#include "gdiplus.h"
using namespace Gdiplus;
-class WXDLLIMPEXP_CORE wxGDIPlusPath : public wxGraphicsPath
+class WXDLLIMPEXP_CORE wxGDIPlusPathData : public wxGraphicsPathData
{
public :
- wxGDIPlusPath();
- wxGDIPlusPath(wxGraphicsRenderer* renderer, GraphicsPath* path = NULL);
- ~wxGDIPlusPath();
+ wxGDIPlusPathData(wxGraphicsRenderer* renderer, GraphicsPath* path = NULL);
+ ~wxGDIPlusPathData();
- virtual wxGraphicsPath *Clone() const;
+ virtual wxGraphicsObjectRefData *Clone() const;
//
// These are the path primitives from which everything else can be constructed
virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) ;
// gets the last point of the current path, (0,0) if not yet set
- virtual void GetCurrentPoint( wxDouble& x, wxDouble&y) ;
+ virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const;
// adds another path
- virtual void AddPath( const wxGraphicsPath* path );
+ virtual void AddPath( const wxGraphicsPathData* path );
// closes the current sub-path
virtual void CloseSubpath();
virtual void * GetNativePath() const { return m_path; }
// give the native path returned by GetNativePath() back (there might be some deallocations necessary)
- virtual void UnGetNativePath(void * WXUNUSED(path)) {}
+ virtual void UnGetNativePath(void * WXUNUSED(path)) const {}
// transforms each point of this path by the matrix
- virtual void Transform( wxGraphicsMatrix* matrix ) ;
+ virtual void Transform( const wxGraphicsMatrixData* matrix ) ;
// gets the bounding box enclosing all points (possibly including control points)
- virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) ;
+ virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const;
- virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxWINDING_RULE) ;
+ virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const;
private :
GraphicsPath* m_path;
- DECLARE_DYNAMIC_CLASS_NO_COPY(wxGDIPlusPath)
};
-class WXDLLIMPEXP_CORE wxGDIPlusMatrix : public wxGraphicsMatrix
+class WXDLLIMPEXP_CORE wxGDIPlusMatrixData : public wxGraphicsMatrixData
{
public :
- wxGDIPlusMatrix() ;
+ wxGDIPlusMatrixData(wxGraphicsRenderer* renderer, Matrix* matrix = NULL) ;
+ virtual ~wxGDIPlusMatrixData() ;
- wxGDIPlusMatrix(wxGraphicsRenderer* renderer, Matrix* matrix = NULL ) ;
- virtual ~wxGDIPlusMatrix() ;
-
- virtual wxGraphicsMatrix *Clone() const ;
+ virtual wxGraphicsObjectRefData* Clone() const ;
// concatenates the matrix
- virtual void Concat( const wxGraphicsMatrix *t );
-
- // copies the passed in matrix
- virtual void Copy( const wxGraphicsMatrix *t );
+ virtual void Concat( const wxGraphicsMatrixData *t );
// sets the matrix to the respective values
virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
virtual void Invert();
// returns true if the elements of the transformation matrix are equal ?
- virtual bool IsEqual( const wxGraphicsMatrix* t) const ;
+ virtual bool IsEqual( const wxGraphicsMatrixData* t) const ;
// return true if this is the identity matrix
- virtual bool IsIdentity();
+ virtual bool IsIdentity() const;
//
// transformation
//
// applies that matrix to the point
- virtual void TransformPoint( wxDouble *x, wxDouble *y );
+ virtual void TransformPoint( wxDouble *x, wxDouble *y ) const;
// applies the matrix except for translations
- virtual void TransformDistance( wxDouble *dx, wxDouble *dy );
+ virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const;
// returns the native representation
virtual void * GetNativeMatrix() const;
private:
Matrix* m_matrix ;
-
- DECLARE_DYNAMIC_CLASS_NO_COPY(wxGDIPlusMatrix)
} ;
class WXDLLIMPEXP_CORE wxGDIPlusPenData : public wxGraphicsObjectRefData
virtual void * GetNativeContext();
- virtual void StrokePath( const wxGraphicsPath *p );
- virtual void FillPath( const wxGraphicsPath *p , int fillStyle = wxWINDING_RULE );
+ virtual void StrokePath( const wxGraphicsPath& p );
+ virtual void FillPath( const wxGraphicsPath& p , int fillStyle = wxODDEVEN_RULE );
virtual void Translate( wxDouble dx , wxDouble dy );
virtual void Scale( wxDouble xScale , wxDouble yScale );
virtual void Rotate( wxDouble angle );
// concatenates this transform with the current transform of this context
- virtual void ConcatTransform( const wxGraphicsMatrix* matrix );
+ virtual void ConcatTransform( const wxGraphicsMatrix& matrix );
// sets the transform of this context
- virtual void SetTransform( const wxGraphicsMatrix* matrix );
+ virtual void SetTransform( const wxGraphicsMatrix& matrix );
// gets the matrix of this context
- virtual void GetTransform( wxGraphicsMatrix* matrix );
+ virtual wxGraphicsMatrix GetTransform() const;
virtual void DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h );
virtual void DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h );
// wxGDIPlusPath implementation
//-----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxGDIPlusPath,wxGraphicsPath)
-
-wxGDIPlusPath::wxGDIPlusPath(wxGraphicsRenderer* renderer, GraphicsPath* path ) : wxGraphicsPath(renderer)
+wxGDIPlusPathData::wxGDIPlusPathData(wxGraphicsRenderer* renderer, GraphicsPath* path ) : wxGraphicsPathData(renderer)
{
if ( path )
m_path = path;
m_path = new GraphicsPath();
}
-wxGDIPlusPath::wxGDIPlusPath() : wxGraphicsPath(NULL)
-{
- wxLogDebug(wxT("Illegal Constructor called"));
-}
-
-
-wxGDIPlusPath::~wxGDIPlusPath()
+wxGDIPlusPathData::~wxGDIPlusPathData()
{
delete m_path;
}
-wxGraphicsPath* wxGDIPlusPath::Clone() const
+wxGraphicsObjectRefData* wxGDIPlusPathData::Clone() const
{
- return new wxGDIPlusPath( GetRenderer() , m_path->Clone());
+ return new wxGDIPlusPathData( GetRenderer() , m_path->Clone());
}
-
-
//
// The Primitives
//
-void wxGDIPlusPath::MoveToPoint( wxDouble x , wxDouble y )
+void wxGDIPlusPathData::MoveToPoint( wxDouble x , wxDouble y )
{
m_path->StartFigure();
m_path->AddLine((REAL) x,(REAL) y,(REAL) x,(REAL) y);
}
-void wxGDIPlusPath::AddLineToPoint( wxDouble x , wxDouble y )
+void wxGDIPlusPathData::AddLineToPoint( wxDouble x , wxDouble y )
{
m_path->AddLine((REAL) x,(REAL) y,(REAL) x,(REAL) y);
}
-void wxGDIPlusPath::CloseSubpath()
+void wxGDIPlusPathData::CloseSubpath()
{
m_path->CloseFigure();
}
-void wxGDIPlusPath::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y )
+void wxGDIPlusPathData::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y )
{
PointF c1(cx1,cy1);
PointF c2(cx2,cy2);
}
// gets the last point of the current path, (0,0) if not yet set
-void wxGDIPlusPath::GetCurrentPoint( wxDouble& x, wxDouble&y)
+void wxGDIPlusPathData::GetCurrentPoint( wxDouble* x, wxDouble* y) const
{
PointF start;
m_path->GetLastPoint(&start);
- x = start.X ;
- y = start.Y ;
+ *x = start.X ;
+ *y = start.Y ;
}
-void wxGDIPlusPath::AddArc( wxDouble x, wxDouble y, wxDouble r, double startAngle, double endAngle, bool clockwise )
+void wxGDIPlusPathData::AddArc( wxDouble x, wxDouble y, wxDouble r, double startAngle, double endAngle, bool clockwise )
{
double sweepAngle = endAngle - startAngle ;
if( abs(sweepAngle) >= 2*M_PI)
m_path->AddArc((REAL) (x-r),(REAL) (y-r),(REAL) (2*r),(REAL) (2*r),RadToDeg(startAngle),RadToDeg(sweepAngle));
}
-void wxGDIPlusPath::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
+void wxGDIPlusPathData::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
{
m_path->AddRectangle(RectF(x,y,w,h));
}
-void wxGDIPlusPath::AddPath( const wxGraphicsPath* path )
+void wxGDIPlusPathData::AddPath( const wxGraphicsPathData* path )
{
m_path->AddPath( (GraphicsPath*) path->GetNativePath(), FALSE);
}
// transforms each point of this path by the matrix
-void wxGDIPlusPath::Transform( wxGraphicsMatrix* matrix )
+void wxGDIPlusPathData::Transform( const wxGraphicsMatrixData* matrix )
{
m_path->Transform( (Matrix*) matrix->GetNativeMatrix() );
}
// gets the bounding box enclosing all points (possibly including control points)
-void wxGDIPlusPath::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h)
+void wxGDIPlusPathData::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const
{
RectF bounds;
m_path->GetBounds( &bounds, NULL, NULL) ;
*h = bounds.Height;
}
-bool wxGDIPlusPath::Contains( wxDouble x, wxDouble y, int fillStyle )
+bool wxGDIPlusPathData::Contains( wxDouble x, wxDouble y, int fillStyle ) const
{
m_path->SetFillMode( fillStyle == wxODDEVEN_RULE ? FillModeAlternate : FillModeWinding);
return m_path->IsVisible( (FLOAT) x,(FLOAT) y) == TRUE ;
}
//-----------------------------------------------------------------------------
-// wxGDIPlusMatrix implementation
+// wxGDIPlusMatrixData implementation
//-----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxGDIPlusMatrix,wxGraphicsMatrix)
-
-wxGDIPlusMatrix::wxGDIPlusMatrix() : wxGraphicsMatrix(NULL)
-{
- wxLogDebug(wxT("Illegal Constructor called"));
-}
-
-wxGDIPlusMatrix::wxGDIPlusMatrix(wxGraphicsRenderer* renderer, Matrix* matrix )
- : wxGraphicsMatrix(renderer)
+wxGDIPlusMatrixData::wxGDIPlusMatrixData(wxGraphicsRenderer* renderer, Matrix* matrix )
+ : wxGraphicsMatrixData(renderer)
{
if ( matrix )
m_matrix = matrix ;
m_matrix = new Matrix();
}
-wxGDIPlusMatrix::~wxGDIPlusMatrix()
+wxGDIPlusMatrixData::~wxGDIPlusMatrixData()
{
delete m_matrix;
}
-wxGraphicsMatrix *wxGDIPlusMatrix::Clone() const
+wxGraphicsObjectRefData *wxGDIPlusMatrixData::Clone() const
{
- return new wxGDIPlusMatrix( GetRenderer(), m_matrix->Clone());
+ return new wxGDIPlusMatrixData( GetRenderer(), m_matrix->Clone());
}
// concatenates the matrix
-void wxGDIPlusMatrix::Concat( const wxGraphicsMatrix *t )
+void wxGDIPlusMatrixData::Concat( const wxGraphicsMatrixData *t )
{
m_matrix->Multiply( (Matrix*) t->GetNativeMatrix());
}
-// copies the passed in matrix
-void wxGDIPlusMatrix::Copy( const wxGraphicsMatrix *t )
-{
- delete m_matrix;
- m_matrix = ((Matrix*) t->GetNativeMatrix())->Clone();
-}
-
// sets the matrix to the respective values
-void wxGDIPlusMatrix::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d,
+void wxGDIPlusMatrixData::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d,
wxDouble tx, wxDouble ty)
{
m_matrix->SetElements(a,b,c,d,tx,ty);
}
// makes this the inverse matrix
-void wxGDIPlusMatrix::Invert()
+void wxGDIPlusMatrixData::Invert()
{
m_matrix->Invert();
}
// returns true if the elements of the transformation matrix are equal ?
-bool wxGDIPlusMatrix::IsEqual( const wxGraphicsMatrix* t) const
+bool wxGDIPlusMatrixData::IsEqual( const wxGraphicsMatrixData* t) const
{
return m_matrix->Equals((Matrix*) t->GetNativeMatrix())== TRUE ;
}
// return true if this is the identity matrix
-bool wxGDIPlusMatrix::IsIdentity()
+bool wxGDIPlusMatrixData::IsIdentity() const
{
return m_matrix->IsIdentity() == TRUE ;
}
//
// add the translation to this matrix
-void wxGDIPlusMatrix::Translate( wxDouble dx , wxDouble dy )
+void wxGDIPlusMatrixData::Translate( wxDouble dx , wxDouble dy )
{
m_matrix->Translate(dx,dy);
}
// add the scale to this matrix
-void wxGDIPlusMatrix::Scale( wxDouble xScale , wxDouble yScale )
+void wxGDIPlusMatrixData::Scale( wxDouble xScale , wxDouble yScale )
{
m_matrix->Scale(xScale,yScale);
}
// add the rotation to this matrix (radians)
-void wxGDIPlusMatrix::Rotate( wxDouble angle )
+void wxGDIPlusMatrixData::Rotate( wxDouble angle )
{
m_matrix->Rotate( angle );
}
//
// applies that matrix to the point
-void wxGDIPlusMatrix::TransformPoint( wxDouble *x, wxDouble *y )
+void wxGDIPlusMatrixData::TransformPoint( wxDouble *x, wxDouble *y ) const
{
PointF pt(*x,*y);
m_matrix->TransformPoints(&pt);
}
// applies the matrix except for translations
-void wxGDIPlusMatrix::TransformDistance( wxDouble *dx, wxDouble *dy )
+void wxGDIPlusMatrixData::TransformDistance( wxDouble *dx, wxDouble *dy ) const
{
PointF pt(*dx,*dy);
m_matrix->TransformVectors(&pt);
}
// returns the native representation
-void * wxGDIPlusMatrix::GetNativeMatrix() const
+void * wxGDIPlusMatrixData::GetNativeMatrix() const
{
return m_matrix;
}
void wxGDIPlusContext::Clip( const wxRegion ®ion )
{
- m_context->SetClip((HRGN)region.GetHRGN(),CombineModeIntersect);
+ Region rgn((HRGN)region.GetHRGN());
+ m_context->SetClip(&rgn,CombineModeIntersect);
}
void wxGDIPlusContext::Clip( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
m_context->ResetClip();
}
-void wxGDIPlusContext::StrokePath( const wxGraphicsPath *path )
+void wxGDIPlusContext::StrokePath( const wxGraphicsPath& path )
{
if ( !m_pen.IsNull() )
{
- m_context->DrawPath( ((wxGDIPlusPenData*)m_pen.GetGraphicsData())->GetGDIPlusPen() , (GraphicsPath*) path->GetNativePath() );
+ m_context->DrawPath( ((wxGDIPlusPenData*)m_pen.GetGraphicsData())->GetGDIPlusPen() , (GraphicsPath*) path.GetNativePath() );
}
}
-void wxGDIPlusContext::FillPath( const wxGraphicsPath *path , int fillStyle )
+void wxGDIPlusContext::FillPath( const wxGraphicsPath& path , int fillStyle )
{
if ( !m_brush.IsNull() )
{
- ((GraphicsPath*) path->GetNativePath())->SetFillMode( fillStyle == wxODDEVEN_RULE ? FillModeAlternate : FillModeWinding);
+ ((GraphicsPath*) path.GetNativePath())->SetFillMode( fillStyle == wxODDEVEN_RULE ? FillModeAlternate : FillModeWinding);
m_context->FillPath( ((wxGDIPlusBrushData*)m_brush.GetRefData())->GetGDIPlusBrush() ,
- (GraphicsPath*) path->GetNativePath());
+ (GraphicsPath*) path.GetNativePath());
}
}
}
// concatenates this transform with the current transform of this context
-void wxGDIPlusContext::ConcatTransform( const wxGraphicsMatrix* matrix )
+void wxGDIPlusContext::ConcatTransform( const wxGraphicsMatrix& matrix )
{
- m_context->MultiplyTransform((Matrix*) matrix->GetNativeMatrix());
+ m_context->MultiplyTransform((Matrix*) matrix.GetNativeMatrix());
}
// sets the transform of this context
-void wxGDIPlusContext::SetTransform( const wxGraphicsMatrix* matrix )
+void wxGDIPlusContext::SetTransform( const wxGraphicsMatrix& matrix )
{
- m_context->SetTransform((Matrix*) matrix->GetNativeMatrix());
+ m_context->SetTransform((Matrix*) matrix.GetNativeMatrix());
}
// gets the matrix of this context
-void wxGDIPlusContext::GetTransform( wxGraphicsMatrix* matrix )
+wxGraphicsMatrix wxGDIPlusContext::GetTransform() const
{
- m_context->GetTransform((Matrix*) matrix->GetNativeMatrix());
+ wxGraphicsMatrix matrix = CreateMatrix();
+ m_context->GetTransform((Matrix*) matrix.GetNativeMatrix());
+ return matrix;
}
//-----------------------------------------------------------------------------
// wxGDIPlusRenderer declaration
virtual wxGraphicsContext * CreateContext( const wxWindowDC& dc);
+ virtual wxGraphicsContext * CreateContext( const wxMemoryDC& dc);
+
virtual wxGraphicsContext * CreateContextFromNativeContext( void * context );
virtual wxGraphicsContext * CreateContextFromNativeWindow( void * window );
virtual wxGraphicsContext * CreateContext( wxWindow* window );
+ virtual wxGraphicsContext * CreateMeasuringContext();
+
// Path
- virtual wxGraphicsPath * CreatePath();
+ virtual wxGraphicsPath CreatePath();
// Matrix
- virtual wxGraphicsMatrix * CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0);
return new wxGDIPlusContext(this,(HDC) dc.GetHDC());
}
+wxGraphicsContext * wxGDIPlusRenderer::CreateContext( const wxMemoryDC& dc)
+{
+ EnsureIsLoaded();
+ return new wxGDIPlusContext(this,(HDC) dc.GetHDC());
+}
+
+wxGraphicsContext * wxGDIPlusRenderer::CreateMeasuringContext()
+{
+ EnsureIsLoaded();
+ return NULL;
+ // TODO use GetDC(NULL) but then we have to release it from the context
+ //return new wxGDIPlusContext(this,(HDC) dc.GetHDC());
+}
+
wxGraphicsContext * wxGDIPlusRenderer::CreateContextFromNativeContext( void * context )
{
EnsureIsLoaded();
// Path
-wxGraphicsPath * wxGDIPlusRenderer::CreatePath()
+wxGraphicsPath wxGDIPlusRenderer::CreatePath()
{
EnsureIsLoaded();
- return new wxGDIPlusPath( this );
+ wxGraphicsPath m;
+ m.SetRefData( new wxGDIPlusPathData(this));
+ return m;
}
// Matrix
-wxGraphicsMatrix * wxGDIPlusRenderer::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
+wxGraphicsMatrix wxGDIPlusRenderer::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
wxDouble tx, wxDouble ty)
{
EnsureIsLoaded();
- wxGDIPlusMatrix* m = new wxGDIPlusMatrix( this );
- m->Set( a,b,c,d,tx,ty ) ;
+ wxGraphicsMatrix m;
+ wxGDIPlusMatrixData* data = new wxGDIPlusMatrixData( this );
+ data->Set( a,b,c,d,tx,ty ) ;
+ m.SetRefData(data);
return m;
}