LONG APIENTRY _EXPORT
wxDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
-// ----------------------------------------------------------------------------
-// globals
-// ----------------------------------------------------------------------------
-
-// the name of the default wxWidgets class
-#ifdef __WXWINCE__
-extern wxChar *wxCanvasClassName;
-#else
-extern const wxChar *wxCanvasClassName;
-#endif
-
// ----------------------------------------------------------------------------
// wxTLWHiddenParentModule: used to manage the hidden parent window (we need a
// module to ensure that the window is always deleted)
m_fsIsMaximized = false;
m_fsIsShowing = false;
- m_winLastFocused = (wxWindow *)NULL;
+ m_winLastFocused = NULL;
#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
m_MenuBarHWND = 0;
exflags |= WS_EX_LAYOUTRTL;
#endif
- return MSWCreate(wxCanvasClassName, title.wx_str(), pos, sz, flags, exflags);
+ return MSWCreate(MSWGetRegisteredClassName(),
+ title.wx_str(), pos, sz, flags, exflags);
}
bool wxTopLevelWindowMSW::Create(wxWindow *parent,
{
bool ret wxDUMMY_INITIALIZE(false);
- // init our fields
- Init();
-
wxSize sizeReal = size;
if ( !sizeReal.IsFullySpecified() )
{
// reuse the code in MSWGetStyle() but correct the results slightly for
// the dialog
- dlgTemplate->style = MSWGetStyle(style, &dlgTemplate->dwExtendedStyle);
+ //
+ // NB: we need a temporary variable as we can't pass pointer to
+ // dwExtendedStyle directly, it's not aligned correctly for 64 bit
+ // architectures
+ WXDWORD dwExtendedStyle;
+ dlgTemplate->style = MSWGetStyle(style, &dwExtendedStyle);
+ dlgTemplate->dwExtendedStyle = dwExtendedStyle;
// all dialogs are popups
dlgTemplate->style |= WS_POPUP;
wxTopLevelWindowMSW::~wxTopLevelWindowMSW()
{
+ SendDestroyEvent();
+
#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
SHACTIVATEINFO* info = (SHACTIVATEINFO*) m_activateInfo;
delete info;
m_maximizeOnShow = false;
}
+ else if ( m_iconized )
+ {
+ // iconize and show
+ nShowCmd = SW_MINIMIZE;
+ }
else // just show
{
- if ( GetWindowStyle() & wxFRAME_TOOL_WINDOW )
- nShowCmd = SW_SHOWNA;
- else
- nShowCmd = SW_SHOW;
+ // we shouldn't use SW_SHOW which also activates the window for
+ // tool frames (as they shouldn't steal focus from the main window)
+ // nor for the currently disabled windows as they would be enabled
+ // as a side effect
+ if ( HasFlag(wxFRAME_TOOL_WINDOW) || !IsEnabled() )
+ nShowCmd = SW_SHOWNA;
+ else
+ nShowCmd = SW_SHOW;
}
}
else // hide
void wxTopLevelWindowMSW::Iconize(bool iconize)
{
- DoShowWindow(iconize ? SW_MINIMIZE : SW_RESTORE);
+ if ( IsShown() )
+ {
+ // change the window state immediately
+ DoShowWindow(iconize ? SW_MINIMIZE : SW_RESTORE);
+ }
+ else // hidden
+ {
+ // iconizing the window shouldn't show it so just remember that we need
+ // to become iconized when shown later
+ m_iconized = true;
+ }
}
bool wxTopLevelWindowMSW::IsIconized() const
#ifdef __WXWINCE__
return false;
#else
+ if ( !IsShown() )
+ return m_iconized;
+
// don't use m_iconized, it may be briefly out of sync with the real state
// as it's only modified when we receive a WM_SIZE and we could be called
// from an event handler from one of the messages we receive before it,
return GetLabel();
}
+bool wxTopLevelWindowMSW::DoSelectAndSetIcon(const wxIconBundle& icons,
+ int smX,
+ int smY,
+ int i)
+{
+ const wxSize size(::GetSystemMetrics(smX), ::GetSystemMetrics(smY));
+
+ const wxIcon icon = icons.GetIconOfExactSize(size);
+ if ( icon.Ok() )
+ {
+ ::SendMessage(GetHwnd(), WM_SETICON, i, (LPARAM)GetHiconOf(icon));
+ return true;
+ }
+
+ return false;
+}
+
void wxTopLevelWindowMSW::SetIcons(const wxIconBundle& icons)
{
wxTopLevelWindowBase::SetIcons(icons);
-#if !defined(__WXMICROWIN__)
- const wxIcon& sml = icons.GetIconOfExactSize(16);
- if( sml.Ok() )
+ if ( icons.IsEmpty() )
{
- ::SendMessage( GetHwndOf( this ), WM_SETICON, ICON_SMALL,
- (LPARAM)GetHiconOf(sml) );
+ // FIXME: SetIcons(wxNullIconBundle) should unset existing icons,
+ // but we currently don't do that
+ wxASSERT_MSG( m_icons.IsEmpty(), "unsetting icons doesn't work" );
+ return;
}
- const wxIcon& big = icons.GetIconOfExactSize(32);
- if( big.Ok() )
+ if ( !DoSelectAndSetIcon(icons, SM_CXSMICON, SM_CYSMICON, ICON_SMALL) &&
+ !DoSelectAndSetIcon(icons, SM_CXICON, SM_CYICON, ICON_BIG) )
{
- ::SendMessage( GetHwndOf( this ), WM_SETICON, ICON_BIG,
- (LPARAM)GetHiconOf(big) );
+ wxFAIL_MSG( "icon bundle doesn't contain any suitable icon" );
}
-#endif // !__WXMICROWIN__
}
bool wxTopLevelWindowMSW::EnableCloseButton(bool enable)
#if defined(FLASHW_STOP) && defined(VK_XBUTTON1) && wxUSE_DYNLIB_CLASS
// available in the headers, check if it is supported by the system
typedef BOOL (WINAPI *FlashWindowEx_t)(FLASHWINFO *pfwi);
- FlashWindowEx_t s_pfnFlashWindowEx = NULL;
+ static FlashWindowEx_t s_pfnFlashWindowEx = NULL;
if ( !s_pfnFlashWindowEx )
{
wxDynamicLibrary dllUser32(_T("user32.dll"));
{
#if wxUSE_DYNLIB_CLASS
typedef DWORD (WINAPI *PSETLAYEREDWINDOWATTR)(HWND, DWORD, BYTE, DWORD);
- static PSETLAYEREDWINDOWATTR pSetLayeredWindowAttributes = NULL;
+ static PSETLAYEREDWINDOWATTR
+ pSetLayeredWindowAttributes = (PSETLAYEREDWINDOWATTR)-1;
- if ( pSetLayeredWindowAttributes == NULL )
+ if ( pSetLayeredWindowAttributes == (PSETLAYEREDWINDOWATTR)-1 )
{
wxDynamicLibrary dllUser32(_T("user32.dll"));
+
+ // use RawGetSymbol() and not GetSymbol() to avoid error messages under
+ // Windows 95: there is nothing the user can do about this anyhow
pSetLayeredWindowAttributes = (PSETLAYEREDWINDOWATTR)
- dllUser32.GetSymbol(wxT("SetLayeredWindowAttributes"));
+ dllUser32.RawGetSymbol(wxT("SetLayeredWindowAttributes"));
+
+ // it's ok to destroy dllUser32 here, we link statically to user32.dll
+ // anyhow so it won't be unloaded
}
- if ( pSetLayeredWindowAttributes == NULL )
+
+ if ( !pSetLayeredWindowAttributes )
return false;
#endif // wxUSE_DYNLIB_CLASS
return (os_type == wxOS_WINDOWS_NT && ver_major >= 5);
}
+
+void wxTopLevelWindowMSW::DoFreeze()
+{
+ // do nothing: freezing toplevel window causes paint and mouse events
+ // to go through it any TLWs under it, so the best we can do is to freeze
+ // all children -- and wxWindowBase::Freeze() does that
+}
+
+void wxTopLevelWindowMSW::DoThaw()
+{
+ // intentionally empty -- see DoFreeze()
+}
+
+
// ----------------------------------------------------------------------------
// wxTopLevelWindow event handling
// ----------------------------------------------------------------------------
{
// restore focus to the child which was last focused unless we already
// have it
- wxLogTrace(_T("focus"), _T("wxTLW %08x activated."), (int) m_hWnd);
+ wxLogTrace(_T("focus"), _T("wxTLW %p activated."), m_hWnd);
wxWindow *winFocus = FindFocus();
if ( !winFocus || wxGetTopLevelParent(winFocus) != this )
if ( m_winLastFocused )
{
// let it know that it doesn't have focus any more
- m_winLastFocused->HandleKillFocus((WXHWND)NULL);
+ // But this will already be done via WM_KILLFOCUS, so we'll get two kill
+ // focus events if we call it explicitly.
+ // m_winLastFocused->HandleKillFocus((WXHWND)NULL);
// and don't remember it if it's a child from some other frame
if ( wxGetTopLevelParent(m_winLastFocused) != this )
}
wxLogTrace(_T("focus"),
- _T("wxTLW %08x deactivated, last focused: %08x."),
- (int) m_hWnd,
- (int) (m_winLastFocused ? GetHwndOf(m_winLastFocused)
- : NULL));
+ _T("wxTLW %p deactivated, last focused: %p."),
+ m_hWnd,
+ m_winLastFocused ? GetHwndOf(m_winLastFocused) : NULL);
event.Skip();
}