- wxFrame(void);
- inline wxFrame(wxWindow *parent,
- const wxWindowID id,
- const wxString& title,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- const long style = wxDEFAULT_FRAME_STYLE,
- const wxString& name = wxFrameNameStr)
- {
- Create(parent, id, title, pos, size, style, name);
- }
-
- ~wxFrame(void);
-
- bool Create(wxWindow *parent,
- const wxWindowID id,
- const wxString& title,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- const long style = wxDEFAULT_FRAME_STYLE,
- const wxString& name = wxFrameNameStr);
-
-#if WXWIN_COMPATIBILITY
- // The default thing is to set the focus for the first child window.
- // Override for your own behaviour.
- virtual void OldOnActivate(bool flag);
-
- // Default behaviour is to display a help string for the menu item.
- virtual void OldOnMenuSelect(int id);
-
- inline virtual void OldOnMenuCommand(int WXUNUSED(id)) {}; // Called on frame menu command
- void OldOnSize(int x, int y);
-#endif
-
- virtual bool Destroy(void);
- void SetClientSize(const int width, const int height);
- void GetClientSize(int *width, int *height) const;
+ // construction
+ wxFrameMSW() { Init(); }
+ wxFrameMSW(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr)
+ {
+ Init();
+
+ Create(parent, id, title, pos, size, style, name);
+ }
+
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr);
+
+ virtual ~wxFrameMSW();
+
+ // implement base class pure virtuals
+ virtual void Maximize(bool maximize = TRUE);
+ virtual bool IsMaximized() const;
+ virtual void Iconize(bool iconize = TRUE);
+ virtual bool IsIconized() const;
+ virtual void Restore();
+ virtual void SetIcon(const wxIcon& icon);
+ virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
+ virtual bool IsFullScreen() const { return m_fsIsShowing; };
+
+ // implementation only from now on
+ // -------------------------------
+
+ // override some more virtuals
+ virtual bool Show(bool show = TRUE);
+
+ // event handlers
+ void OnActivate(wxActivateEvent& event);
+ void OnSysColourChanged(wxSysColourChangedEvent& event);
+
+ // Toolbar
+#if wxUSE_TOOLBAR
+ virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER | wxTB_HORIZONTAL | wxTB_FLAT,
+ wxWindowID id = -1,
+ const wxString& name = wxToolBarNameStr);
+
+ virtual void PositionToolBar();
+#endif // wxUSE_TOOLBAR
+
+ // Status bar
+#if wxUSE_STATUSBAR
+ virtual wxStatusBar* OnCreateStatusBar(int number = 1,
+ long style = wxST_SIZEGRIP,
+ wxWindowID id = 0,
+ const wxString& name = wxStatusLineNameStr);
+
+ virtual void PositionStatusBar();
+
+ // Hint to tell framework which status bar to use: the default is to use
+ // native one for the platforms which support it (Win32), the generic one
+ // otherwise
+
+ // TODO: should this go into a wxFrameworkSettings class perhaps?
+ static void UseNativeStatusBar(bool useNative)
+ { m_useNativeStatusBar = useNative; };
+ static bool UsesNativeStatusBar()
+ { return m_useNativeStatusBar; };
+#endif // wxUSE_STATUSBAR
+
+ WXHMENU GetWinMenu() const { return m_hMenu; }
+
+ // event handlers
+ bool HandlePaint();
+ bool HandleSize(int x, int y, WXUINT flag);
+ bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
+ bool HandleMenuSelect(WXWORD nItem, WXWORD nFlags, WXHMENU hMenu);
+
+ bool MSWCreate(int id, wxWindow *parent, const wxChar *wclass,
+ wxWindow *wx_win, const wxChar *title,
+ int x, int y, int width, int height, long style);
+
+ // tooltip management
+#if wxUSE_TOOLTIPS
+ WXHWND GetToolTipCtrl() const { return m_hwndToolTip; }
+ void SetToolTipCtrl(WXHWND hwndTT) { m_hwndToolTip = hwndTT; }
+#endif // tooltips
+
+ // a MSW only function which sends a size event to the window using its
+ // current size - this has an effect of refreshing the window layout
+ void SendSizeEvent();
+
+ // called by wxWindow whenever it gets focus
+ void SetLastFocus(wxWindow *win) { m_winLastFocused = win; }
+ wxWindow *GetLastFocus() const { return m_winLastFocused; }