WX_NSTextContainer wxDC::sm_cocoaNSTextContainer = nil;
wxCocoaDCStack wxDC::sm_cocoaDCStack;
+inline void CocoaSetPenForNSBezierPath(wxPen &pen, NSBezierPath *bezpath)
+{
+ [pen.GetNSColor() set];
+ const float *pattern;
+ [bezpath setLineDash:pattern count:pen.GetCocoaLineDash(&pattern) phase:0.0];
+ [bezpath setLineWidth:pen.GetWidth()];
+ switch(pen.GetJoin())
+ {
+ case wxJOIN_BEVEL:
+ [bezpath setLineJoinStyle:NSBevelLineJoinStyle];
+ break;
+ case wxJOIN_ROUND:
+ [bezpath setLineJoinStyle:NSRoundLineJoinStyle];
+ break;
+ case wxJOIN_MITER:
+ [bezpath setLineJoinStyle:NSMiterLineJoinStyle];
+ break;
+ }
+ switch(pen.GetCap())
+ {
+ case wxCAP_ROUND:
+ [bezpath setLineCapStyle:NSRoundLineCapStyle];
+ break;
+ case wxCAP_PROJECTING:
+ [bezpath setLineCapStyle:NSSquareLineCapStyle];
+ break;
+ case wxCAP_BUTT:
+ [bezpath setLineCapStyle:NSButtLineCapStyle];
+ break;
+ }
+}
+
void wxDC::CocoaInitializeTextSystem()
{
wxASSERT_MSG(!sm_cocoaNSTextStorage && !sm_cocoaNSLayoutManager && !sm_cocoaNSTextContainer,"Text system already initalized! BAD PROGRAMMER!");
{
m_cocoaFlipped = false;
m_cocoaHeight = 0.0;
+ m_pen = *wxBLACK_PEN;
}
wxDC::~wxDC(void)
{
if(!CocoaTakeFocus()) return;
NSBezierPath *bezpath = [NSBezierPath bezierPathWithRect:NSMakeRect(x,y,width,height)];
- [m_textForegroundColour.GetNSColor() set];
+ CocoaSetPenForNSBezierPath(m_pen,bezpath);
[bezpath stroke];
[m_brush.GetNSColor() set];
[bezpath fill];
[bezpath moveToPoint:NSMakePoint(x1,y1)];
[bezpath lineToPoint:NSMakePoint(x2,y2)];
- [m_textForegroundColour.GetNSColor() set];
+ CocoaSetPenForNSBezierPath(m_pen,bezpath);
[bezpath stroke];
}
return y;
}
+int wxDCBase::DeviceToLogicalXRel(int x) const
+{
+ return x;
+}
+
+int wxDCBase::DeviceToLogicalYRel(int y) const
+{
+ return y;
+}
+
int wxDCBase::LogicalToDeviceX(int x) const
{
return x;
return y;
}
+int wxDCBase::LogicalToDeviceXRel(int x) const
+{
+ return x;
+}
+
+int wxDCBase::LogicalToDeviceYRel(int y) const
+{
+ return y;
+}
+
///////////////////////////////////////////////////////////////////////////
// cut here, the rest is stubs
///////////////////////////////////////////////////////////////////////////
void wxDC::SetPen(const wxPen& pen)
{
+ m_pen = pen;
}
void wxDC::SetBrush(const wxBrush& brush)