public:
wxBrush(void);
- wxBrush(const wxColour& col, const int style);
- wxBrush(const wxString& col, const int style);
+ wxBrush(const wxColour& col, int style);
+ wxBrush(const wxString& col, int style);
wxBrush(const wxBitmap& stipple);
inline wxBrush(const wxBrush& brush) { Ref(brush); }
inline wxBrush(const wxBrush* brush) { /* UnRef(); */ if (brush) Ref(*brush); }
virtual void SetColour(const wxColour& col) ;
virtual void SetColour(const wxString& col) ;
virtual void SetColour(const unsigned char r, const unsigned char g, const unsigned char b) ;
- virtual void SetStyle(const int style) ;
+ virtual void SetStyle(int style) ;
virtual void SetStipple(const wxBitmap& stipple) ;
inline wxBrush& operator = (const wxBrush& brush) { if (*this == brush) return (*this); Ref(brush); return *this; }