// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
-// ============================================================================
-// headers & declarations
-// ============================================================================
+#ifdef __GNUG__
+#pragma implementation
+#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
- #pragma hdrstop
+#pragma hdrstop
#endif
#ifndef WX_PRECOMP
+ #include "wx/window.h"
+ #include "wx/msw/private.h"
+ #include "wx/font.h"
+ #include "wx/bitmap.h"
+ #include "wx/dcmemory.h"
#include "wx/menu.h"
+ #include "wx/utils.h"
#endif
#include "wx/ownerdrw.h"
#include "wx/menuitem.h"
-#include <windows.h>
// ============================================================================
// implementation of wxOwnerDrawn class
// ctor
// ----
-wxOwnerDrawn::wxOwnerDrawn(const wxTString& str,
+wxOwnerDrawn::wxOwnerDrawn(const wxString& str,
bool bCheckable, bool bMenuItem)
: m_strName(str)
{
m_nMarginWidth = ms_nLastMarginWidth;
}
-#if defined(__WINDOWS__) && defined(__WIN32__)
- uint wxOwnerDrawn::ms_nDefaultMarginWidth = GetSystemMetrics(SM_CXMENUCHECK);
+#if defined(__WXMSW__) && defined(__WIN32__) && defined(SM_CXMENUCHECK)
+ size_t wxOwnerDrawn::ms_nDefaultMarginWidth = GetSystemMetrics(SM_CXMENUCHECK);
#else // # what is the reasonable default?
- uint wxOwnerDrawn::ms_nDefaultMarginWidth = 15;
+ size_t wxOwnerDrawn::ms_nDefaultMarginWidth = 15;
#endif
-uint wxOwnerDrawn::ms_nLastMarginWidth = ms_nDefaultMarginWidth;
+size_t wxOwnerDrawn::ms_nLastMarginWidth = ms_nDefaultMarginWidth;
// drawing
// -------
// get size of the item
-bool wxOwnerDrawn::OnMeasureItem(uint *pwidth, uint *pheight)
+bool wxOwnerDrawn::OnMeasureItem(size_t *pwidth, size_t *pheight)
{
wxMemoryDC dc;
dc.SetFont(GetFont());
// Win32 GDI functions and not wxWindows ones. Might help to whoever decides to
// port this code to X. (VZ)
-#ifdef __WIN32__
+#if defined(__WIN32__) && !defined(__SC__) && !defined(__TWIN32__)
#define O_DRAW_NATIVE_API // comments below explain why I use it
#endif
#ifdef O_DRAW_NATIVE_API
int nPrevMode = SetBkMode(hdc, TRANSPARENT);
HBRUSH hbr = CreateSolidBrush(colBack),
- hPrevBrush = SelectObject(hdc, hbr);
+ hPrevBrush = (HBRUSH) SelectObject(hdc, hbr);
RECT rectAll = { rc.GetLeft(), rc.GetTop(), rc.GetRight(), rc.GetBottom() };
FillRect(hdc, &rectAll, hbr);
hfont = (HFONT)::GetStockObject(SYSTEM_FONT);
}
- HFONT hPrevFont = ::SelectObject(hdc, hfont);
+ HFONT hPrevFont = (HFONT) ::SelectObject(hdc, hfont);
DrawState(hdc, NULL, NULL,
(LPARAM)(const char *)m_strName, m_strName.Length(),
x, rc.y, rc.GetWidth(), rc.GetHeight(),
if ( IsCheckable() && !m_bmpChecked.Ok() ) {
if ( st & wxODChecked ) {
// using native APIs for performance and simplicity
- #ifdef O_DRAW_NATIVE_API
+#ifdef O_DRAW_NATIVE_API
// what goes on: DrawFrameControl creates a b/w mask,
// then we copy it to screen to have right colors
// then draw a check mark into it
RECT rect = { 0, 0, GetMarginWidth(), m_nHeight };
+#ifndef __SC__
DrawFrameControl(hdcMem, &rect, DFC_MENU, DFCS_MENUCHECK);
+#endif
// finally copy it to screen DC and clean up
BitBlt(hdc, rc.x, rc.y, GetMarginWidth(), m_nHeight,
hdcMem, 0, 0, SRCCOPY);
DeleteDC(hdcMem);
- #else
+#else
// #### to do: perhaps using Marlett font (create equiv. font under X)
- wxFAIL("not implemented");
- #endif //O_DRAW_NATIVE_API
+// wxFAIL("not implemented");
+#endif //O_DRAW_NATIVE_API
}
}
else {