// This can be called by the window to indicate that it never wants to have
// the focus for itself.
- void DisableSelfFocus() { m_acceptsFocusSelf = false; }
+ void DisableSelfFocus()
+ { m_acceptsFocusSelf = false; UpdateParentCanFocus(); }
+
+ // This can be called to undo the effect of a previous DisableSelfFocus()
+ // (otherwise calling it is not necessary as the window does accept focus
+ // by default).
+ void EnableSelfFocus()
+ { m_acceptsFocusSelf = true; UpdateParentCanFocus(); }
// should be called from SetFocus(), returns false if we did nothing with
// the focus and the default processing should take place
bool DoSetFocus();
// returns whether we should accept focus ourselves or not
- bool AcceptsFocus() const { return m_acceptsFocusSelf; }
+ bool AcceptsFocus() const
+ { return m_acceptsFocusSelf && m_winParent->CanBeFocused(); }
// Returns whether we or one of our children accepts focus.
bool AcceptsFocusRecursively() const
- { return m_acceptsFocusSelf || m_acceptsFocusChildren; }
+ { return AcceptsFocus() ||
+ (m_acceptsFocusChildren && HasAnyChildrenAcceptingFocus()); }
// We accept focus from keyboard if we accept it at all.
bool AcceptsFocusFromKeyboard() const { return AcceptsFocusRecursively(); }
// return true if we have any children accepting focus
bool HasAnyFocusableChildren() const;
+ // return true if we have any children that do accept focus right now
+ bool HasAnyChildrenAcceptingFocus() const;
+
+
// the parent window we manage the children for
wxWindow *m_winParent;