#include "wx/wxprec.h"
#ifndef WX_PRECOMP
+ #include "wx/app.h"
#include "wx/button.h"
#include "wx/brush.h"
#include "wx/panel.h"
#include "wx/scrolwin.h"
#endif
+#include "wx/stockitem.h"
#include "wx/os2/private.h"
#define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
// Button
-bool wxButton::Create(
- wxWindow* pParent
-, wxWindowID vId
-, const wxString& rsLabel
-, const wxPoint& rPos
-, const wxSize& rSize
-, long lStyle
-#if wxUSE_VALIDATORS
-, const wxValidator& rValidator
-#endif
-, const wxString& rsName
-)
+bool wxButton::Create( wxWindow* pParent,
+ wxWindowID vId,
+ const wxString& rsLbl,
+ const wxPoint& rPos,
+ const wxSize& rSize,
+ long lStyle,
+ const wxValidator& rValidator,
+ const wxString& rsName)
{
+ wxString rsLabel(rsLbl);
+ if (rsLabel.empty() && wxIsStockID(vId))
+ rsLabel = wxGetStockLabel(vId);
+
+ wxString sLabel = ::wxPMTextToLabel(rsLabel);
+
SetName(rsName);
#if wxUSE_VALIDATORS
SetValidator(rValidator);
//
if (m_windowStyle & wxCLIP_SIBLINGS )
lStyle |= WS_CLIPSIBLINGS;
- //
- // If the parent is a scrolled window the controls must
- // have this style or they will overlap the scrollbars
- //
- if (pParent)
- if (pParent->IsKindOf(CLASSINFO(wxScrolledWindow)) ||
- pParent->IsKindOf(CLASSINFO(wxGenericScrolledWindow)))
- lStyle |= WS_CLIPSIBLINGS;
m_hWnd = (WXHWND)::WinCreateWindow( GetHwndOf(pParent) // Parent handle
,WC_BUTTON // A Button class window
- ,(PSZ)rsLabel.c_str() // Button text
+ ,(PSZ)sLabel.c_str() // Button text
,lStyle // Button style
,0, 0, 0, 0 // Location and size
,GetHwndOf(pParent) // Owner handle
,rSize.x
,rSize.y
);
- return TRUE;
+ delete pButtonFont;
+ return true;
} // end of wxButton::Create
wxButton::~wxButton()
int nWidthButton;
int nWidthChar;
int nHeightChar;
+ wxFont vFont = (wxFont)GetFont();
GetTextExtent( rsLabel
,&nWidthButton
wxGetCharSize( GetHWND()
,&nWidthChar
,&nHeightChar
- ,(wxFont*)&GetFont()
+ ,&vFont
);
//
//
// Need a little extra to make it look right
//
- nHeightButton += nHeightChar/1.5;
+ nHeightButton += (int)(nHeightChar/1.5);
- wxSize vSize = GetDefaultSize();
+ if (!HasFlag(wxBU_EXACTFIT))
+ {
+ wxSize vSize = GetDefaultSize();
- if (nWidthButton > vSize.x)
- vSize.x = nWidthButton;
- if (nHeightButton > vSize.y)
- vSize.y = nHeightButton;
- return vSize;
+ if (nWidthButton > vSize.x)
+ vSize.x = nWidthButton;
+ if (nHeightButton > vSize.y)
+ vSize.y = nHeightButton;
+ return vSize;
+ }
+ return wxSize( nWidthButton
+ ,nHeightButton
+ );
} // end of wxButton::DoGetBestSize
/* static */
void wxButton::SetDefault()
{
wxWindow* pParent = GetParent();
- wxButton* pBtnOldDefault = NULL;
- wxPanel* pPanel = wxDynamicCast(pParent, wxPanel);
- long lStyle = 0L;
- if (pParent)
- {
- wxWindow* pWinOldDefault = pParent->SetDefaultItem(this);
+ wxCHECK_RET( pParent, _T("button without parent?") );
- pBtnOldDefault = wxDynamicCast(pWinOldDefault, wxButton);
- }
- if (pBtnOldDefault && pBtnOldDefault != this)
+ //
+ // Set this one as the default button both for wxWidgets and Windows
+ //
+ wxWindow* pWinOldDefault = pParent->SetDefaultItem(this);
+
+ SetDefaultStyle( wxDynamicCast(pWinOldDefault, wxButton), false);
+ SetDefaultStyle( this, true );
+} // end of wxButton::SetDefault
+
+void wxButton::SetTmpDefault()
+{
+ wxWindow* pParent = GetParent();
+
+ wxCHECK_RET( pParent, _T("button without parent?") );
+
+ wxWindow* pWinOldDefault = pParent->GetDefaultItem();
+
+ pParent->SetTmpDefaultItem(this);
+ SetDefaultStyle( wxDynamicCast(pWinOldDefault, wxButton), false);
+ SetDefaultStyle( this, true );
+} // end of wxButton::SetTmpDefault
+
+void wxButton::UnsetTmpDefault()
+{
+ wxWindow* pParent = GetParent();
+
+ wxCHECK_RET( pParent, _T("button without parent?") );
+
+ pParent->SetTmpDefaultItem(NULL);
+
+ wxWindow* pWinOldDefault = pParent->GetDefaultItem();
+
+ SetDefaultStyle( this, false );
+ SetDefaultStyle( wxDynamicCast(pWinOldDefault, wxButton), true );
+} // end of wxButton::UnsetTmpDefault
+
+void wxButton::SetDefaultStyle(
+ wxButton* pBtn
+, bool bOn
+)
+{
+ long lStyle;
+ //
+ // We may be called with NULL pointer -- simpler to do the check here than
+ // in the caller which does wxDynamicCast()
+ //
+ if (!pBtn)
+ return;
+
+ //
+ // First, let DefDlgProc() know about the new default button
+ //
+ if (bOn)
{
- //
- // Remove the BS_DEFPUSHBUTTON style from the other button
- //
- lStyle = ::WinQueryWindowULong(GetHwndOf(pBtnOldDefault), QWL_STYLE);
+ if (!wxTheApp->IsActive())
+ return;
//
- // Don't do it with the owner drawn buttons because it will reset
- // BS_OWNERDRAW style bit too (BS_OWNERDRAW & BS_DEFPUSHBUTTON != 0)!
+ // In OS/2 the dialog/panel doesn't really know it has a default
+ // button, the default button simply has that style. We'll just
+ // simulate by setting focus to it
//
+ pBtn->SetFocus();
+ }
+ lStyle = ::WinQueryWindowULong(GetHwndOf(pBtn), QWL_STYLE);
+ if (!(lStyle & BS_DEFAULT) == bOn)
+ {
if ((lStyle & BS_USERBUTTON) != BS_USERBUTTON)
{
- lStyle &= ~BS_DEFAULT;
- ::WinSetWindowULong(GetHwndOf(pBtnOldDefault), QWL_STYLE, lStyle);
+ if (bOn)
+ lStyle |= BS_DEFAULT;
+ else
+ lStyle &= ~BS_DEFAULT;
+ ::WinSetWindowULong(GetHwndOf(pBtn), QWL_STYLE, lStyle);
}
else
{
// Redraw the button - it will notice itself that it's not the
// default one any longer
//
- pBtnOldDefault->Refresh();
+ pBtn->Refresh();
}
}
-
- //
- // Set this button as the default
- //
- lStyle = ::WinQueryWindowULong(GetHwnd(), QWL_STYLE);
- if ((lStyle & BS_USERBUTTON) != BS_USERBUTTON)
- {
- lStyle != BS_DEFAULT;
- ::WinSetWindowULong(GetHwnd(), QWL_STYLE, lStyle);
- }
-} // end of wxButton::SetDefault
+} // end of wxButton::UpdateDefaultStyle
// ----------------------------------------------------------------------------
// event/message handlers
// ----------------------------------------------------------------------------
-bool wxButton::OS2Command(
- WXUINT uParam
-, WXWORD wId
-)
+bool wxButton::OS2Command(WXUINT uParam, WXWORD WXUNUSED(wId))
{
- bool bProcessed = FALSE;
+ bool bProcessed = false;
switch (uParam)
{
bProcessed = SendClickEvent();
break;
}
+
return bProcessed;
} // end of wxButton::OS2Command
-WXHBRUSH wxButton::OnCtlColor(
- WXHDC pDC
-, WXHWND pWnd
-, WXUINT nCtlColor
-, WXUINT uMessage
-, WXWPARAM wParam
-, WXLPARAM lParam
-)
+WXHBRUSH wxButton::OnCtlColor( WXHDC WXUNUSED(pDC),
+ WXHWND WXUNUSED(pWnd),
+ WXUINT WXUNUSED(nCtlColor),
+ WXUINT WXUNUSED(uMessage),
+ WXWPARAM WXUNUSED(wParam),
+ WXLPARAM WXUNUSED(lParam) )
{
- wxBrush* pBackgroundBrush = wxTheBrushList->FindOrCreateBrush( GetBackgroundColour()
- ,wxSOLID
- );
+ wxBrush* pBackgroundBrush = wxTheBrushList->FindOrCreateBrush( GetBackgroundColour()
+ ,wxSOLID
+ );
return (WXHBRUSH)pBackgroundBrush->GetResourceHandle();
} // end of wxButton::OnCtlColor
lStyle |= BS_USERBUTTON;
::WinSetWindowULong(GetHwnd(), QWL_STYLE, lStyle);
}
-} // end of wxCButton::MakeOwnerDrawn
+} // end of wxButton::MakeOwnerDrawn
-MRESULT wxButton::WindowProc(
- WXUINT uMsg
-, WXWPARAM wParam
-, WXLPARAM lParam
-)
+WXDWORD wxButton::OS2GetStyle(
+ long lStyle
+, WXDWORD* pdwExstyle
+) const
+{
+ //
+ // Buttons never have an external border, they draw their own one
+ //
+ WXDWORD dwStyle = wxControl::OS2GetStyle( (lStyle & ~wxBORDER_MASK) | wxBORDER_NONE
+ ,pdwExstyle
+ );
+
+ //
+ // We must use WS_CLIPSIBLINGS with the buttons or they would draw over
+ // each other in any resizeable dialog which has more than one button in
+ // the bottom
+ //
+ dwStyle |= WS_CLIPSIBLINGS;
+ return dwStyle;
+} // end of wxButton::OS2GetStyle
+
+MRESULT wxButton::WindowProc( WXUINT uMsg,
+ WXWPARAM wParam,
+ WXLPARAM lParam )
{
//
- // When we receive focus, we want to become the default button in our
- // parent panel
+ // When we receive focus, we want to temporary become the default button in
+ // our parent panel so that pressing "Enter" would activate us -- and when
+ // losing it we should restore the previous default button as well
//
if (uMsg == WM_SETFOCUS)
{
- SetDefault();
+ if (SHORT1FROMMP(lParam) == TRUE)
+ SetTmpDefault();
+ else
+ UnsetTmpDefault();
//
// Let the default processign take place too
,wParam
,lParam
));
-} // end of wxW indowProc
-
+} // end of wxWindowProc