#define WXWIN_COMPATIBILITY 1
// Compatibility with 1.66 API.
// Level 0: no backward compatibility, all new features
#define WXWIN_COMPATIBILITY 1
// Compatibility with 1.66 API.
// Level 0: no backward compatibility, all new features
// NOW MANDATORY: don't change.
#define USE_MEMORY_TRACING 1
// If 1, enables debugging versions of wxObject::new and
// NOW MANDATORY: don't change.
#define USE_MEMORY_TRACING 1
// If 1, enables debugging versions of wxObject::new and
// WARNING: this code may not work with all architectures, especially
// if alignment is an issue.
#define USE_DEBUG_CONTEXT 1
// If 1, enables wxDebugContext, for
// writing error messages to file, etc.
// WARNING: this code may not work with all architectures, especially
// if alignment is an issue.
#define USE_DEBUG_CONTEXT 1
// If 1, enables wxDebugContext, for
// writing error messages to file, etc.
// normal memory operators.
// It's recommended to set this to 1,
// since you may well need to output
// normal memory operators.
// It's recommended to set this to 1,
// since you may well need to output
#define USE_IOSTREAMH 1
// VC++ 4.2 and above allows <iostream> and <iostream.h>
// but you can't mix them. Set to 1 for <iostream.h>,
// 0 for <iostream>
#define USE_IOSTREAMH 1
// VC++ 4.2 and above allows <iostream> and <iostream.h>
// but you can't mix them. Set to 1 for <iostream.h>,
// 0 for <iostream>
+#define USE_APPLE_IEEE 1
+ // if enabled, the float codec written by Apple
+ // will be used to write, in a portable way,
+ // float on the disk
+