// Construct a mask from a bitmap and a palette index indicating
// the transparent area
- wxMask(const wxBitmap& bitmap, const int paletteIndex);
+ wxMask(const wxBitmap& bitmap, int paletteIndex);
// Construct a mask from a mono bitmap (copies the bitmap).
wxMask(const wxBitmap& bitmap);
~wxMask(void);
bool Create(const wxBitmap& bitmap, const wxColour& colour);
- bool Create(const wxBitmap& bitmap, const int paletteIndex);
+ bool Create(const wxBitmap& bitmap, int paletteIndex);
bool Create(const wxBitmap& bitmap);
// Implementation
wxPalette m_bitmapPalette;
int m_quality;
-#ifdef __WINDOWS__
+#ifdef __WXMSW__
WXHBITMAP m_hBitmap;
wxDC * m_selectedInto; // So bitmap knows whether it's been selected into
// a device context (for error checking)
public:
wxBitmapHandler(void) { m_name = ""; m_extension = ""; m_type = 0; };
- virtual bool Create(wxBitmap *bitmap, void *data, const long flags, const int width, const int height, const int depth = 1);
- virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, const long flags,
+ virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1);
+ virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
int desiredWidth, int desiredHeight);
- virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, const int type, const wxPalette *palette = NULL);
+ virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL);
inline void SetName(const wxString& name) { m_name = name; }
inline void SetExtension(const wxString& ext) { m_extension = ext; }
- inline void SetType(const long type) { m_type = type; }
+ inline void SetType(long type) { m_type = type; }
inline wxString GetName(void) const { return m_name; }
inline wxString GetExtension(void) const { return m_extension; }
inline long GetType(void) const { return m_type; }
inline wxBitmap(const wxBitmap* bitmap) { if (bitmap) Ref(*bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
// Initialize with raw data
- wxBitmap(const char bits[], const int width, const int height, const int depth = 1);
+ wxBitmap(const char bits[], int width, int height, int depth = 1);
#if USE_XPM_IN_MSW
+ class wxItem;
// Initialize with XPM data
wxBitmap(const char **data, wxItem *anItem = NULL);
#endif
// Load a file or resource
- wxBitmap(const wxString& name, const long type = wxBITMAP_TYPE_BMP_RESOURCE);
+ wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
// New constructor for generalised creation from data
- wxBitmap(void *data, const long type, const int width, const int height, const int depth = 1);
+ wxBitmap(void *data, long type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
- wxBitmap(const int width, const int height, const int depth = -1);
+ wxBitmap(int width, int height, int depth = -1);
~wxBitmap(void);
- virtual bool Create(const int width, const int height, const int depth = -1);
- virtual bool Create(void *data, const long type, const int width, const int height, const int depth = 1);
- virtual bool LoadFile(const wxString& name, const long type = wxBITMAP_TYPE_BMP_RESOURCE);
- virtual bool SaveFile(const wxString& name, const int type, const wxPalette *cmap = NULL);
+ virtual bool Create(int width, int height, int depth = -1);
+ virtual bool Create(void *data, long type, int width, int height, int depth = 1);
+ virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
+ virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
inline bool Ok(void) const { return (M_BITMAPDATA && M_BITMAPDATA->m_ok); }
inline int GetWidth(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_width : 0); }