- wxColour(void);
- wxColour(const unsigned char r, const unsigned char g, const unsigned char b);
- wxColour(const wxColour& col);
- wxColour(const wxString& col);
- ~wxColour(void) ;
- wxColour& operator =(const wxColour& src) ;
- wxColour& operator =(const wxString& src) ;
- inline int Ok(void) const { return (m_isInit) ; }
-
- void Set(unsigned char r, unsigned char g, unsigned char b);
-
- // Let's remove this inelegant function
-#if WXWIN_COMPATIBILITY
- void Get(unsigned char *r, unsigned char *g, unsigned char *b) const;
-#endif
+ // ctors
+ // default
+ wxColour();
+ // from RGB
+ wxColour( unsigned char red, unsigned char green, unsigned char blue );
+ wxColour( unsigned long colRGB ) { Set(colRGB); }
+
+ // implicit conversion from the colour name
+ wxColour( const wxString &colourName ) { InitFromName(colourName); }
+ wxColour( const wxChar *colourName ) { InitFromName(colourName); }
+
+
+ // copy ctors and assignment operators
+ wxColour( const wxColour& col );
+ wxColour& operator = ( const wxColour& col );
+
+ // dtor
+ ~wxColour();
+
+ // to have the matching Create also for this class
+ void Create( unsigned char red, unsigned char green, unsigned char blue )
+ { Set( red , green , blue ) ; }
+
+ // Set() functions
+ void Set( unsigned char red, unsigned char green, unsigned char blue );
+ void Set(unsigned long colRGB)
+ {
+ // we don't need to know sizeof(long) here because we assume that the three
+ // least significant bytes contain the R, G and B values
+ Set((unsigned char)colRGB,
+ (unsigned char)(colRGB >> 8),
+ (unsigned char)(colRGB >> 16));
+ }