// Specify the width and height of the images in the list,
// whether there are masks associated with them (e.g. if creating images
// from icons), and the initial size of the list.
- inline wxImageList(const int width, const int height, const bool mask = TRUE, const int initialCount = 1)
+ inline wxImageList(int width, int height, bool mask = TRUE, int initialCount = 1)
{
Create(width, height, mask, initialCount);
}
// width, height specify the size of the images in the list (all the same).
// mask specifies whether the images have masks or not.
// initialNumber is the initial number of images to reserve.
- bool Create(const int width, const int height, const bool mask = TRUE, const int initialNumber = 1);
+ bool Create(int width, int height, bool mask = TRUE, int initialNumber = 1);
// Adds a bitmap, and optionally a mask bitmap.
// Note that wxImageList creates *new* bitmaps, so you may delete
// Replaces a bitmap, optionally passing a mask bitmap.
// Note that wxImageList creates new bitmaps, so you may delete
// 'bitmap' and 'mask' after calling Replace.
- bool Replace(const int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
+ bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
/* Not supported by Win95
// Replacing a bitmap, using the specified colour to create the mask bitmap
// Note that wxImageList creates new bitmaps, so you may delete
// 'bitmap'.
- bool Replace(const int index, const wxBitmap& bitmap, const wxColour& maskColour);
+ bool Replace(int index, const wxBitmap& bitmap, const wxColour& maskColour);
*/
// Replaces a bitmap and mask from an icon.
// You can delete 'icon' after calling Replace.
- bool Replace(const int index, const wxIcon& icon);
+ bool Replace(int index, const wxIcon& icon);
// Removes the image at the given index.
- bool Remove(const int index);
+ bool Remove(int index);
// Remove all images
bool RemoveAll(void);
// If 'solidBackground' is TRUE, Draw sets the image list background
// colour to the background colour of the wxDC, to speed up
// drawing by eliminating masked drawing where possible.
- bool Draw(const int index, wxDC& dc, const int x, const int y,
- const int flags = wxIMAGELIST_DRAW_NORMAL, const bool solidBackground = FALSE);
+ bool Draw(int index, wxDC& dc, int x, int y,
+ int flags = wxIMAGELIST_DRAW_NORMAL, bool solidBackground = FALSE);
// TODO: miscellaneous functionality
/*
- wxIcon *MakeIcon(const int index);
- bool SetOverlayImage(const int index, const int overlayMask);
+ wxIcon *MakeIcon(int index);
+ bool SetOverlayImage(int index, int overlayMask);
*/
#if 0
// Creates a new drag image by combining the given image (typically a mouse cursor image)
// with the current drag image.
- bool SetDragCursorImage(const int index, const wxPoint& hotSpot);
+ bool SetDragCursorImage(int index, const wxPoint& hotSpot);
// If successful, returns a pointer to the temporary image list that is used for dragging;
// otherwise, NULL.
// current cursor. In response to subsequent mouse move messages, you can move the drag image
// by using the DragMove member function. To end the drag operation, you can use the EndDrag
// member function.
- bool BeginDrag(const int index, const wxPoint& hotSpot);
+ bool BeginDrag(int index, const wxPoint& hotSpot);
// Ends a drag operation.
bool EndDrag(void);