virtual void SetAxisOrientation( bool bXLeftRight
,bool bYBottomUp
);
- virtual void SetLogicalFunction(int nFunction);
+ virtual void SetLogicalFunction(wxRasterOperationMode nFunction);
// implementation from now on
// --------------------------
,wxCoord* pExternalLeading = NULL
,const wxFont* pTheFont = NULL
) const;
- virtual bool DoFloodFill( wxCoord vX
- ,wxCoord vY
- ,const wxColour& rCol
- ,int nStyle = wxFLOOD_SURFACE
+ virtual bool DoFloodFill( wxCoord vX
+ ,wxCoord vY
+ ,const wxColour& rCol
+ ,wxFloodFillStyle nStyle = wxFLOOD_SURFACE
);
virtual bool DoGetPixel( wxCoord vX
,wxDC* pSource
,wxCoord vXsrc
,wxCoord vYsrc
- ,int nRop = wxCOPY
+ ,wxRasterOperationMode nRop = wxCOPY
,bool bUseMask = FALSE
,wxCoord vXsrcMask = -1
,wxCoord vYsrcMask = -1
,wxPoint vaPoints[]
,wxCoord vXoffset
,wxCoord vYoffset
- ,int nFillStyle = wxODDEVEN_RULE
+ ,wxPolygonFillMode nFillStyle = wxODDEVEN_RULE
);
#if wxUSE_PALETTE