- virtual void Translate( wxDouble dx , wxDouble dy );
- virtual void Scale( wxDouble xScale , wxDouble yScale );
- virtual void Rotate( wxDouble angle );
+ virtual void StrokePath( const wxGraphicsPath& p );
+ virtual void FillPath( const wxGraphicsPath& p , int fillStyle = wxODDEVEN_RULE );
+
+ virtual void Translate( wxDouble dx , wxDouble dy );
+ virtual void Scale( wxDouble xScale , wxDouble yScale );
+ virtual void Rotate( wxDouble angle );