- wxFrame(void);
- inline wxFrame(wxWindow *parent,
- const wxWindowID id,
- const wxString& title,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- const long style = wxDEFAULT_FRAME_STYLE,
- const wxString& name = wxFrameNameStr)
- {
- Create(parent, id, title, pos, size, style, name);
- }
-
- ~wxFrame(void);
-
- bool Create(wxWindow *parent,
- const wxWindowID id,
- const wxString& title,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- const long style = wxDEFAULT_FRAME_STYLE,
- const wxString& name = wxFrameNameStr);
-
-#if WXWIN_COMPATIBILITY
- // The default thing is to set the focus for the first child window.
- // Override for your own behaviour.
- virtual void OldOnActivate(bool flag);
-
- // Default behaviour is to display a help string for the menu item.
- virtual void OldOnMenuSelect(int id);
-
- inline virtual void OldOnMenuCommand(int WXUNUSED(id)) {}; // Called on frame menu command
- void OldOnSize(int x, int y);
-#endif
+ wxFrame();
+ wxFrame(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr)
+ {
+ Create(parent, id, title, pos, size, style, name);
+ }
+
+ ~wxFrame();
+
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr);
+
+ virtual bool Destroy();
+
+ virtual void ClientToScreen(int *x, int *y) const;
+ virtual void ScreenToClient(int *x, int *y) const;
+
+ void OnSize(wxSizeEvent& event);
+ void OnMenuHighlight(wxMenuEvent& event);
+ void OnActivate(wxActivateEvent& event);
+ void OnIdle(wxIdleEvent& event);
+ void OnCloseWindow(wxCloseEvent& event);
+
+ bool Show(bool show);
+
+ // Set menu bar
+ void SetMenuBar(wxMenuBar *menu_bar);
+ virtual wxMenuBar *GetMenuBar() const;
+
+ // Call this to simulate a menu command
+ bool Command(int id) { return ProcessCommand(id); }
+
+ // process menu command: returns TRUE if processed
+ bool ProcessCommand(int id);
+
+ // make the window modal (all other windows unresponsive)
+ virtual void MakeModal(bool modal = TRUE);