virtual void SetSystemScale(double x, double y);
virtual void SetLogicalOrigin(long x, long y);
virtual void SetDeviceOrigin(long x, long y);
+ virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp);
// This group of functions does actual conversion
// of the input, as you'd expect.
double m_userScaleX;
double m_userScaleY;
+ int m_signX; // Used by SetAxisOrientation() to
+ int m_signY; // invert the axes
+
int m_mappingMode;
long m_minX; // bounding box