#include "wx/dynarray.h"
class WXDLLIMPEXP_CORE wxWindowDC;
+class WXDLLIMPEXP_CORE wxMemoryDC;
class WXDLLIMPEXP_CORE wxGraphicsContext;
class WXDLLIMPEXP_CORE wxGraphicsPath;
class WXDLLIMPEXP_CORE wxGraphicsMatrix;
virtual wxObjectRefData* CreateRefData() const;
virtual wxObjectRefData* CloneRefData(const wxObjectRefData* data) const;
- DECLARE_DYNAMIC_CLASS(wxGraphicsObject);
+ DECLARE_DYNAMIC_CLASS(wxGraphicsObject)
} ;
class WXDLLIMPEXP_CORE wxGraphicsPen : public wxGraphicsObject
extern WXDLLEXPORT_DATA(wxGraphicsFont) wxNullGraphicsFont;
-class WXDLLIMPEXP_CORE wxGraphicsPath : public wxGraphicsObject
+class WXDLLIMPEXP_CORE wxGraphicsMatrixData : public wxGraphicsObjectRefData
{
public :
- wxGraphicsPath(wxGraphicsRenderer* renderer) : wxGraphicsObject(renderer) {}
- virtual ~wxGraphicsPath() {}
-
- virtual wxGraphicsPath *Clone() const = 0;
+ wxGraphicsMatrixData( wxGraphicsRenderer* renderer) :
+ wxGraphicsObjectRefData(renderer) {}
+
+ virtual ~wxGraphicsMatrixData() {}
+
+ // concatenates the matrix
+ virtual void Concat( const wxGraphicsMatrixData *t ) = 0;
+
+ // sets the matrix to the respective values
+ virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ wxDouble tx=0.0, wxDouble ty=0.0) = 0;
+
+ // gets the component valuess of the matrix
+ virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL,
+ wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const = 0;
+
+ // makes this the inverse matrix
+ virtual void Invert() = 0;
+
+ // returns true if the elements of the transformation matrix are equal ?
+ virtual bool IsEqual( const wxGraphicsMatrixData* t) const = 0;
+
+ // return true if this is the identity matrix
+ virtual bool IsIdentity() const = 0;
+
+ //
+ // transformation
+ //
+
+ // add the translation to this matrix
+ virtual void Translate( wxDouble dx , wxDouble dy ) = 0;
+
+ // add the scale to this matrix
+ virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0;
+
+ // add the rotation to this matrix (radians)
+ virtual void Rotate( wxDouble angle ) = 0;
+
+ //
+ // apply the transforms
+ //
+
+ // applies that matrix to the point
+ virtual void TransformPoint( wxDouble *x, wxDouble *y ) const = 0;
+
+ // applies the matrix except for translations
+ virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const =0;
+
+ // returns the native representation
+ virtual void * GetNativeMatrix() const = 0;
+} ;
+
+class WXDLLIMPEXP_CORE wxGraphicsMatrix : public wxGraphicsObject
+{
+public :
+ wxGraphicsMatrix() {}
+
+ virtual ~wxGraphicsMatrix() {}
+
+ // concatenates the matrix
+ virtual void Concat( const wxGraphicsMatrix *t );
+ void Concat( const wxGraphicsMatrix &t ) { Concat( &t ); }
+
+ // sets the matrix to the respective values
+ virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ wxDouble tx=0.0, wxDouble ty=0.0);
+
+ // gets the component valuess of the matrix
+ virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL,
+ wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const;
+
+ // makes this the inverse matrix
+ virtual void Invert();
+
+ // returns true if the elements of the transformation matrix are equal ?
+ virtual bool IsEqual( const wxGraphicsMatrix* t) const;
+ bool IsEqual( const wxGraphicsMatrix& t) const { return IsEqual( &t ); }
+
+ // return true if this is the identity matrix
+ virtual bool IsIdentity() const;
+
+ //
+ // transformation
+ //
+
+ // add the translation to this matrix
+ virtual void Translate( wxDouble dx , wxDouble dy );
+
+ // add the scale to this matrix
+ virtual void Scale( wxDouble xScale , wxDouble yScale );
+
+ // add the rotation to this matrix (radians)
+ virtual void Rotate( wxDouble angle );
+
+ //
+ // apply the transforms
+ //
+
+ // applies that matrix to the point
+ virtual void TransformPoint( wxDouble *x, wxDouble *y ) const;
+
+ // applies the matrix except for translations
+ virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const;
+
+ // returns the native representation
+ virtual void * GetNativeMatrix() const;
+
+ const wxGraphicsMatrixData* GetMatrixData() const
+ { return (const wxGraphicsMatrixData*) GetRefData(); }
+ wxGraphicsMatrixData* GetMatrixData()
+ { return (wxGraphicsMatrixData*) GetRefData(); }
+
+private :
+ DECLARE_DYNAMIC_CLASS(wxGraphicsMatrix)
+} ;
+
+extern WXDLLEXPORT_DATA(wxGraphicsMatrix) wxNullGraphicsMatrix;
+
+class WXDLLIMPEXP_CORE wxGraphicsPathData : public wxGraphicsObjectRefData
+{
+public :
+ wxGraphicsPathData(wxGraphicsRenderer* renderer) : wxGraphicsObjectRefData(renderer) {}
+ virtual ~wxGraphicsPathData() {}
//
// These are the path primitives from which everything else can be constructed
// begins a new subpath at (x,y)
virtual void MoveToPoint( wxDouble x, wxDouble y ) = 0;
- void MoveToPoint( const wxPoint2DDouble& p);
// adds a straight line from the current point to (x,y)
virtual void AddLineToPoint( wxDouble x, wxDouble y ) = 0;
- void AddLineToPoint( const wxPoint2DDouble& p);
// adds a cubic Bezier curve from the current point, using two control points and an end point
virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) = 0;
- void AddCurveToPoint( const wxPoint2DDouble& c1, const wxPoint2DDouble& c2, const wxPoint2DDouble& e);
-
+
// adds another path
- virtual void AddPath( const wxGraphicsPath* path ) =0;
+ virtual void AddPath( const wxGraphicsPathData* path ) =0;
// closes the current sub-path
virtual void CloseSubpath() = 0;
// gets the last point of the current path, (0,0) if not yet set
- virtual void GetCurrentPoint( wxDouble& x, wxDouble&y) = 0;
- wxPoint2DDouble GetCurrentPoint();
+ virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const = 0;
// adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) = 0;
- void AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise);
//
// These are convenience functions which - if not available natively will be assembled
// appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ;
-
+
// appends an ellipse
virtual void AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
// returns the native path
virtual void * GetNativePath() const = 0;
-
+
// give the native path returned by GetNativePath() back (there might be some deallocations necessary)
- virtual void UnGetNativePath(void *p) = 0;
-
+ virtual void UnGetNativePath(void *p) const= 0;
+
// transforms each point of this path by the matrix
- virtual void Transform( wxGraphicsMatrix* matrix ) =0;
-
+ virtual void Transform( const wxGraphicsMatrixData* matrix ) =0;
+
// gets the bounding box enclosing all points (possibly including control points)
- virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) =0;
- wxRect2DDouble GetBox();
-
- virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxWINDING_RULE) =0;
- bool Contains( const wxPoint2DDouble& c, int fillStyle = wxWINDING_RULE);
-
- DECLARE_NO_COPY_CLASS(wxGraphicsPath)
- DECLARE_ABSTRACT_CLASS(wxGraphicsPath)
+ virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const=0;
+
+ virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const=0;
};
-class WXDLLIMPEXP_CORE wxGraphicsMatrix : public wxGraphicsObject
+class WXDLLIMPEXP_CORE wxGraphicsPath : public wxGraphicsObject
{
public :
- wxGraphicsMatrix(wxGraphicsRenderer* renderer) : wxGraphicsObject(renderer) {}
-
- virtual ~wxGraphicsMatrix() {}
+ wxGraphicsPath() {}
+ virtual ~wxGraphicsPath() {}
- virtual wxGraphicsMatrix *Clone() const = 0;
+ //
+ // These are the path primitives from which everything else can be constructed
+ //
- // concatenates the matrix
- virtual void Concat( const wxGraphicsMatrix *t ) = 0;
- void Concat( const wxGraphicsMatrix &t ) { Concat( &t ); }
-
- // copies the passed in matrix
- virtual void Copy( const wxGraphicsMatrix *t ) = 0;
- void Copy( const wxGraphicsMatrix &t ) { Copy( &t ); }
+ // begins a new subpath at (x,y)
+ virtual void MoveToPoint( wxDouble x, wxDouble y );
+ void MoveToPoint( const wxPoint2DDouble& p);
- // sets the matrix to the respective values
- virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
- wxDouble tx=0.0, wxDouble ty=0.0) = 0;
+ // adds a straight line from the current point to (x,y)
+ virtual void AddLineToPoint( wxDouble x, wxDouble y );
+ void AddLineToPoint( const wxPoint2DDouble& p);
- // makes this the inverse matrix
- virtual void Invert() = 0;
-
- // returns true if the elements of the transformation matrix are equal ?
- virtual bool IsEqual( const wxGraphicsMatrix* t) const = 0;
- bool IsEqual( const wxGraphicsMatrix& t) const { return IsEqual( &t ); }
-
- // return true if this is the identity matrix
- virtual bool IsIdentity() = 0;
+ // adds a cubic Bezier curve from the current point, using two control points and an end point
+ virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) ;
+ void AddCurveToPoint( const wxPoint2DDouble& c1, const wxPoint2DDouble& c2, const wxPoint2DDouble& e);
+ // adds another path
+ virtual void AddPath( const wxGraphicsPath& path );
+
+ // closes the current sub-path
+ virtual void CloseSubpath() ;
+
+ // gets the last point of the current path, (0,0) if not yet set
+ virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const;
+ wxPoint2DDouble GetCurrentPoint() const;
+
+ // adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
+ virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) ;
+ void AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise);
+
//
- // transformation
+ // These are convenience functions which - if not available natively will be assembled
+ // using the primitives from above
//
+
+ // adds a quadratic Bezier curve from the current point, using a control point and an end point
+ virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y );
+
+ // appends a rectangle as a new closed subpath
+ virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h );
+
+ // appends an ellipsis as a new closed subpath fitting the passed rectangle
+ virtual void AddCircle( wxDouble x, wxDouble y, wxDouble r );
+
+ // appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
+ virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ;
- // add the translation to this matrix
- virtual void Translate( wxDouble dx , wxDouble dy ) = 0;
+ // appends an ellipse
+ virtual void AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
- // add the scale to this matrix
- virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0;
+ // appends a rounded rectangle
+ virtual void AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius);
- // add the rotation to this matrix (radians)
- virtual void Rotate( wxDouble angle ) = 0;
+ // returns the native path
+ virtual void * GetNativePath() const;
- //
- // apply the transforms
- //
+ // give the native path returned by GetNativePath() back (there might be some deallocations necessary)
+ virtual void UnGetNativePath(void *p)const;
- // applies that matrix to the point
- virtual void TransformPoint( wxDouble *x, wxDouble *y ) = 0;
+ // transforms each point of this path by the matrix
+ virtual void Transform( const wxGraphicsMatrix& matrix );
- // applies the matrix except for translations
- virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) =0;
+ // gets the bounding box enclosing all points (possibly including control points)
+ virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h)const;
+ wxRect2DDouble GetBox()const;
- // returns the native representation
- virtual void * GetNativeMatrix() const = 0;
+ virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE)const;
+ bool Contains( const wxPoint2DDouble& c, int fillStyle = wxODDEVEN_RULE)const;
- DECLARE_NO_COPY_CLASS(wxGraphicsMatrix)
- DECLARE_ABSTRACT_CLASS(wxGraphicsMatrix)
+ const wxGraphicsPathData* GetPathData() const
+ { return (const wxGraphicsPathData*) GetRefData(); }
+ wxGraphicsPathData* GetPathData()
+ { return (wxGraphicsPathData*) GetRefData(); }
+
+private :
+ DECLARE_DYNAMIC_CLASS(wxGraphicsPath)
} ;
+extern WXDLLEXPORT_DATA(wxGraphicsPath) wxNullGraphicsPath;
+
+
class WXDLLIMPEXP_CORE wxGraphicsContext : public wxGraphicsObject
{
public:
static wxGraphicsContext* Create( const wxWindowDC& dc) ;
+#ifdef __WXMSW__
+ static wxGraphicsContext * Create( const wxMemoryDC& dc) ;
+#endif
+
static wxGraphicsContext* CreateFromNative( void * context ) ;
static wxGraphicsContext* CreateFromNativeWindow( void * window ) ;
static wxGraphicsContext* Create( wxWindow* window ) ;
- wxGraphicsPath * CreatePath();
+ // create a context that can be used for measuring texts only, no drawing allowed
+ static wxGraphicsContext * Create();
+
+ wxGraphicsPath CreatePath() const;
- virtual wxGraphicsPen CreatePen(const wxPen& pen);
+ virtual wxGraphicsPen CreatePen(const wxPen& pen) const;
- virtual wxGraphicsBrush CreateBrush(const wxBrush& brush );
+ virtual wxGraphicsBrush CreateBrush(const wxBrush& brush ) const;
// sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2
virtual wxGraphicsBrush CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
- const wxColour&c1, const wxColour&c2);
+ const wxColour&c1, const wxColour&c2) const;
// sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
// with radius r and color cColor
virtual wxGraphicsBrush CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
- const wxColour &oColor, const wxColour &cColor);
+ const wxColour &oColor, const wxColour &cColor) const;
// sets the font
- virtual wxGraphicsFont CreateFont( const wxFont &font , const wxColour &col = *wxBLACK );
+ virtual wxGraphicsFont CreateFont( const wxFont &font , const wxColour &col = *wxBLACK ) const;
// create a 'native' matrix corresponding to these values
- virtual wxGraphicsMatrix* CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
- wxDouble tx=0.0, wxDouble ty=0.0);
+ virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ wxDouble tx=0.0, wxDouble ty=0.0) const;
// push the current state of the context, ie the transformation matrix on a stack
virtual void PushState() = 0;
// returns the native context
virtual void * GetNativeContext() = 0;
+ // returns the current logical function
+ virtual int GetLogicalFunction() const { return m_logicalFunction; }
+
+ // sets the current logical function, returns true if it supported
+ virtual bool SetLogicalFunction(int function) ;
+
//
// transformation : changes the current transformation matrix CTM of the context
//
virtual void Rotate( wxDouble angle ) = 0;
// concatenates this transform with the current transform of this context
- virtual void ConcatTransform( const wxGraphicsMatrix* matrix ) = 0;
+ virtual void ConcatTransform( const wxGraphicsMatrix& matrix ) = 0;
// sets the transform of this context
- virtual void SetTransform( const wxGraphicsMatrix* matrix ) = 0;
+ virtual void SetTransform( const wxGraphicsMatrix& matrix ) = 0;
// gets the matrix of this context
- virtual void GetTransform( wxGraphicsMatrix* matrix ) = 0;
+ virtual wxGraphicsMatrix GetTransform() const = 0;
//
// setting the paint
//
// strokes along a path with the current pen
- virtual void StrokePath( const wxGraphicsPath *path ) = 0;
+ virtual void StrokePath( const wxGraphicsPath& path ) = 0;
// fills a path with the current brush
- virtual void FillPath( const wxGraphicsPath *path, int fillStyle = wxWINDING_RULE ) = 0;
+ virtual void FillPath( const wxGraphicsPath& path, int fillStyle = wxODDEVEN_RULE ) = 0;
// draws a path by first filling and then stroking
- virtual void DrawPath( const wxGraphicsPath *path, int fillStyle = wxWINDING_RULE );
+ virtual void DrawPath( const wxGraphicsPath& path, int fillStyle = wxODDEVEN_RULE );
//
// text
virtual void DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle );
+ virtual void DrawText( const wxString &str, wxDouble x, wxDouble y, const wxGraphicsBrush& backgroundBrush ) ;
+
+ virtual void DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle, const wxGraphicsBrush& backgroundBrush );
+
virtual void GetTextExtent( const wxString &text, wxDouble *width, wxDouble *height,
wxDouble *descent, wxDouble *externalLeading ) const = 0;
virtual void StrokeLines( size_t n, const wxPoint2DDouble *beginPoints, const wxPoint2DDouble *endPoints);
// draws a polygon
- virtual void DrawLines( size_t n, const wxPoint2DDouble *points, int fillStyle = wxWINDING_RULE );
+ virtual void DrawLines( size_t n, const wxPoint2DDouble *points, int fillStyle = wxODDEVEN_RULE );
// draws a polygon
virtual void DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
wxGraphicsPen m_pen;
wxGraphicsBrush m_brush;
wxGraphicsFont m_font;
+ int m_logicalFunction;
private :
DECLARE_NO_COPY_CLASS(wxGraphicsContext)
// Context
virtual wxGraphicsContext * CreateContext( const wxWindowDC& dc) = 0 ;
-
+#ifdef __WXMSW__
+ virtual wxGraphicsContext * CreateContext( const wxMemoryDC& dc) = 0 ;
+#endif
virtual wxGraphicsContext * CreateContextFromNativeContext( void * context ) = 0;
virtual wxGraphicsContext * CreateContextFromNativeWindow( void * window ) = 0;
virtual wxGraphicsContext * CreateContext( wxWindow* window ) = 0;
+ // create a context that can be used for measuring texts only, no drawing allowed
+ virtual wxGraphicsContext * CreateMeasuringContext() = 0;
+
// Path
- virtual wxGraphicsPath * CreatePath() = 0;
+ virtual wxGraphicsPath CreatePath() = 0;
// Matrix
- virtual wxGraphicsMatrix * CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0) = 0;
// Paints