor(const wxCursor& cursor);
+#if wxUSE_WXDIB
+ // copies from a device independent bitmap
+ bool CopyFromDIB(const wxDIB& dib);
+#endif
+
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(int width, int height, const wxDC& dc);
- virtual bool Create(void *data, long type, int width, int height, int depth = 1);
+ virtual bool Create(const void* data, long type, int width, int height, int depth = 1);
virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
{ return (wxBitmapRefData *)m_refData; }
// raw bitmap access support functions
- bool GetRawData(wxRawBitmapData *data);
- void UngetRawData(wxRawBitmapData *) { /* nothing to do here */ }
+ void *GetRawData(wxPixelDataBase& data, int bpp);
+ void UngetRawData(wxPixelDataBase& data);
#if wxUSE_PALETTE
wxPalette* GetPalette() const;
#endif // wxUSE_PALETTE
wxMask *GetMask() const;
+ wxBitmap GetMaskBitmap() const;
void SetMask(wxMask *mask);
bool operator==(const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
bool operator!=(const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }
- // this function is internal and shouldn't be used, it risks to disappear
+ // these functions are internal and shouldn't be used, they risk to
+ // disappear in the future
bool HasAlpha() const;
+ void UseAlpha();
#if WXWIN_COMPATIBILITY_2_4
// these functions do nothing and are only there for backwards
wxDEPRECATED( void SetQuality(int quality) );
#endif // WXWIN_COMPATIBILITY_2_4
-#if WXWIN_COMPATIBILITY_2
- void SetOk(bool isOk);
-#endif // WXWIN_COMPATIBILITY_2
-
-#if WXWIN_COMPATIBILITY
-#if wxUSE_PALETTE
- wxPalette *GetColourMap() const { return GetPalette(); }
- void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
-#endif // wxUSE_PALETTE
-#endif // WXWIN_COMPATIBILITY
-
// implementation only from now on
// -------------------------------
wxDC *GetSelectedInto() const;
#endif // __WXDEBUG__
- // Creates a bitmap that matches the device context's depth, from an
- // arbitray bitmap. At present, the original bitmap must have an associated
- // palette. (TODO: use a default palette if no palette exists.) This
- // function is necessary for you to Blit an arbitrary bitmap (which may
- // have the wrong depth). wxDC::SelectObject will compare the depth of the
- // bitmap with the DC's depth, and create a new bitmap if the depths
- // differ. Eventually we should perhaps make this a public API function so
- // that an app can efficiently produce bitmaps of the correct depth. The
- // Windows solution is to use SetDibBits to blit an arbotrary DIB directly
- // to a DC, but this is too Windows-specific, hence this solution of
- // quietly converting the wxBitmap. Contributed by Frederic Villeneuve
- // <frederic.villeneuve@natinst.com>
- wxBitmap GetBitmapForDC(wxDC& dc) const;
-
protected:
- // common part of all ctors
- void Init();
-
virtual wxGDIImageRefData *CreateData() const;
-
- // creates the bitmap from XPM data, supposed to be called from ctor
- bool CreateFromXpm(const char **bits);
+ virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
// creates an uninitialized bitmap, called from Create()s above
bool DoCreate(int w, int h, int depth, WXHDC hdc);
#endif // wxUSE_IMAGE
private:
-#ifdef __WIN32__
// common part of CopyFromIcon/CopyFromCursor for Win32
bool CopyFromIconOrCursor(const wxGDIImage& icon);
-#endif // __WIN32__
+
DECLARE_DYNAMIC_CLASS(wxBitmap)
};
class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler
{
public:
- wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; }
+ wxBitmapHandler() { }
wxBitmapHandler(const wxString& name, const wxString& ext, long type)
: wxGDIImageHandler(name, ext, type)
{
// keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
// old class which worked only with bitmaps
virtual bool Create(wxBitmap *bitmap,
- void *data,
+ const void* data,
long flags,
int width, int height, int depth = 1);
virtual bool LoadFile(wxBitmap *bitmap,
const wxPalette *palette = NULL);
virtual bool Create(wxGDIImage *image,
- void *data,
+ const void* data,
long flags,
int width, int height, int depth = 1);
virtual bool Load(wxGDIImage *image,