#pragma hdrstop
#endif
+#if wxUSE_GRAPHICS_CONTEXT
+
#ifndef WX_PRECOMP
-#include "wx/msw/wrapcdlg.h"
-#include "wx/image.h"
-#include "wx/window.h"
-#include "wx/dc.h"
-#include "wx/utils.h"
-#include "wx/dialog.h"
-#include "wx/app.h"
-#include "wx/bitmap.h"
-#include "wx/dcmemory.h"
-#include "wx/log.h"
-#include "wx/icon.h"
-#include "wx/dcprint.h"
-#include "wx/module.h"
+ #include "wx/msw/wrapcdlg.h"
+ #include "wx/image.h"
+ #include "wx/window.h"
+ #include "wx/dc.h"
+ #include "wx/utils.h"
+ #include "wx/dialog.h"
+ #include "wx/app.h"
+ #include "wx/bitmap.h"
+ #include "wx/dcmemory.h"
+ #include "wx/log.h"
+ #include "wx/icon.h"
+ #include "wx/dcprint.h"
+ #include "wx/module.h"
#endif
#include "wx/graphics.h"
+#include "wx/msw/wrapgdip.h"
-#if wxUSE_GRAPHICS_CONTEXT
-
-#include <vector>
+#include "wx/stack.h"
-using namespace std;
+WX_DECLARE_STACK(GraphicsState, GraphicsStates);
//-----------------------------------------------------------------------------
// constants
#include <commdlg.h>
#endif
-// TODO remove this dependency (gdiplus needs the macros)
-
-#ifndef max
-#define max(a,b) (((a) > (b)) ? (a) : (b))
-#endif
-
-#ifndef min
-#define min(a,b) (((a) < (b)) ? (a) : (b))
-#endif
-
-#include "gdiplus.h"
-using namespace Gdiplus;
-
-class WXDLLIMPEXP_CORE wxGDIPlusPath : public wxGraphicsPath
+class wxGDIPlusPathData : public wxGraphicsPathData
{
public :
- wxGDIPlusPath();
- wxGDIPlusPath(wxGraphicsRenderer* renderer, GraphicsPath* path = NULL);
- ~wxGDIPlusPath();
+ wxGDIPlusPathData(wxGraphicsRenderer* renderer, GraphicsPath* path = NULL);
+ ~wxGDIPlusPathData();
- virtual wxGraphicsPath *Clone() const;
+ virtual wxGraphicsObjectRefData *Clone() const;
//
// These are the path primitives from which everything else can be constructed
// begins a new subpath at (x,y)
virtual void MoveToPoint( wxDouble x, wxDouble y );
- // adds a straight line from the current point to (x,y)
+ // adds a straight line from the current point to (x,y)
virtual void AddLineToPoint( wxDouble x, wxDouble y );
// adds a cubic Bezier curve from the current point, using two control points and an end point
virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y );
- // adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
+ // adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) ;
// gets the last point of the current path, (0,0) if not yet set
- virtual void GetCurrentPoint( wxDouble& x, wxDouble&y) ;
+ virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const;
// adds another path
- virtual void AddPath( const wxGraphicsPath* path );
+ virtual void AddPath( const wxGraphicsPathData* path );
// closes the current sub-path
virtual void CloseSubpath();
//
- // These are convenience functions which - if not available natively will be assembled
+ // These are convenience functions which - if not available natively will be assembled
// using the primitives from above
//
- // appends a rectangle as a new closed subpath
+ // appends a rectangle as a new closed subpath
virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) ;
/*
virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ;
*/
- // returns the native path
- virtual void * GetNativePath() const { return m_path; }
-
- // give the native path returned by GetNativePath() back (there might be some deallocations necessary)
- virtual void UnGetNativePath(void * WXUNUSED(path)) {}
+ // returns the native path
+ virtual void * GetNativePath() const { return m_path; }
+
+ // give the native path returned by GetNativePath() back (there might be some deallocations necessary)
+ virtual void UnGetNativePath(void * WXUNUSED(path)) const {}
// transforms each point of this path by the matrix
- virtual void Transform( wxGraphicsMatrix* matrix ) ;
+ virtual void Transform( const wxGraphicsMatrixData* matrix ) ;
// gets the bounding box enclosing all points (possibly including control points)
- virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) ;
+ virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const;
- virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxWINDING_RULE) ;
+ virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const;
private :
GraphicsPath* m_path;
- DECLARE_DYNAMIC_CLASS_NO_COPY(wxGDIPlusPath)
};
-class WXDLLIMPEXP_CORE wxGDIPlusMatrix : public wxGraphicsMatrix
+class wxGDIPlusMatrixData : public wxGraphicsMatrixData
{
public :
- wxGDIPlusMatrix() ;
-
- wxGDIPlusMatrix(wxGraphicsRenderer* renderer, Matrix* matrix = NULL ) ;
- virtual ~wxGDIPlusMatrix() ;
+ wxGDIPlusMatrixData(wxGraphicsRenderer* renderer, Matrix* matrix = NULL) ;
+ virtual ~wxGDIPlusMatrixData() ;
- virtual wxGraphicsMatrix *Clone() const ;
+ virtual wxGraphicsObjectRefData* Clone() const ;
// concatenates the matrix
- virtual void Concat( const wxGraphicsMatrix *t );
-
- // copies the passed in matrix
- virtual void Copy( const wxGraphicsMatrix *t );
+ virtual void Concat( const wxGraphicsMatrixData *t );
// sets the matrix to the respective values
- virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0);
+ // gets the component valuess of the matrix
+ virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL,
+ wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const;
+
// makes this the inverse matrix
virtual void Invert();
// returns true if the elements of the transformation matrix are equal ?
- virtual bool IsEqual( const wxGraphicsMatrix* t) const ;
+ virtual bool IsEqual( const wxGraphicsMatrixData* t) const ;
// return true if this is the identity matrix
- virtual bool IsIdentity();
+ virtual bool IsIdentity() const;
//
// transformation
virtual void Scale( wxDouble xScale , wxDouble yScale );
// add the rotation to this matrix (radians)
- virtual void Rotate( wxDouble angle );
+ virtual void Rotate( wxDouble angle );
//
// apply the transforms
//
// applies that matrix to the point
- virtual void TransformPoint( wxDouble *x, wxDouble *y );
+ virtual void TransformPoint( wxDouble *x, wxDouble *y ) const;
// applies the matrix except for translations
- virtual void TransformDistance( wxDouble *dx, wxDouble *dy );
+ virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const;
// returns the native representation
virtual void * GetNativeMatrix() const;
private:
Matrix* m_matrix ;
-
- DECLARE_DYNAMIC_CLASS_NO_COPY(wxGDIPlusMatrix)
} ;
-class WXDLLIMPEXP_CORE wxGDIPlusPenData : public wxGraphicsObjectRefData
+class wxGDIPlusPenData : public wxGraphicsObjectRefData
{
public:
wxGDIPlusPenData( wxGraphicsRenderer* renderer, const wxPen &pen );
wxDouble m_width;
};
-class WXDLLIMPEXP_CORE wxGDIPlusBrushData : public wxGraphicsObjectRefData
+class wxGDIPlusBrushData : public wxGraphicsObjectRefData
{
public:
wxGDIPlusBrushData( wxGraphicsRenderer* renderer );
wxGDIPlusBrushData( wxGraphicsRenderer* renderer, const wxBrush &brush );
~wxGDIPlusBrushData ();
- void CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
+ void CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
const wxColour&c1, const wxColour&c2 );
void CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
const wxColour &oColor, const wxColour &cColor );
GraphicsPath* m_brushPath;
};
-class WXDLLIMPEXP_CORE wxGDIPlusFontData : public wxGraphicsObjectRefData
+class wxGDIPlusFontData : public wxGraphicsObjectRefData
{
public:
wxGDIPlusFontData( wxGraphicsRenderer* renderer, const wxFont &font, const wxColour& col );
Font* m_font;
};
-class WXDLLIMPEXP_CORE wxGDIPlusContext : public wxGraphicsContext
+class wxGDIPlusContext : public wxGraphicsContext
{
public:
wxGDIPlusContext( wxGraphicsRenderer* renderer, HDC hdc );
virtual void Clip( const wxRegion ®ion );
// clips drawings to the rect
virtual void Clip( wxDouble x, wxDouble y, wxDouble w, wxDouble h );
-
- // resets the clipping to original extent
- virtual void ResetClip();
- virtual void * GetNativeContext();
-
- virtual void StrokePath( const wxGraphicsPath *p );
- virtual void FillPath( const wxGraphicsPath *p , int fillStyle = wxWINDING_RULE );
+ // resets the clipping to original extent
+ virtual void ResetClip();
+
+ virtual void * GetNativeContext();
- virtual void Translate( wxDouble dx , wxDouble dy );
- virtual void Scale( wxDouble xScale , wxDouble yScale );
- virtual void Rotate( wxDouble angle );
+ virtual void StrokePath( const wxGraphicsPath& p );
+ virtual void FillPath( const wxGraphicsPath& p , int fillStyle = wxODDEVEN_RULE );
+
+ virtual void Translate( wxDouble dx , wxDouble dy );
+ virtual void Scale( wxDouble xScale , wxDouble yScale );
+ virtual void Rotate( wxDouble angle );
// concatenates this transform with the current transform of this context
- virtual void ConcatTransform( const wxGraphicsMatrix* matrix );
+ virtual void ConcatTransform( const wxGraphicsMatrix& matrix );
// sets the transform of this context
- virtual void SetTransform( const wxGraphicsMatrix* matrix );
+ virtual void SetTransform( const wxGraphicsMatrix& matrix );
// gets the matrix of this context
- virtual void GetTransform( wxGraphicsMatrix* matrix );
+ virtual wxGraphicsMatrix GetTransform() const;
virtual void DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h );
virtual void DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h );
- virtual void PushState();
+ virtual void PushState();
virtual void PopState();
virtual void DrawText( const wxString &str, wxDouble x, wxDouble y);
virtual void GetTextExtent( const wxString &str, wxDouble *width, wxDouble *height,
wxDouble *descent, wxDouble *externalLeading ) const;
virtual void GetPartialTextExtents(const wxString& text, wxArrayDouble& widths) const;
+ virtual bool ShouldOffset() const;
private:
void Init();
void SetDefaults();
Graphics* m_context;
- vector<GraphicsState> m_stateStack;
+ GraphicsStates m_stateStack;
GraphicsState m_state1;
GraphicsState m_state2;
wxGDIPlusPenData::wxGDIPlusPenData( wxGraphicsRenderer* renderer, const wxPen &pen )
: wxGraphicsObjectRefData(renderer)
-{
+{
Init();
m_width = pen.GetWidth();
if (m_width <= 0.0)
m_pen->SetBrush( m_penBrush );
}
break;
- }
+ }
if ( dashStyle != DashStyleSolid )
m_pen->SetDashStyle(dashStyle);
}
m_brush = new HatchBrush(style,Color( brush.GetColour().Alpha() , brush.GetColour().Red() ,
brush.GetColour().Green() , brush.GetColour().Blue() ), Color::Transparent );
}
- else
+ else
{
wxBitmap* bmp = brush.GetStipple();
if ( bmp && bmp->Ok() )
m_brushPath= NULL;
}
-void wxGDIPlusBrushData::CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2, const wxColour&c1, const wxColour&c2)
+void wxGDIPlusBrushData::CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2, const wxColour&c1, const wxColour&c2)
{
m_brush = new LinearGradientBrush( PointF( x1,y1) , PointF( x2,y2),
Color( c1.Alpha(), c1.Red(),c1.Green() , c1.Blue() ),
// wxGDIPlusFont implementation
//-----------------------------------------------------------------------------
-wxGDIPlusFontData::wxGDIPlusFontData( wxGraphicsRenderer* renderer, const wxFont &font,
+wxGDIPlusFontData::wxGDIPlusFontData( wxGraphicsRenderer* renderer, const wxFont &font,
const wxColour& col ) : wxGraphicsObjectRefData( renderer )
{
m_textBrush = NULL;
// wxGDIPlusPath implementation
//-----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxGDIPlusPath,wxGraphicsPath)
-
-wxGDIPlusPath::wxGDIPlusPath(wxGraphicsRenderer* renderer, GraphicsPath* path ) : wxGraphicsPath(renderer)
+wxGDIPlusPathData::wxGDIPlusPathData(wxGraphicsRenderer* renderer, GraphicsPath* path ) : wxGraphicsPathData(renderer)
{
if ( path )
m_path = path;
m_path = new GraphicsPath();
}
-wxGDIPlusPath::wxGDIPlusPath() : wxGraphicsPath(NULL)
-{
- wxLogDebug(wxT("Illegal Constructor called"));
-}
-
-
-wxGDIPlusPath::~wxGDIPlusPath()
+wxGDIPlusPathData::~wxGDIPlusPathData()
{
delete m_path;
}
-wxGraphicsPath* wxGDIPlusPath::Clone() const
+wxGraphicsObjectRefData* wxGDIPlusPathData::Clone() const
{
- return new wxGDIPlusPath( GetRenderer() , m_path->Clone());
+ return new wxGDIPlusPathData( GetRenderer() , m_path->Clone());
}
-
-
//
// The Primitives
//
-void wxGDIPlusPath::MoveToPoint( wxDouble x , wxDouble y )
+void wxGDIPlusPathData::MoveToPoint( wxDouble x , wxDouble y )
{
m_path->StartFigure();
m_path->AddLine((REAL) x,(REAL) y,(REAL) x,(REAL) y);
}
-void wxGDIPlusPath::AddLineToPoint( wxDouble x , wxDouble y )
+void wxGDIPlusPathData::AddLineToPoint( wxDouble x , wxDouble y )
{
m_path->AddLine((REAL) x,(REAL) y,(REAL) x,(REAL) y);
}
-void wxGDIPlusPath::CloseSubpath()
+void wxGDIPlusPathData::CloseSubpath()
{
m_path->CloseFigure();
}
-void wxGDIPlusPath::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y )
+void wxGDIPlusPathData::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y )
{
PointF c1(cx1,cy1);
PointF c2(cx2,cy2);
}
// gets the last point of the current path, (0,0) if not yet set
-void wxGDIPlusPath::GetCurrentPoint( wxDouble& x, wxDouble&y)
+void wxGDIPlusPathData::GetCurrentPoint( wxDouble* x, wxDouble* y) const
{
PointF start;
m_path->GetLastPoint(&start);
- x = start.X ;
- y = start.Y ;
+ *x = start.X ;
+ *y = start.Y ;
}
-void wxGDIPlusPath::AddArc( wxDouble x, wxDouble y, wxDouble r, double startAngle, double endAngle, bool clockwise )
+void wxGDIPlusPathData::AddArc( wxDouble x, wxDouble y, wxDouble r, double startAngle, double endAngle, bool clockwise )
{
double sweepAngle = endAngle - startAngle ;
- if( abs(sweepAngle) >= 2*M_PI)
+ if( fabs(sweepAngle) >= 2*M_PI)
{
sweepAngle = 2 * M_PI;
}
}
}
- m_path->AddArc((REAL) (x-r),(REAL) (y-r),(REAL) (2*r),(REAL) (2*r),RadToDeg(startAngle),RadToDeg(sweepAngle));
+ m_path->AddArc((REAL) (x-r),(REAL) (y-r),(REAL) (2*r),(REAL) (2*r),RadToDeg(startAngle),RadToDeg(sweepAngle));
}
-void wxGDIPlusPath::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
+void wxGDIPlusPathData::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
{
m_path->AddRectangle(RectF(x,y,w,h));
}
-void wxGDIPlusPath::AddPath( const wxGraphicsPath* path )
+void wxGDIPlusPathData::AddPath( const wxGraphicsPathData* path )
{
m_path->AddPath( (GraphicsPath*) path->GetNativePath(), FALSE);
}
// transforms each point of this path by the matrix
-void wxGDIPlusPath::Transform( wxGraphicsMatrix* matrix )
+void wxGDIPlusPathData::Transform( const wxGraphicsMatrixData* matrix )
{
m_path->Transform( (Matrix*) matrix->GetNativeMatrix() );
}
// gets the bounding box enclosing all points (possibly including control points)
-void wxGDIPlusPath::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h)
+void wxGDIPlusPathData::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const
{
RectF bounds;
m_path->GetBounds( &bounds, NULL, NULL) ;
*h = bounds.Height;
}
-bool wxGDIPlusPath::Contains( wxDouble x, wxDouble y, int fillStyle )
+bool wxGDIPlusPathData::Contains( wxDouble x, wxDouble y, int fillStyle ) const
{
m_path->SetFillMode( fillStyle == wxODDEVEN_RULE ? FillModeAlternate : FillModeWinding);
return m_path->IsVisible( (FLOAT) x,(FLOAT) y) == TRUE ;
}
//-----------------------------------------------------------------------------
-// wxGDIPlusMatrix implementation
+// wxGDIPlusMatrixData implementation
//-----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxGDIPlusMatrix,wxGraphicsMatrix)
-
-wxGDIPlusMatrix::wxGDIPlusMatrix() : wxGraphicsMatrix(NULL)
-{
- wxLogDebug(wxT("Illegal Constructor called"));
-}
-
-wxGDIPlusMatrix::wxGDIPlusMatrix(wxGraphicsRenderer* renderer, Matrix* matrix )
- : wxGraphicsMatrix(renderer)
+wxGDIPlusMatrixData::wxGDIPlusMatrixData(wxGraphicsRenderer* renderer, Matrix* matrix )
+ : wxGraphicsMatrixData(renderer)
{
if ( matrix )
m_matrix = matrix ;
m_matrix = new Matrix();
}
-wxGDIPlusMatrix::~wxGDIPlusMatrix()
+wxGDIPlusMatrixData::~wxGDIPlusMatrixData()
{
delete m_matrix;
}
-wxGraphicsMatrix *wxGDIPlusMatrix::Clone() const
+wxGraphicsObjectRefData *wxGDIPlusMatrixData::Clone() const
{
- return new wxGDIPlusMatrix( GetRenderer(), m_matrix->Clone());
+ return new wxGDIPlusMatrixData( GetRenderer(), m_matrix->Clone());
}
// concatenates the matrix
-void wxGDIPlusMatrix::Concat( const wxGraphicsMatrix *t )
+void wxGDIPlusMatrixData::Concat( const wxGraphicsMatrixData *t )
{
m_matrix->Multiply( (Matrix*) t->GetNativeMatrix());
}
-// copies the passed in matrix
-void wxGDIPlusMatrix::Copy( const wxGraphicsMatrix *t )
-{
- delete m_matrix;
- m_matrix = ((Matrix*) t->GetNativeMatrix())->Clone();
-}
-
// sets the matrix to the respective values
-void wxGDIPlusMatrix::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d,
+void wxGDIPlusMatrixData::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d,
wxDouble tx, wxDouble ty)
{
m_matrix->SetElements(a,b,c,d,tx,ty);
}
+// gets the component valuess of the matrix
+void wxGDIPlusMatrixData::Get(wxDouble* a, wxDouble* b, wxDouble* c,
+ wxDouble* d, wxDouble* tx, wxDouble* ty) const
+{
+ REAL elements[6];
+ m_matrix->GetElements(elements);
+ if (a) *a = elements[0];
+ if (b) *b = elements[1];
+ if (c) *c = elements[2];
+ if (d) *d = elements[3];
+ if (tx) *tx= elements[4];
+ if (ty) *ty= elements[5];
+}
+
// makes this the inverse matrix
-void wxGDIPlusMatrix::Invert()
+void wxGDIPlusMatrixData::Invert()
{
m_matrix->Invert();
}
// returns true if the elements of the transformation matrix are equal ?
-bool wxGDIPlusMatrix::IsEqual( const wxGraphicsMatrix* t) const
+bool wxGDIPlusMatrixData::IsEqual( const wxGraphicsMatrixData* t) const
{
return m_matrix->Equals((Matrix*) t->GetNativeMatrix())== TRUE ;
}
// return true if this is the identity matrix
-bool wxGDIPlusMatrix::IsIdentity()
+bool wxGDIPlusMatrixData::IsIdentity() const
{
return m_matrix->IsIdentity() == TRUE ;
}
//
// add the translation to this matrix
-void wxGDIPlusMatrix::Translate( wxDouble dx , wxDouble dy )
+void wxGDIPlusMatrixData::Translate( wxDouble dx , wxDouble dy )
{
m_matrix->Translate(dx,dy);
}
// add the scale to this matrix
-void wxGDIPlusMatrix::Scale( wxDouble xScale , wxDouble yScale )
+void wxGDIPlusMatrixData::Scale( wxDouble xScale , wxDouble yScale )
{
m_matrix->Scale(xScale,yScale);
}
// add the rotation to this matrix (radians)
-void wxGDIPlusMatrix::Rotate( wxDouble angle )
+void wxGDIPlusMatrixData::Rotate( wxDouble angle )
{
m_matrix->Rotate( angle );
}
//
// applies that matrix to the point
-void wxGDIPlusMatrix::TransformPoint( wxDouble *x, wxDouble *y )
+void wxGDIPlusMatrixData::TransformPoint( wxDouble *x, wxDouble *y ) const
{
PointF pt(*x,*y);
m_matrix->TransformPoints(&pt);
}
// applies the matrix except for translations
-void wxGDIPlusMatrix::TransformDistance( wxDouble *dx, wxDouble *dy )
+void wxGDIPlusMatrixData::TransformDistance( wxDouble *dx, wxDouble *dy ) const
{
PointF pt(*dx,*dy);
m_matrix->TransformVectors(&pt);
}
// returns the native representation
-void * wxGDIPlusMatrix::GetNativeMatrix() const
+void * wxGDIPlusMatrixData::GetNativeMatrix() const
{
return m_matrix;
}
IMPLEMENT_DYNAMIC_CLASS(wxGDIPlusContext,wxGraphicsContext)
-wxGDIPlusContext::wxGDIPlusContext( wxGraphicsRenderer* renderer, HDC hdc )
+wxGDIPlusContext::wxGDIPlusContext( wxGraphicsRenderer* renderer, HDC hdc )
: wxGraphicsContext(renderer)
{
Init();
void wxGDIPlusContext::Clip( const wxRegion ®ion )
{
- m_context->SetClip((HRGN)region.GetHRGN(),CombineModeIntersect);
+ Region rgn((HRGN)region.GetHRGN());
+ m_context->SetClip(&rgn,CombineModeIntersect);
}
void wxGDIPlusContext::Clip( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
{
m_context->SetClip(RectF(x,y,w,h),CombineModeIntersect);
}
-
+
void wxGDIPlusContext::ResetClip()
{
m_context->ResetClip();
}
-void wxGDIPlusContext::StrokePath( const wxGraphicsPath *path )
+void wxGDIPlusContext::StrokePath( const wxGraphicsPath& path )
{
if ( !m_pen.IsNull() )
{
- m_context->DrawPath( ((wxGDIPlusPenData*)m_pen.GetGraphicsData())->GetGDIPlusPen() , (GraphicsPath*) path->GetNativePath() );
+ m_context->DrawPath( ((wxGDIPlusPenData*)m_pen.GetGraphicsData())->GetGDIPlusPen() , (GraphicsPath*) path.GetNativePath() );
}
}
-void wxGDIPlusContext::FillPath( const wxGraphicsPath *path , int fillStyle )
+void wxGDIPlusContext::FillPath( const wxGraphicsPath& path , int fillStyle )
{
if ( !m_brush.IsNull() )
{
- ((GraphicsPath*) path->GetNativePath())->SetFillMode( fillStyle == wxODDEVEN_RULE ? FillModeAlternate : FillModeWinding);
- m_context->FillPath( ((wxGDIPlusBrushData*)m_brush.GetRefData())->GetGDIPlusBrush() ,
- (GraphicsPath*) path->GetNativePath());
+ ((GraphicsPath*) path.GetNativePath())->SetFillMode( fillStyle == wxODDEVEN_RULE ? FillModeAlternate : FillModeWinding);
+ m_context->FillPath( ((wxGDIPlusBrushData*)m_brush.GetRefData())->GetGDIPlusBrush() ,
+ (GraphicsPath*) path.GetNativePath());
}
}
-void wxGDIPlusContext::Rotate( wxDouble angle )
+void wxGDIPlusContext::Rotate( wxDouble angle )
{
m_context->RotateTransform( RadToDeg(angle) );
}
-void wxGDIPlusContext::Translate( wxDouble dx , wxDouble dy )
+void wxGDIPlusContext::Translate( wxDouble dx , wxDouble dy )
{
m_context->TranslateTransform( dx , dy );
}
void wxGDIPlusContext::PushState()
{
GraphicsState state = m_context->Save();
- m_stateStack.push_back(state);
+ m_stateStack.push(state);
}
-void wxGDIPlusContext::PopState()
+void wxGDIPlusContext::PopState()
{
- GraphicsState state = m_stateStack.back();
- m_stateStack.pop_back();
+ GraphicsState state = m_stateStack.top();
+ m_stateStack.pop();
m_context->Restore(state);
}
-// the built-in conversions functions create non-premultiplied bitmaps, while GDIPlus needs them in the
-// premultiplied format, therefore in the failing cases we create a new bitmap using the non-premultiplied
+// the built-in conversions functions create non-premultiplied bitmaps, while GDIPlus needs them in the
+// premultiplied format, therefore in the failing cases we create a new bitmap using the non-premultiplied
// bytes as parameter
-void wxGDIPlusContext::DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h )
+void wxGDIPlusContext::DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h )
{
Bitmap* image = NULL;
Bitmap* helper = NULL;
if ( bmp.GetMask() )
- {
+ {
Bitmap interim((HBITMAP)bmp.GetHBITMAP(),(HPALETTE)bmp.GetPalette()->GetHPALETTE()) ;
size_t width = interim.GetWidth();
wxASSERT(interimMask.GetPixelFormat() == PixelFormat1bppIndexed);
BitmapData dataMask ;
- interimMask.LockBits(&bounds,ImageLockModeRead,
+ interimMask.LockBits(&bounds,ImageLockModeRead,
interimMask.GetPixelFormat(),&dataMask);
}
else
{
- image = Bitmap::FromHBITMAP((HBITMAP)bmp.GetHBITMAP(),(HPALETTE)bmp.GetPalette()->GetHPALETTE());
+ image = Bitmap::FromHBITMAP((HBITMAP)bmp.GetHBITMAP(),(HPALETTE)bmp.GetPalette()->GetHPALETTE());
if ( GetPixelFormatSize(image->GetPixelFormat()) == 32 )
{
size_t width = image->GetWidth();
helper->LockBits(&bounds, ImageLockModeRead,
helper->GetPixelFormat(),&data);
- image = new Bitmap(data.Width, data.Height, data.Stride,
+ image = new Bitmap(data.Width, data.Height, data.Stride,
PixelFormat32bppARGB , (BYTE*) data.Scan0);
helper->UnlockBits(&data);
delete helper ;
}
-void wxGDIPlusContext::DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h )
+void wxGDIPlusContext::DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h )
{
HICON hIcon = (HICON)icon.GetHICON();
ICONINFO iconInfo ;
interim.LockBits(&bounds, ImageLockModeRead,
interim.GetPixelFormat(),&data);
- image = new Bitmap(data.Width, data.Height, data.Stride,
+ image = new Bitmap(data.Width, data.Height, data.Stride,
PixelFormat32bppARGB , (BYTE*) data.Scan0);
interim.UnlockBits(&data);
}
DeleteObject(iconInfo.hbmMask);
}
-void wxGDIPlusContext::DrawText( const wxString &str, wxDouble x, wxDouble y )
+void wxGDIPlusContext::DrawText( const wxString &str, wxDouble x, wxDouble y )
{
if ( m_font.IsNull() || str.IsEmpty())
return ;
wxWCharBuffer s = str.wc_str( *wxConvUI );
- m_context->DrawString( s , -1 , ((wxGDIPlusFontData*)m_font.GetRefData())->GetGDIPlusFont() ,
+ m_context->DrawString( s , -1 , ((wxGDIPlusFontData*)m_font.GetRefData())->GetGDIPlusFont() ,
PointF( x , y ) , ((wxGDIPlusFontData*)m_font.GetRefData())->GetGDIPlusBrush() );
// TODO m_backgroundMode == wxSOLID
}
wxWCharBuffer s = str.wc_str( *wxConvUI );
FontFamily ffamily ;
Font* f = ((wxGDIPlusFontData*)m_font.GetRefData())->GetGDIPlusFont();
-
+
f->GetFamily(&ffamily) ;
REAL factorY = m_context->GetDpiY() / 72.0 ;
if ( externalLeading )
*externalLeading = (rHeight - rAscent - rDescent) * factorY + 0.5 ;
// measuring empty strings is not guaranteed, so do it by hand
- if ( str.IsEmpty())
+ if ( str.IsEmpty())
{
if ( width )
*width = 0 ;
}
}
-void wxGDIPlusContext::GetPartialTextExtents(const wxString& text, wxArrayDouble& widths) const
+void wxGDIPlusContext::GetPartialTextExtents(const wxString& text, wxArrayDouble& widths) const
{
widths.Empty();
widths.Add(0, text.length());
CharacterRange* ranges = new CharacterRange[len] ;
Region* regions = new Region[len];
- for( size_t i = 0 ; i < len ; ++i)
+ size_t i;
+ for( i = 0 ; i < len ; ++i)
{
ranges[i].First = i ;
ranges[i].Length = 1 ;
m_context->MeasureCharacterRanges(ws, -1 , f,layoutRect, &strFormat,1,regions) ;
RectF bbox ;
- for ( size_t i = 0 ; i < len ; ++i)
+ for ( i = 0 ; i < len ; ++i)
{
regions[i].GetBounds(&bbox,m_context);
widths[i] = bbox.GetRight()-bbox.GetLeft();
}
}
-void* wxGDIPlusContext::GetNativeContext()
+bool wxGDIPlusContext::ShouldOffset() const
+{
+ int penwidth = 0 ;
+ if ( !m_pen.IsNull() )
+ {
+ penwidth = (int)((wxGDIPlusPenData*)m_pen.GetRefData())->GetWidth();
+ if ( penwidth == 0 )
+ penwidth = 1;
+ }
+ return ( penwidth % 2 ) == 1;
+}
+
+void* wxGDIPlusContext::GetNativeContext()
{
- return m_context;
+ return m_context;
}
// concatenates this transform with the current transform of this context
-void wxGDIPlusContext::ConcatTransform( const wxGraphicsMatrix* matrix )
+void wxGDIPlusContext::ConcatTransform( const wxGraphicsMatrix& matrix )
{
- m_context->MultiplyTransform((Matrix*) matrix->GetNativeMatrix());
+ m_context->MultiplyTransform((Matrix*) matrix.GetNativeMatrix());
}
// sets the transform of this context
-void wxGDIPlusContext::SetTransform( const wxGraphicsMatrix* matrix )
+void wxGDIPlusContext::SetTransform( const wxGraphicsMatrix& matrix )
{
- m_context->SetTransform((Matrix*) matrix->GetNativeMatrix());
+ m_context->SetTransform((Matrix*) matrix.GetNativeMatrix());
}
// gets the matrix of this context
-void wxGDIPlusContext::GetTransform( wxGraphicsMatrix* matrix )
+wxGraphicsMatrix wxGDIPlusContext::GetTransform() const
{
- m_context->GetTransform((Matrix*) matrix->GetNativeMatrix());
+ wxGraphicsMatrix matrix = CreateMatrix();
+ m_context->GetTransform((Matrix*) matrix.GetNativeMatrix());
+ return matrix;
}
//-----------------------------------------------------------------------------
// wxGDIPlusRenderer declaration
//-----------------------------------------------------------------------------
-class WXDLLIMPEXP_CORE wxGDIPlusRenderer : public wxGraphicsRenderer
+class wxGDIPlusRenderer : public wxGraphicsRenderer
{
public :
- wxGDIPlusRenderer()
+ wxGDIPlusRenderer()
{
m_loaded = false;
- m_gditoken = NULL;
+ m_gditoken = 0;
}
- virtual ~wxGDIPlusRenderer()
+ virtual ~wxGDIPlusRenderer()
{
if (m_loaded)
{
virtual wxGraphicsContext * CreateContext( const wxWindowDC& dc);
+ virtual wxGraphicsContext * CreateContext( const wxMemoryDC& dc);
+
virtual wxGraphicsContext * CreateContextFromNativeContext( void * context );
virtual wxGraphicsContext * CreateContextFromNativeWindow( void * window );
virtual wxGraphicsContext * CreateContext( wxWindow* window );
+ virtual wxGraphicsContext * CreateMeasuringContext();
+
// Path
- virtual wxGraphicsPath * CreatePath();
+ virtual wxGraphicsPath CreatePath();
// Matrix
- virtual wxGraphicsMatrix * CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0);
virtual wxGraphicsBrush CreateBrush(const wxBrush& brush ) ;
// sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2
- virtual wxGraphicsBrush CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
+ virtual wxGraphicsBrush CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
const wxColour&c1, const wxColour&c2) ;
- // sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
+ // sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
// with radius r and color cColor
virtual wxGraphicsBrush CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
const wxColour &oColor, const wxColour &cColor) ;
void EnsureIsLoaded();
void Load();
void Unload();
+ friend class wxGDIPlusRendererModule;
private :
bool m_loaded;
- DWORD m_gditoken;
+ ULONG_PTR m_gditoken;
DECLARE_DYNAMIC_CLASS_NO_COPY(wxGDIPlusRenderer)
} ;
void wxGDIPlusRenderer::Unload()
{
if ( m_gditoken )
+ {
GdiplusShutdown(m_gditoken);
+ m_gditoken = NULL;
+ }
+ m_loaded = false;
}
wxGraphicsContext * wxGDIPlusRenderer::CreateContext( const wxWindowDC& dc)
return new wxGDIPlusContext(this,(HDC) dc.GetHDC());
}
+wxGraphicsContext * wxGDIPlusRenderer::CreateContext( const wxMemoryDC& dc)
+{
+ EnsureIsLoaded();
+ return new wxGDIPlusContext(this,(HDC) dc.GetHDC());
+}
+
+wxGraphicsContext * wxGDIPlusRenderer::CreateMeasuringContext()
+{
+ EnsureIsLoaded();
+ return NULL;
+ // TODO use GetDC(NULL) but then we have to release it from the context
+ //return new wxGDIPlusContext(this,(HDC) dc.GetHDC());
+}
+
wxGraphicsContext * wxGDIPlusRenderer::CreateContextFromNativeContext( void * context )
{
EnsureIsLoaded();
// Path
-wxGraphicsPath * wxGDIPlusRenderer::CreatePath()
+wxGraphicsPath wxGDIPlusRenderer::CreatePath()
{
EnsureIsLoaded();
- return new wxGDIPlusPath( this );
+ wxGraphicsPath m;
+ m.SetRefData( new wxGDIPlusPathData(this));
+ return m;
}
// Matrix
-wxGraphicsMatrix * wxGDIPlusRenderer::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
+wxGraphicsMatrix wxGDIPlusRenderer::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
wxDouble tx, wxDouble ty)
{
EnsureIsLoaded();
- wxGDIPlusMatrix* m = new wxGDIPlusMatrix( this );
- m->Set( a,b,c,d,tx,ty ) ;
+ wxGraphicsMatrix m;
+ wxGDIPlusMatrixData* data = new wxGDIPlusMatrixData( this );
+ data->Set( a,b,c,d,tx,ty ) ;
+ m.SetRefData(data);
return m;
}
-wxGraphicsPen wxGDIPlusRenderer::CreatePen(const wxPen& pen)
+wxGraphicsPen wxGDIPlusRenderer::CreatePen(const wxPen& pen)
{
EnsureIsLoaded();
if ( !pen.Ok() || pen.GetStyle() == wxTRANSPARENT )
}
}
-wxGraphicsBrush wxGDIPlusRenderer::CreateBrush(const wxBrush& brush )
+wxGraphicsBrush wxGDIPlusRenderer::CreateBrush(const wxBrush& brush )
{
EnsureIsLoaded();
if ( !brush.Ok() || brush.GetStyle() == wxTRANSPARENT )
}
// sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2
-wxGraphicsBrush wxGDIPlusRenderer::CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
- const wxColour&c1, const wxColour&c2)
+wxGraphicsBrush wxGDIPlusRenderer::CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
+ const wxColour&c1, const wxColour&c2)
{
EnsureIsLoaded();
wxGraphicsBrush p;
return p;
}
-// sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
+// sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
// with radius r and color cColor
wxGraphicsBrush wxGDIPlusRenderer::CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
- const wxColour &oColor, const wxColour &cColor)
+ const wxColour &oColor, const wxColour &cColor)
{
EnsureIsLoaded();
wxGraphicsBrush p;
}
// sets the font
-wxGraphicsFont wxGDIPlusRenderer::CreateFont( const wxFont &font , const wxColour &col )
+wxGraphicsFont wxGDIPlusRenderer::CreateFont( const wxFont &font , const wxColour &col )
{
EnsureIsLoaded();
if ( font.Ok() )
- {
+ {
wxGraphicsFont p;
p.SetRefData(new wxGDIPlusFontData( this , font, col ));
return p;
return wxNullGraphicsFont;
}
+// Shutdown GDI+ at app exit, before possible dll unload
+class wxGDIPlusRendererModule : public wxModule
+{
+public:
+ virtual bool OnInit() { return true; }
+ virtual void OnExit() { gs_GDIPlusRenderer.Unload(); }
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxGDIPlusRendererModule)
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxGDIPlusRendererModule, wxModule)
+
#endif // wxUSE_GRAPHICS_CONTEXT