// Get the window with the focus
-NSView* GetViewFromResponder( NSResponder* responder )
+NSView* wxOSXGetViewFromResponder( NSResponder* responder )
{
NSView* view = nil;
if ( [responder isKindOfClass:[NSTextView class]] )
{
NSView* focusedView = nil;
if ( keyWindow != nil )
- focusedView = GetViewFromResponder([keyWindow firstResponder]);
+ focusedView = wxOSXGetViewFromResponder([keyWindow firstResponder]);
return focusedView;
}
WXWidget wxWidgetImpl::FindFocus()
{
- return GetFocusedViewInWindow( [NSApp keyWindow] );
+ return GetFocusedViewInWindow( [NSApp keyWindow] );;
}
+wxWidgetImpl* wxWidgetImpl::FindBestFromWXWidget(WXWidget control)
+{
+ wxWidgetImpl* impl = FindFromWXWidget(control);
+
+ // NSScrollViews can have their subviews like NSClipView
+ // therefore check and use the NSScrollView peer in that case
+ if ( impl == NULL && [[control superview] isKindOfClass:[NSScrollView class]])
+ impl = FindFromWXWidget([control superview]);
+
+ return impl;
+}
+
+
NSRect wxOSXGetFrameForControl( wxWindowMac* window , const wxPoint& pos , const wxSize &size , bool adjustForOrigin )
{
int x, y, w, h ;
case 48:
retval = WXK_TAB;
break;
-
- case 75: // /
- retval = WXK_NUMPAD_DIVIDE;
- break;
- case 67: // *
- retval = WXK_NUMPAD_MULTIPLY;
- break;
- case 78: // -
- retval = WXK_NUMPAD_SUBTRACT;
- break;
- case 69: // +
- retval = WXK_NUMPAD_ADD;
- break;
- case 76: // Enter
- retval = WXK_NUMPAD_ENTER;
- break;
- case 65: // .
- retval = WXK_NUMPAD_DECIMAL;
- break;
- case 82: // 0
- retval = WXK_NUMPAD0;
- break;
- case 83: // 1
- retval = WXK_NUMPAD1;
- break;
- case 84: // 2
- retval = WXK_NUMPAD2;
- break;
- case 85: // 3
- retval = WXK_NUMPAD3;
- break;
- case 86: // 4
- retval = WXK_NUMPAD4;
- break;
- case 87: // 5
- retval = WXK_NUMPAD5;
- break;
- case 88: // 6
- retval = WXK_NUMPAD6;
- break;
- case 89: // 7
- retval = WXK_NUMPAD7;
- break;
- case 91: // 8
- retval = WXK_NUMPAD8;
- break;
- case 92: // 9
- retval = WXK_NUMPAD9;
- break;
default:
- //retval = [event keyCode];
break;
}
+
+ // Check for NUMPAD keys. For KEY_UP/DOWN events we need to use the
+ // WXK_NUMPAD constants, but for the CHAR event we want to use the
+ // standard ascii values
+ if ( eventType != wxEVT_CHAR )
+ {
+ switch( [event keyCode] )
+ {
+ case 75: // /
+ retval = WXK_NUMPAD_DIVIDE;
+ break;
+ case 67: // *
+ retval = WXK_NUMPAD_MULTIPLY;
+ break;
+ case 78: // -
+ retval = WXK_NUMPAD_SUBTRACT;
+ break;
+ case 69: // +
+ retval = WXK_NUMPAD_ADD;
+ break;
+ case 76: // Enter
+ retval = WXK_NUMPAD_ENTER;
+ break;
+ case 65: // .
+ retval = WXK_NUMPAD_DECIMAL;
+ break;
+ case 82: // 0
+ retval = WXK_NUMPAD0;
+ break;
+ case 83: // 1
+ retval = WXK_NUMPAD1;
+ break;
+ case 84: // 2
+ retval = WXK_NUMPAD2;
+ break;
+ case 85: // 3
+ retval = WXK_NUMPAD3;
+ break;
+ case 86: // 4
+ retval = WXK_NUMPAD4;
+ break;
+ case 87: // 5
+ retval = WXK_NUMPAD5;
+ break;
+ case 88: // 6
+ retval = WXK_NUMPAD6;
+ break;
+ case 89: // 7
+ retval = WXK_NUMPAD7;
+ break;
+ case 91: // 8
+ retval = WXK_NUMPAD8;
+ break;
+ case 92: // 9
+ retval = WXK_NUMPAD9;
+ break;
+ default:
+ //retval = [event keyCode];
+ break;
+ }
+ }
return retval;
}
- (CGFloat)scrollingDeltaY;
@end
-void wxWidgetCocoaImpl::SetupMouseEvent( wxMouseEvent &wxevent , NSEvent * nsEvent )
+void wxWidgetCocoaImpl::SetupCoordinates(wxCoord &x, wxCoord &y, NSEvent* nsEvent)
{
- int eventType = [nsEvent type];
- UInt32 modifiers = [nsEvent modifierFlags] ;
-
NSPoint locationInWindow = [nsEvent locationInWindow];
// adjust coordinates for the window of the target view
{
if ( [nsEvent window] != nil )
locationInWindow = [[nsEvent window] convertBaseToScreen:locationInWindow];
-
+
if ( [m_osxView window] != nil )
locationInWindow = [[m_osxView window] convertScreenToBase:locationInWindow];
}
-
+
NSPoint locationInView = [m_osxView convertPoint:locationInWindow fromView:nil];
wxPoint locationInViewWX = wxFromNSPoint( m_osxView, locationInView );
+
+ x = locationInViewWX.x;
+ y = locationInViewWX.y;
+
+}
+
+void wxWidgetCocoaImpl::SetupMouseEvent( wxMouseEvent &wxevent , NSEvent * nsEvent )
+{
+ int eventType = [nsEvent type];
+ UInt32 modifiers = [nsEvent modifierFlags] ;
+
+ SetupCoordinates(wxevent.m_x, wxevent.m_y, nsEvent);
// these parameters are not given for all events
UInt32 button = [nsEvent buttonNumber];
UInt32 clickCount = 0;
- wxevent.m_x = locationInViewWX.x;
- wxevent.m_y = locationInViewWX.y;
wxevent.m_shiftDown = modifiers & NSShiftKeyMask;
wxevent.m_rawControlDown = modifiers & NSControlKeyMask;
wxevent.m_altDown = modifiers & NSAlternateKeyMask;
wxevent.m_wheelDelta = 10;
wxevent.m_linesPerAction = 1;
+ wxevent.m_columnsPerAction = 1;
if ( fabs(deltaX) > fabs(deltaY) )
{
}
#endif
+- (BOOL) canBecomeKeyView
+{
+ wxWidgetCocoaImpl* viewimpl = (wxWidgetCocoaImpl* ) wxWidgetImpl::FindFromWXWidget( self );
+ if ( viewimpl && viewimpl->IsUserPane() && viewimpl->GetWXPeer() )
+ return viewimpl->GetWXPeer()->AcceptsFocus();
+ return NO;
+}
+
@end // wxNSView
//
void wxWidgetCocoaImpl::mouseEvent(WX_NSEvent event, WXWidget slf, void *_cmd)
{
+ // we are getting moved events for all windows in the hierarchy, not something wx expects
+ // therefore we only handle it for the deepest child in the hierarchy
+ if ( [event type] == NSMouseMoved )
+ {
+ NSView* hitview = [[[slf window] contentView] hitTest:[event locationInWindow]];
+ if ( hitview == NULL || hitview != slf)
+ return;
+ }
+
if ( !DoHandleMouseEvent(event) )
{
// for plain NSView mouse events would propagate to parents otherwise
- if (!IsUserPane())
+ // scrollwheel events have to be propagated if not handled in all cases
+ if (!IsUserPane() || [event type] == NSScrollWheel )
{
wxOSX_EventHandlerPtr superimpl = (wxOSX_EventHandlerPtr) [[slf superclass] instanceMethodForSelector:(SEL)_cmd];
superimpl(slf, (SEL)_cmd, event);
void wxWidgetCocoaImpl::cursorUpdate(WX_NSEvent event, WXWidget slf, void *_cmd)
{
- NSCursor *cursor = (NSCursor*)GetWXPeer()->GetCursor().GetHCURSOR();
- if (cursor == NULL)
+ if ( !SetupCursor(event) )
{
wxOSX_EventHandlerPtr superimpl = (wxOSX_EventHandlerPtr) [[slf superclass] instanceMethodForSelector:(SEL)_cmd];
- superimpl(slf, (SEL)_cmd, event);
+ superimpl(slf, (SEL)_cmd, event);
}
- else
+ }
+
+bool wxWidgetCocoaImpl::SetupCursor(WX_NSEvent event)
+{
+ extern wxCursor gGlobalCursor;
+
+ if ( gGlobalCursor.IsOk() )
{
- [cursor set];
+ gGlobalCursor.MacInstall();
+ return true;
+ }
+ else
+ {
+ wxWindow* cursorTarget = GetWXPeer();
+ wxCoord x,y;
+ SetupCoordinates(x, y, event);
+ wxPoint cursorPoint( x , y ) ;
+
+ while ( cursorTarget && !cursorTarget->MacSetupCursor( cursorPoint ) )
+ {
+ // at least in GTK cursor events are not propagated either ...
+#if 1
+ cursorTarget = NULL;
+#else
+ cursorTarget = cursorTarget->GetParent() ;
+ if ( cursorTarget )
+ cursorPoint += cursorTarget->GetPosition();
+#endif
+ }
+
+ return cursorTarget != NULL;
}
}
-
-
void wxWidgetCocoaImpl::keyEvent(WX_NSEvent event, WXWidget slf, void *_cmd)
{
if ( [event type] == NSKeyDown )
{
wxEvtHandler * const handler = m_wxPeer->GetEventHandler();
- wxCommandEvent command_event( wxEVT_COMMAND_MENU_SELECTED, command );
+ wxCommandEvent command_event( wxEVT_MENU, command );
command_event.SetEventObject( wxevent.GetEventObject() );
handled = handler->ProcessEvent( command_event );
if ( !handled )
{
// accelerators can also be used with buttons, try them too
- command_event.SetEventType(wxEVT_COMMAND_BUTTON_CLICKED);
+ command_event.SetEventType(wxEVT_BUTTON);
handled = handler->ProcessEvent( command_event );
}
}
{
wxOSX_FocusHandlerPtr superimpl = (wxOSX_FocusHandlerPtr) [[slf superclass] instanceMethodForSelector:(SEL)_cmd];
BOOL r = superimpl(slf, (SEL)_cmd);
- // get the current focus after running resignFirstResponder
- // note that this value isn't reliable, it might return the same view that
- // is resigning
- NSView* otherView = FindFocus();
- wxWidgetImpl* otherWindow = FindFromWXWidget(otherView);
+
+ NSResponder * responder = wxNonOwnedWindowCocoaImpl::GetNextFirstResponder();
+ NSView* otherView = wxOSXGetViewFromResponder(responder);
- // It doesn't make sense to notify about the loss of focus if we're not
- // really losing it and the window which has just gained focus is the same
- // one as this window itself. Of course, this should never happen in the
- // first place but somehow it does in wxGrid code and without this check we
- // enter into an infinite recursion, see #12267.
+ wxWidgetImpl* otherWindow = FindBestFromWXWidget(otherView);
+
+ // It doesn't make sense to notify about the loss of focus if it's the same
+ // control in the end, and just a different subview
if ( otherWindow == this )
return r;
-
+
// NSTextViews have an editor as true responder, therefore the might get the
// resign notification if their editor takes over, don't trigger any event then
if ( r && !m_hasEditor)
wxUnusedVar(progress);
m_win->SendSizeEvent();
- m_win->MacOnInternalSize();
}
- (void)animationDidEnd:(NSAnimation*)animation
// refresh it once again after the end to ensure that everything is in
// place
win->SendSizeEvent();
- win->MacOnInternalSize();
}
[anim setDelegate:nil];
}
NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited|NSTrackingCursorUpdate|NSTrackingMouseMoved|NSTrackingActiveAlways|NSTrackingInVisibleRect;
- NSTrackingArea* area = [[NSTrackingArea alloc] initWithRect: NSZeroRect options: options owner: m_osxView userInfo: nil];
+ NSTrackingArea* area = [[NSTrackingArea alloc] initWithRect: NSZeroRect options: options owner: m_osxView userInfo: nil];
[m_osxView addTrackingArea: area];
[area release];
}
{
wxMouseEvent wxevent(wxEVT_LEFT_DOWN);
SetupMouseEvent(wxevent , event) ;
- return GetWXPeer()->HandleWindowEvent(wxevent);
+ bool result = GetWXPeer()->HandleWindowEvent(wxevent);
+
+ (void)SetupCursor(event);
+
+ return result;
}
void wxWidgetCocoaImpl::DoNotifyFocusEvent(bool receivedFocus, wxWidgetImpl* otherWindow)
{
NSView* cv = [tlw contentView];
c = new wxWidgetCocoaImpl( now, cv, true );
- // increase ref count, because the impl destructor will decrement it again
- CFRetain(cv);
- if ( !now->IsShown() )
- [cv setHidden:NO];
-
+ if ( cv != nil )
+ {
+ // increase ref count, because the impl destructor will decrement it again
+ CFRetain(cv);
+ if ( !now->IsShown() )
+ [cv setHidden:NO];
+ }
}
else
{