#include "wx/gdicmn.h"
#include "wx/palette.h"
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxBitmapHandler;
class WXDLLEXPORT wxBitmapRefData;
-class WXDLLEXPORT wxIcon;
-class WXDLLEXPORT wxMask;
-class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxControl;
+class WXDLLEXPORT wxCursor;
+class WXDLLEXPORT wxDC;
+#if wxUSE_WXDIB
+class WXDLLEXPORT wxDIB;
+#endif
+class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxImage;
+class WXDLLEXPORT wxMask;
class WXDLLEXPORT wxPalette;
-class WXDLLEXPORT wxRawBitmapData;
+class WXDLLEXPORT wxPixelDataBase;
// ----------------------------------------------------------------------------
// wxBitmap: a mono or colour bitmap
// copies the contents and mask of the given cursor to the bitmap
bool CopyFromCursor(const wxCursor& cursor);
+#if wxUSE_WXDIB
+ // copies from a device independent bitmap
+ bool CopyFromDIB(const wxDIB& dib);
+#endif
+
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(int width, int height, const wxDC& dc);
virtual bool Create(void *data, long type, int width, int height, int depth = 1);
{ return (wxBitmapRefData *)m_refData; }
// raw bitmap access support functions
- bool GetRawData(wxRawBitmapData *data);
- void UngetRawData(wxRawBitmapData *) { /* nothing to do here */ }
+ void *GetRawData(wxPixelDataBase& data, int bpp);
+ void UngetRawData(wxPixelDataBase& data);
#if wxUSE_PALETTE
wxPalette* GetPalette() const;
bool operator==(const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
bool operator!=(const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }
- // this function is internal and shouldn't be used, it risks to disappear
+ // these functions are internal and shouldn't be used, they risk to
+ // disappear in the future
bool HasAlpha() const;
+ void UseAlpha();
#if WXWIN_COMPATIBILITY_2_4
// these functions do nothing and are only there for backwards
wxDC *GetSelectedInto() const;
#endif // __WXDEBUG__
- // Creates a bitmap that matches the device context's depth, from an
- // arbitray bitmap. At present, the original bitmap must have an associated
- // palette. (TODO: use a default palette if no palette exists.) This
- // function is necessary for you to Blit an arbitrary bitmap (which may
- // have the wrong depth). wxDC::SelectObject will compare the depth of the
- // bitmap with the DC's depth, and create a new bitmap if the depths
- // differ. Eventually we should perhaps make this a public API function so
- // that an app can efficiently produce bitmaps of the correct depth. The
- // Windows solution is to use SetDibBits to blit an arbotrary DIB directly
- // to a DC, but this is too Windows-specific, hence this solution of
- // quietly converting the wxBitmap. Contributed by Frederic Villeneuve
- // <frederic.villeneuve@natinst.com>
- wxBitmap GetBitmapForDC(wxDC& dc) const;
-
protected:
// common part of all ctors
void Init();